QnotU
Member
- Dec 4, 2019
- 128
- 338
For sure there are probably multiple factors other that I, and many others do not see. I apologize if my comment came off as bitchy and disrespectful.True, but definitely a lot of factors there. Tech and folks both being involved.
For one, I can't compare WTHI to any other game I know. None of them have our level of freedom of choice that ripples out across all the characters in detail. (Something I hope you folks enjoy, because just understanding the pathing required is nuts, doing it is bat-shit insane, which thankfully we are qualified for.)
Gaining new team members isn't hard, finding ones with the proper skill set, mind set, and then getting them up to speed is...
Well it has been freaking impossible (at least for us). Even when we have a new guy, we spend as much time going over their stuff to help them get acclimated as it would be to do our ourselves... the idea being eventually they hold their own, but I've posted before how many folks we have brought on, done our best to train/acclimate, and then had things not work out for various reasons. Most of which are the work is immense for a side gig, and the pay is far from stellar. (Despite the 65k downloads of our game that are recorded here on a single tracked download site...).
And I'll end on that our updates while taking longer, almost always contain more content than anyone else putting out regular updates monthly, we just do it every 4-5 months.
Oh, and for those interested in why I'm here ranting/venting rather than hammering away at the game. (Which we have all been doing for more hours than a regular job for weeks now.)
I just tossed the final beta build to our QC team to test. Still some final things to do/test in the next few days, but the count at present...
17500 lines of code/dialog (exactly atm)
1500+ images
61 videos
88 (******)
74 (*****)
At least 25% larger than last EP, which was our largest so far... again.
I only said what I said because it is incredibly strange and frustrating to come from games like Being A Dik, where people complain that DrPinkCake needs to hire a team to help him since updates are taking a while (even though he is among the best AVN developers in terms of work ethic/communication), to go to other games like WTHI, Summertime Saga, etc that take multiple months to get their updates out; even though they have multiple people working on the game. Not at all a shot at you guys as developers, but more calling out people who think that getting more developers to work on a game means they will get updates faster.