Well, if you stare in the Abyss, the Abyss stares back. Posting work online is always asking for 'opinions', so is making polarizing decisions. Anger and Hate, like Love, are forms of compassion. You should always LISTEN to people who care about you even if they are hostile. You should also try to think about it. Doesn't mean you have to act on the input you receive though.
I understand that the average criticism you receive is straining to say the least, but if most consumers were able to voice their concerns constructively and economically implement them, they would be designers as well... ....and to defend the poor leeches on F95Zone: The amount of acidic, mind numbing brain waste we dig through until we find gems like yours takes a strain on us, too. True optimists we know even the best game will turn worse if we love it hard enough.^^.
On the other hand, most of us will come back if your product is better than our limited expectations. I am not saying you should care less about your customers but if you have fucks left to give, put them into your product instead. We will find worse games to take a dump on, so just keep it up. Unfinished good games are the true bane of any civilized consumer.
That said, RPGM isn't well suited to make classic VNs like Wicked Choices but excels at 16 bit adventures like Zelda. Just make sure the game requires RPGM half the time and most won't even notice how annoying it is. And at last, i can always threaten to become your patron, doesn't mean i go through with it
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