Frankly, I was also annoyed at first by this way of storytelling. But in the old WiAB it was much more intense; To be honest, before going to the lake with girls, I didn’t even understand what this game was about, and how all these scenes that were shown to me were connected. The new WiAB is better in this sense. I think this style is a tool to keep the narrative vague, tp create a mystery that will keep the players' attention for a while and keep them guessing "what the fuck is going on" and that will be resolved towards the end.
In SG, in this sense, everything seems even more confusing to me; the entire first season only adds strange events without explaining their real meaning in the story, ambiguous phrases in dialogue, random facts about the main characters in casual gossips told between secondary characters. In general, it creates mystery and some handmade chaos in the narrative, like everything is not what it really seems. But at the same time, certain main storylines are still preserved, and are being developed quite straightforwardly.
Again, this style of storytelling is not for everyone and quite confusing and sometimes even annoying, but that's what this author's stories are like. Changing the narrative and redoing it seems a dead end to me, and I’m not sure that it will work out at all; it seems to me that the stories are built on mystery and ambiguity. Some parts of the story are deliberately left vague until the time comes to reveal them, and it's likely that new information will change the meaning of previously shown scenes. This is not a bug, it's a feature. Those who liked the TV series Lost will understand what I mean.