Irrelevant. We weren't talking about what's popular and sells very good.
But if you want to talk about this - no problem. Only we wouldn't be able to do that in this thread and stay on topic.
Not from me. They are outstanding and they stay that way for a long time, and that's all about them. I'm so used to it that I almost stopped notice how good they are. I expect nothing less from Ocean.
Of course, it must be a lack of knowledge. He's not known for constantly educating himself and constantly experimenting with shit and pushing the boundaries of his skills, which translates into extra weeks of development and makes his resident admirers exercise in who will make more GTA jokes.
No, it's not.
We also never see the bird's eye view of Wollust, the main street at rush hour, the drone flyover of the Zanes' house, or the feather floating like in Forrest Gump. I could go on, but I think that's enough for now.
Correct. That's what you would saw from the MC's pov.
Yes, I've seen all of that, thank you. Will there be any downsides of that?
As I said earlier, no, it's not needed. Prove me wrong
I probably don't quite understand what you're talking about. Please, show me an AVN where this spatial depth is implemented and explain why this makes it look better than WiAB visuals. But again, it would be offtopic and we can continue this conversation in off-topic thread.
Anyway, this isn't Red Dead Redemption, and characters don't need to ride horses between farms here, through the forest, to give you a spatial view.
And due to the absence of furries there's no warmth, smoothines and coziness.
To me it's pretty dynamic. Music, exclamations of the characters, facial expressions, changes of camera focus between the frames, all that works for the dynamics. But the images are remain 2d still images. I have no idea how a wide shot would help you to see the rhythm, whatever you mean by this.
True dynamics can only be achieved through cinematic clips. But they are pretty bad in DAZ, and even Ocean can't get far beyond its limitation.
Nah, not needed. I like it as it is, hence its perfect. Prove me wrong.
For some reason you are trying to pass off your preferences as some objective criteria that a developer should follow. Why would dev want suddenly change the pace as you claim? The pace is great, there is no need to speed it up, this is not a Benny Hill run accompanied by Yakety Sax.
Let me tell you a secret - developers are very sensitive to such unfounded accusations of plagiarism. Even if you didn't mean anything like that, or on the contrary, you don't give a shit about what they feel - just for your information.
I mentioned the club and PC as a joke in the off-topic thread, but even if one is similar to the other, why are you so categorically stating that he took the layout from another game? Ever heard of the assets shops?
But damn, have you ever noticed that the layouts of bars are very similar to each other? No matter how many bar layouts in different games I saw, there is usually a bar counter with a bartender and drinks, tables, sofas, sometimes a stage or a podium for dancing, sometimes stripper poles, it depends on the bar.
But no, you're claiming he took it from the certain game... And what's even funnier is that based on that assumption, you're inferring that therefore the layout SHOULD have something that it has in that another game.
No it shouldn't. Prove me wrong.