Removing animations because the dev is unable to make them skippable is the worst thing to do. That cannot really be a problem if you know how to put a button in the game and how to evaluate an if statement. If you cannot even do that as a dev...
You know... While the training system with mini-games were changed, I made changes to animate scenes myself instead of using premade default boring stuff, plus expanded training options by half with more in-depth texts.
Try to animate 30 scenes and see it for yourself how many more you can do before burnout. Then multiply it by 4, 6, 8?
The decision was made to focus on story sex events that are more exciting than just repeating the same animation loop 20 times clicking on screen.
A game like mine takes a looooot of time to make, but expectations of update frequency are the same as linear VN.
Some logical decisions have to be made sometimes or fall into the usual game development cliche of never finishing the project.
I chose to cut some features to make this project finish line achievable.
Although, it has to continue in a different form as "Refine" now I guess.