- Dec 24, 2018
- 2,129
- 12,379
Coffee is my best solution for life, in general. High quality contentI don't expect anything anymore.
Now, I'm going to make some more coffee. See ya.
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Coffee is my best solution for life, in general. High quality contentI don't expect anything anymore.
Now, I'm going to make some more coffee. See ya.
![]()
What ? F95zone isn't part of the real world ? Are we nothing but a bunch of bots ???![]()
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Oh, you didn't, did you? You just wanted to share your observations about the differences between REAL WORLD and F95, right?
Welcome to the Zone, dude! For example, I am very old version of GPT-3, so sometimes I generate annoying nonsense about developers who are just people, so they may not be accurate in their estimates.What ? F95zone isn't part of the real world ? Are we nothing but a bunch of bots ???![]()
He's reportedly (according to Disco) thinking of releasing all the old cut renders once the Steam release is sorted. Where exactly who knows.a little sad for some reason
from the old SG that we loved there will not be a render left
Ocean gave an estimated release schedule some months in advance, not deadlines or specific release dates.REAL WORLD:
you repeatedly miss deadlines your client set -------> you lose the job, the money and the client
F95:
you repeatedly miss deadlines you set -------> you get praised
I'd like to say you're wrong but it's the truth. The funny thing is, the ones who're crying loudest are the ones who never pledged a dev and just want the stuff for free.Any Dev who estimates a release schedule months in advance gets pilloried on F95 as soon as that period passes without a game update.
Any Dev who stays mum and waits to announce a release date until a week or two before gets pilloried on F95 in the meantime for milking and taking too long between updates.
Well, I made that statement after viewing several particular game threads over the years.I'd like to say you're wrong but it's the truth. The funny thing is, the ones who're crying loudest are the ones who never pledged a dev and just want the stuff for free.
I said the same things more then once, too. I'm completely with you on this topic. On this board as a dev you can't win. Towards devs this community is toxic. I don't get it. It could be a good platform where devs and players debate. Okay, there's this piracy thing and the most devs don't like that part, but still. There were a lot of devs here who're blowed off by mostly random users. Even big fishes like Nyx, Drifty or SFS. I really like it here, but it has it's flaws. That's for sure.Well, I made that statement after viewing several particular game threads over the years.
For the initial estimate (December or January for the WiAB and SG Finals), I'm sure Ocean has calculated it.Well, I made that statement after viewing several particular game threads over the years.
For example, there are wise Devs who know not to announce a release date until they are absolutely certain they can make the deadline. This usually occurs a week to a month before release. In the intervening months between updates, the F95 game threads contain the usual "milking" / "update taking too long" comments.
As for Ocean (and I'm going from memory here), he announced an estimated release schedule for SG 5 Beta, SG 5 full, WIAB 3 Beta, WIAB 3 Full a month or so in advance of the SG 5 Beta release.
I recall that he released the Betas more or less when he said he would, missed releasing WIAB 3 Full by a couple of days, and has yet to release SG 5 full (since it's the Steam release, the delay is understandable).
There are benefits for the developer to be here, mostly passive. Reading and understand, and trying stay cool. Those are unfiltered messages. When you can ignore poisoners messages and trolls of all sort, the rest is gold for a developer; new ideas, what people like, dislike, does the direction where game goes is correct. Unfiltered messages are much better then bunch of "yes Sayers" because there, on Patreon page under paying people, are very rarely critics.I said the same things more then once, too. I'm completely with you on this topic. On this board as a dev you can't win. Towards devs this community is toxic. I don't get it. It could be a good platform where devs and players debate. Okay, there's this piracy thing and the most devs like that part, but still. There were a lot of devs here who're blowed off by mostly random users. Even big fishes like Nyx, Drifty or SFS. I really like it here, but it has it's flaws. That's for sure.
