- Sep 21, 2017
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Yep, the re-do will give some more options including not being as rude to Zarah (if you don't want to be) and also (as the previous poster pointed out) more options to say no to women earlier in the game and completely avoid content with women you aren't interested in.Cool thank's for letting me know i really like your game btw
Although no girl comes close to being as awesome as Katie lol
Is the re-do gonna give us the option to not be as mean to the other milf (I think her name is Zarah?) besides the mom
i feel like the mc is very rude to her at the beginning of the game
Either way tho like i said it's a really good game
The game uses RenPY 8, which no longer produces 32bit versions. Not sure why anyone would need one these days.good that its [onhold] no 32bit fix it
Ok cool thank's i always felt like an arsehole with the way the mc treated her.Yep, the re-do will give some more options including not being as rude to Zarah (if you don't want to be) and also (as the previous poster pointed out) more options to say no to women earlier in the game and completely avoid content with women you aren't interested in.
Yeah, the writing/branching is a nightmare too. I painted myself into a corner giving too many optionsJust to explain the exponential increase in work for a dev a little better for those who do know how to read and understand...
Lets say you have a scene with a threesome that has say, 20 renders (a conservative number, usually there's lots more). That's one path, 20 renders. BUT, the players want the option to exclude any one or all of the girls. You have Girl 1, 2 and 3. You need a path for all three, a path for girl 1 + 2, a path for girl 1 + 3, a path for girl 2 + 3 if any one of them is excluded. You also need paths if two are excluded, so 1, 2 or 3 (three paths). You also need variables to control all of this so you can write the dialog, checking the variables so the character doesn't mention someone they shouldn't, that's three variables there plus all the dialog rewrites.
So that's 7 separate paths at 20 separate renders per path means your small 20 render scene just ballooned to 140 renders, three extra variables and a whole lot of dialog to account for each path and have fun trying to work out a good story taking into account just these minor changes.
Just so people know... there's a whole lot more you need to think about when making changes.
Anyone with the capacity of rational thinking understands itJust to explain the exponential increase in work for a dev a little better for those who do know how to read and understand...
Lets say you have a scene with a threesome that has say, 20 renders (a conservative number, usually there's lots more). That's one path, 20 renders. BUT, the players want the option to exclude any one or all of the girls. You have Girl 1, 2 and 3. You need a path for all three, a path for girl 1 + 2, a path for girl 1 + 3, a path for girl 2 + 3 if any one of them is excluded. You also need paths if two are excluded, so 1, 2 or 3 (three paths). You also need variables to control all of this so you can write the dialog, checking the variables so the character doesn't mention someone they shouldn't, that's three variables there plus all the dialog rewrites.
So that's 7 separate paths at 20 separate renders per path means your small 20 render scene just ballooned to 140 renders, three extra variables and a whole lot of dialog to account for each path and have fun trying to work out a good story taking into account just these minor changes.
Just so people know... there's a whole lot more you need to think about when making changes.
Are you playing with a mod? Shouldn't be getting errors like that. ALL variables do have a default value so shouldn't be errors for calling a non-declared variable. Let me know which variables are causing you problems. And let me know what episode/version of the game you are playing (and confirm no mods). Also...the re-do version of the game that we're working on will give more freedom to declare less interest in characters you choose (and will reduce their screentime). There will be some scenes that I will have to make unavoidable (for plot reasons) but there will still be plenty of scenes that will be removed for non-interested players.It's not a huge undertaking. It's extremely easy. I kid you not man. Cheekygimp is already good with dialogue choice and plot flag management, a few more plot flags wouldn't hurt.
Also the game errors out a lot when you first start it. He needs to either declare persistent variables VERY early, giving them a default value or just check for nonetype. It's so easy.
On a side note, these are my stats. I"m the kind of player that is very choosy and picky about the women in game. This is just critical feedback for the dev. He doesn't even need to respond.
View attachment 2519837
You'd be surprised how many people that rules out. And most of them seem to have my email address (the joys!)Anyone with the capacity of rational thinking understands it![]()
Talking of keeping the money flowing and draining people...How's your mother?Way to keep the money flowing ... until you are drained
On this forum it's hard to forgetYou'd be surprised how many people that rules out. And most of them seem to have my email address (the joys!)
And then ignore all the dialogue that may be misconstrued? Or cut it as well, thereby getting all conversations completely convoluted because parts of story lines are missing?Nah, just skip any sexual scenario. I'd be fine with that.
Oh my dear …You've no idea![]()
Does anyone know how Katie & Deb will look in the redo or has that not been decided yet? like is it a big or small difference.
(They are my favourite characters)
Also is anyone else going to wait and play this again when it's on steam i know i am.
did you play the game up to the latest episode (or at least few latest ones) yet?I'm waiting to see what the redone Monica looks like, been primarily on her path from the start. Looking forward to update also. Hoping we get more anal action action with Katie. Would be interesting if MC could get Monica and Zahara together and with a good dose of wine convinced the two it was threesome party time.
i didn't think about that yeah i did play it i just thought they were changing again damn i'm dumbdid you play the game up to the latest episode (or at least few latest ones) yet?
if you did, there you have "new" looks for all chicks (katie, monica, zarah...), as the big revamp took a place a while ago.
Yes, I've played this through several times and I guess I just didn't notice any major changes. Will have to look again.did you play the game up to the latest episode (or at least few latest ones) yet?
if you did, there you have "new" looks for all chicks (katie, monica, zarah...), as the big revamp took a place a while ago.
I think all those options and branches are what made this game unique. It also makes it a fun replay to see how things went down other routes. One of the reasons I love the start at any chapter feature you guys have. Lets me go in and see what's what without have to replay the whole game. Definitely went a bit far though considering the nightmare of checks you have to make now. Would've made life easier if it was a harem game, but obviously less realistic.Yeah, the writing/branching is a nightmare too. I painted myself into a corner giving too many optionsbut I'm committed now so I'm going to see it through and not going to start ignoring previous choices just to make things easier/quicker.
Currently writing a scene for EP24 withYou don't have permission to view the spoiler content. Log in or register now.
First, I never asked for re-renders of any kind. I'm asking for a simple SKIP dialogue choice and jump statement. It takes the least amount of time, almost none.Just to explain the exponential increase in work for a dev a little better for those who do know how to read and understand...
Lets say you have a scene with a threesome that has say, 20 renders (a conservative number, usually there's lots more). That's one path, 20 renders. BUT, the players want the option to exclude any one or all of the girls. You have Girl 1, 2 and 3. You need a path for all three, a path for girl 1 + 2, a path for girl 1 + 3, a path for girl 2 + 3 if any one of them is excluded. You also need paths if two are excluded, so 1, 2 or 3 (three paths). You also need variables to control all of this so you can write the dialog, checking the variables so the character doesn't mention someone they shouldn't, that's three variables there plus all the dialog rewrites.
So that's 7 separate paths at 20 separate renders per path means your small 20 render scene just ballooned to 140 renders, three extra variables and a whole lot of dialog to account for each path and have fun trying to work out a good story taking into account just these minor changes.
Just so people know... there's a whole lot more you need to think about when making changes.