Bugs (?):
- some spelling/tense/punctuation errors, minimal amounts so far.
- For the quest "First Step": When the quest is completed, nothing triggered and the quest still shows as Active (see pics).
Questions:
- Are you planning on fleshing out the tutorial more? There is a lot of content that could be explained better.
- Will finishing quests gain you bonuses (such as stat/EXP gain) in the future besides the actual point of the quest (Fixing a wall -> Wall fixed).
- Since the scripted story sex scenes interact similarly to the Training sex scenes, any plans for the story sex scenes to also add exp/stats also?
I already have a guy helping me out with fixing grammar. There's this tool translator++ which lets you open game files, make edits and send me one file so I can see what was changed, where and make grammar fixes. It's a good tool for that and easy to use. So, if anyone wants to contribute helping me out with this task, let me know
It's a lot of text, the extra hand would be helpful.
I already fixed "First Step". On the next sex training, if conditions are met (Saka&Yura is D rank), quest notification will pop up. An event will play the next day if no story-based event plays on that day or it'll skip to the next day until requirements are met.
Are you planning on fleshing out the tutorial more?
Definitely. I've made a tutorial in a rush. I know I need to make it more informative with less text. Also, changes are made very often. For ex. now low maintenance instead of damaging your reputation after skipping the day will have an influence on bad events (buildings/rooms being shut down for several days, girls getting hurt etc.). It was confusing since no notification popped up when your reputation was going down. I think this way it's more informative and creative to inform a player that he needs to fix the place up (btw there's an improvement which stops maintenance gradual decrease called "Reinforced Wood".
Will finishing quests gain you bonuses (such as stat/EXP gain) in the future besides the actual point of the quest (Fixing a wall -> Wall fixed).
Fixing a wall should activate a small event where you gain items that you can sell to the general store for ~2k. Also, it affects some lines when Fudeyo visits your room. So, yeah, I try to give every quest some meaningful reward. Speaking of quest, later on I'm planning to add places of interest to visit, with quests and events waiting for you to activate.
Since the scripted story sex scenes interact similarly to the Training sex scenes, any plans for the story sex scenes to also add exp/stats also?
No. Scripted story sex scenes just follow the story. It's to be enjoyed, no mini-games, no exp. Just a story.
(and i mean, why does only pressing enter work at that moment?!
)
It's a bug. There's 3-4 occasions this happens. It'll be fixed in the next patch.
So, what do you first?
I think update the training room to lvl 3 would be good at the beginning. Without it in my first try, the girls where not even trained in LVL D n.services till the opening.
Maybe the Master room to lvl 2 or 3, but I'm not sure, lvl 3 cost maybe little to much.
I'm not sure how to rest effectively.
Also about what the girls should study at the beginning. Beauty, Charm, Concentration,...
What I do not like so far:
I do not really understand why health is so much effected after few days training the MC gives. This makes for me not any sense. Same with the girls, they do not really much to loose health so fast.
The user interface could really need reducing the number of mouse clicks and waiting times
- Materials, food and ddrinks should be possible to get already in the overview screen automatically while upgrading the rooms. Why the micromanagment? And not calculate the costs automatically? If you have materials from other sources, if it happens(!), it could be incl. in the calculations.
- Why not a map where you can see the different locations instead of clicking first on locations or shops and than choose the location you want to enter?
- instead of clicking in the training room 'Call a Girl', show the girls there you may want to call.
- maybe offer to skip events of a day faster. I think I started already 3 or 4 times and do not really want to see them again in the moment to get to the point I want to proceed. Shift helps, but maybe skipping them completely would be a nice option.
Ever mouse click, every opening of text boxes, menues, whole pictures removes time from having fun. This may not be so bad if you do it only once or twice an hour, but if you do need to use it very often it uses up much time. Especially the material micromanagment is boring as hell.
An explanation how the training works would be nice. What does the appearing heart symbol do?
Should Kono Fudeyo not train the girls, too?
What are the stats of the girls doing like Beauty, Charm, Concentration,...? I wonder if they get also trained during Courtesan work or only while studying?
Why does the MC not bring the girls into his room in the evening for sex (education)? I mean it was what he said that he will do it.
I already addressed some issues including faster exp gain for the first two options.
Currently, general skills have no influence over the game. They influence prostitution profits only as an overall bonus, but there's no difference which skill you train. They'll matter later on when I implement a request system where specific clients/or quest will request a girl to be charming, beautiful or both for example to meet his requirement.
Probably will make pictures to fade in/out faster and remove unnecessarily banter when giving commands to the girls reducing the time. Also, I'll add an option to rest automatically once her health hits a threshold of your choosing and return to the last activity once she's fully healed.
Why not a map where you can see the different locations instead of clicking first on locations or shops and than choose the location you want to enter?
Because I'm planning to add a lot of different locations for quests and stuff.
Thanks for the feedback. It's a complicated game and testing everything out takes a lot of time. Thanks for pointing out the flaws. It's helpful