I disagree completly, there is nothing valuable about the critics here for most devs. Maybe for a few who are just starting out and get indeed helped out here and have a way more patient readership here (but just at the beginning ..) otherwise the only benefit for devs here is to use it as free advertisement.There are benefits for the developer to be here, mostly passive. Reading and understand, and trying stay cool. Those are unfiltered messages. When you can ignore poisoners messages and trolls of all sort, the rest is gold for a developer; new ideas, what people like, dislike, does the direction where game goes is correct. Unfiltered messages are much better then bunch of "yes Sayers" because there are very rarely critic.
A developer has only one benefit from being here: to present their game to a wider audience, as well as to make advertising and future teasers. Once the game is noticed, there is no point in staying at all. The average toxicity of the discussion here kills any constructivism. There are more convenient ways for discussing suggestions that do not allow kink-lobbyists or kink-shamers or simply neurotics to approach the developer and spoil the devs mind with their phobias, obssessions or direct insults.There are benefits for the developer to be here, mostly passive. Reading and understand, and trying stay cool. Those are unfiltered messages. When you can ignore poisoners messages and trolls of all sort, the rest is gold for a developer; new ideas, what people like, dislike, does the direction where game goes is correct. Unfiltered messages are much better then bunch of "yes Sayers" because there, on Patreon page under paying people, are very rarely critic.
I respect your opinion but I don't have to agree. I said: "filter" when reading, means ignoring those ; update to short, why/when sex with (insert your person), game is stupid etc. Reason? When somebody like a game, he will not come with such attitude.I disagree completly, there is nothing valuable about the critics here for most devs. Maybe for a few who are just starting out and get indeed helped out her and have a way more patient readership her (but just at the beginning ..) otherwise the only benefit for devs here is to use it as free advertisement.
99% of the critics are just really dumb people with a dumb and simple minded mindset and usually its the guys who never pledge anyway.
Nothing about "This game sucks, i cant fuck my mom" is valuable no matter how many harem or incest enthusiasts cry about it, sometimes being here feels like youre surrounded by a bunch of overly impatient and entitled 12 year olds with severe adhs.
Guys like Ottoeight for example, always whining and crying in oceans threads behaving as if his insight (about ocean being slow) is anything new or interesting but he still cant just fuck off as it seems like he still want to play it.
Or people predicting a bad financial future for the dev if he doesnt involve kink x or whatever, its just 99% very stupid shit and i imagine the most valuable critics are on patreon anyway.
On the contrary i believe these kind of attitude develops through likeing a game (too much maybe), they are just overly impatient like a little kid who cant wait for their birthday.I respect your opinion but I don't have to agree. I said: "filter" when reading, means ignoring those ; update to short, why/when sex with (insert your person), game is stupid etc. Reason? When somebody like a game, he will not come with such attitude.
In an ideal world would be true what you said. but ...I respect your opinion but I don't have to agree. I said: "filter" when reading, means ignoring those ; update to short, why/when sex with (insert your person), game is stupid etc. Reason? When somebody like a game, he will not come with such attitude.
I can only agree with this completely, more than enough examples here in the zone to proof this.Every single avn which started to cater to the community went downhill pretty fast afterwards at least to my knowledge
The funny thing is, depending on who said it, this sounds either like hubris or confidence. In the case of WiAB, I like the story, I like (and hate) the characters, but I don't like how the story is told (drip-feeding crucial information to the player that every character is already aware of). While subjective, this is a valid criticism. Mentioning this doesn't mean I expect Ocean to rework the game (again), but it could give him the indication that (some) people are getting frustrated with that aspect.Story-related feedback/response does not affect planned content. With no intention of sounding rude, players' opinions about the story, who gets screen time, or lewd scenes don't matter to me. Players are in for the ride but not driving the car.
The only feedback I consider are QoL improvements to the game, bug reports, and typo reports. I make occasional surveys to see if I can improve in some area, but other than that, I don't want fans/players to have a say in what's being created. I don't like when developers change their ideas to cater to or in response to the audience - I don't think any true author does.
