I've picked up a few bugs with this version as well.
The defeated affect counts down from 2m, then keeps on going at one point I was at -8026 or something seconds of the defeat debuff. I just ignored that.
The biggest issue I have is Isabell is not spawning, started a new save, completed the tutorial and she never steps out the portal and introduces herself. Can't start any of her quests.
not sure what you mean never steps out of portal? Have you gone into her tower? If you're waiting for her to come out that's a misunderstanding, you have to enter the Portal to talk to her (inside of the tower)
I have done Isabel on all of edo on old Saves (both a Subscribestar era save and a Sep/Aug Steam version redo - as all Quests got reset), and on a clean start on this December version and Isabel worked fine.
Are you perhaps playing an old save from a previous build? Or did you start a new character with the new build? In the past it was best to wipe the save directory before starting a new build to ensure there were no conflicts with previous build data, but I think that has mostly been fixed. I still do it tho out partly out of habit partly from OCD.
I somewhat recall someone in discord talking about dropping one of the tablets and then not being able to find the corresponding chest after picking it back up. But I'm not sure where that went as I was looking for other info. Just that there could be a bug involved that we don't really know about yet. There are a lot of things to try, but if there is a bug it might be a lot of effort in vain.
i've been continuing a preferred save from Subscribestar days (I guess 8.7 era or so, about next to last issue before Steam) and haven't encountered real issues - the Build reset w Steam did partially wipe out my old ramshackle build but redoing it (w free build mode) actaully ended up being better given better snap etc.
No major bugging items that seem different than clean start and from reading Discord no sign that bugs I am encountering are different than people just starting 100% clean.
Except maybe my "Legacy Companions' where two of those who started leveling under old build continue to level up crazily (1000 level werewolf, which since base werewolf was a born-kid of lvl10 and wimpy isn't really as overpowered as it might seem - and a 200 lvl drake). Trying in same save with ordinary born kids I had in stock doesn't seem to result in this at all. So maybe there it's making a difference.
On other hand oddly enough my "Historic Servants/companions" do not seem to be suffering from the Token/Summons problems that the New Clean Start ones are. Seeing in Discord there's lots of reports on this, it seems that the new Build has returned to severe issues (other mentions on items makes me think maybe something in the calls to on-person inventory logic are somehow generally screwed up somehow). Pity.
So, still new to this game. I'm trying to go through every guide I can find to figure out the things I need to know, but I think a couple systems have been reworked since most of this advice has come out. For example: Do you HAVE to mix carrots with your meat? Apparently, the system was recently redesigned, because most of what I'm seeing says "put meat and coal in the fireplace/cooking pot/whatever and turn it on," but there doesn't appear to be an "on" button, any more. What's left is a "recipe" system, but it seems the recipes for anything but the forest bread take a lot of resource gathering to complete (at least to this newbie's perspective). I think I've found a SINGLE carrot, so far, but I have hundreds of pieces of "raw feral meat" that cannot be cooked without carrots added to them. So is there any way, in the new system, to just cook the meat?
the latest December Build changed all of the food recipes so everything written on food pre-December is now wrong/outdated.
I think I would advise to Cheat-Build a cauldron to look at the recipes for clarification, then you can destroy your cheat build [what I did in my clean start just to inform myself on what the new progression looked like]
Otherwise one can buy most food from the village lady (Agatha if I recall her name, anyway the middle aged Graycott village lady).
Carrots are found pretty liberally on the edge of the original spawn site grove/small-forest - need to keep eyes on ground, my recollection two main patches, one more on desert/beach side near the copper ore area that is also on that side, and second batch on opposite end (both on the side of grove towards the beach).
I typically spam E as I walk around everywhere - quite effective in grimping up one's harvest skill and randomly collecting shit (and higher harvest skill means more collected).
You can also sell your excess in the village - should be able to sell e.g. your meat to Agatha and then buy cooked items (this gets Social skill points that is also useful), that in early stages can really be life-savers.
As I think CptBipto or Formusual mentioned recently, harvesting fiber, then crafting cloth boots and selling them in the village has a very good return on money (both getting experience points and a good bit of coin that you can then use to buy stuff... I personally have always used to more quickly accumulate ore so I can get my tools up to reasonable level (steel now, iron before), and get a non-shit basic armor (since I don't like combat much by personal preference, I mostly go light route).
I also typically end up w stupid amounts of branches from my harvest-spamming while walking so I will craft wooden spears simply to sell them... (either on-person crafting or at workbench) - not as profitable but at least gives me XP plus some money rather than hundreds of branches w/o any use (other than arrows I suppose)
Are you perhaps playing an old save from a previous build? Or did you start a new character with the new build? In the past it was best to wipe the save directory before starting a new build to ensure there were no conflicts with previous build data, but I think that has mostly been fixed. I still do it tho out partly out of habit partly from OCD.
I somewhat recall someone in discord talking about dropping one of the tablets and then not being able to find the corresponding chest after picking it back up. But I'm not sure where that went as I was looking for other info. Just that there could be a bug involved that we don't really know about yet. There are a lot of things to try, but if there is a bug it might be a lot of effort in vain.
right - it's been a fairly consistent pattern that when a totally newish mechanic is added (as this seems) it's often bollixed up and needs at least one round of bug-fixing. I think I may hold off on these until a revision...
ETA; Question Mannequin
(
Mannequin buildable )
Anyone know if this has a functional game purpose?
Also our Hentai flowers: anyone observe if it's giving sex skills?