Frankly, I was also annoyed at first by this way of storytelling. But in the old WiAB it was much more intense; To be honest, before going to the lake with girls, I didn’t even understand what this game was about, and how all these scenes that were shown to me were connected. The new WiAB is better in this sense. I think this style is a tool to keep the narrative vague, tp create a mystery that will keep the players' attention for a while and keep them guessing "what the fuck is going on" and that will be resolved towards the end.The funny thing is, depending on who said it, this sounds either like hubris or confidence. In the case of WiAB, I like the story, I like (and hate) the characters, but I don't like how the story is told (drip-feeding crucial information to the player that every character is already aware of). While subjective, this is a valid criticism. Mentioning this doesn't mean I expect Ocean to rework the game (again), but it could give him the indication that (some) people are getting frustrated with that aspect.
Looking at the Slaves of Rome release on Steam, it's a sad example of what happens when yes-men-patreon constantly blow smoke up a dev's ass.
Or anything by Lynch.Frankly, I was also annoyed at first by this way of storytelling. But in the old WiAB it was much more intense; To be honest, before going to the lake with girls, I didn’t even understand what this game was about, and how all these scenes that were shown to me were connected. The new WiAB is better in this sense. I think this style is a tool to keep the narrative vague, tp create a mystery that will keep the players' attention for a while and keep them guessing "what the fuck is going on" and that will be resolved towards the end.
In SG, in this sense, everything seems even more confusing to me; the entire first season only adds strange events without explaining their real meaning in the story, ambiguous phrases in dialogue, random facts about the main characters in casual gossips told between secondary characters. In general, it creates mystery and some handmade chaos in the narrative, like everything is not what it really seems. But at the same time, certain main storylines are still preserved, and are being developed quite straightforwardly.
Again, this style of storytelling is not for everyone and quite confusing and sometimes even annoying, but that's what this author's stories are like. Changing the narrative and redoing it seems a dead end to me, and I’m not sure that it will work out at all; it seems to me that the stories are built on mystery and ambiguity. Some parts of the story are deliberately left vague until the time comes to reveal them, and it's likely that new information will change the meaning of previously shown scenes. This is not a bug, it's a feature. Those who liked the TV series Lost will understand what I mean.![]()
Yeah, personally I think this is a narrative crutch. It would bother me less in a pure kinetic story because then the player is just along for the ride. But when there are choices to be made, it gets frustrating.create a mystery that will keep the players' attention for a while and keep them guessing "what the fuck is going on" and that will be resolved towards the end.
Played SG about half a year ago, and with all this talk about rework/remaster, I have no idea if my version is still "current". I liked SG more because it was easier to put myself in the MC's shoes. I didn't really feel overloaded with information either, though I started to dislike Nami because she (and the MC) were keeping a secret from the player about what happened at the cabin before Summer went away. I got the impression that Nami was the cause for Summer leaving (maybe she called the cops or something), and for such an important LI, this would be a massive skeleton in the closet.In SG, in this sense, everything seems even more confusing to me; the entire first season only adds strange events without explaining their real meaning in the story, ambiguous phrases in dialogue, random facts about the main characters in casual gossips told between secondary characters. In general, it creates mystery and some handmade chaos in the narrative, like everything is not what it really seems. But at the same time, certain main storylines are still preserved, and are being developed quite straightforwardly.
Yeah, this is what it'll come down to... Can the writer/storyteller pull it off or not. In STWA The Writer, there's a similar ambiguous event that just fell flat when it was revealed, while STWA Unbroken does this (arguably) even more, at least what's happening "in the now" adds more value than the artificial mystery takes away.--->8--- stories are built on mystery and ambiguity. Some parts of the story are deliberately left vague until the time comes to reveal them, and it's likely that new information will change the meaning of previously shown scenes. This is not a bug, it's a feature. Those who liked the TV series Lost will understand what I mean.