- Feb 10, 2018
- 198
- 462
There isn't any way to do this, at least not yet anywaysSo it's been a while since I checked this game but Im curious on a maybe niche detail. Hmmmm, is there a way to make proper femboys already? XD
By this I mean something like having Jenny Futa/Shey Futa being able to have a flat chest or maybe any of the males being able to use the options that girls have. Last time I try the closest you could get was having smol breasts on Jenny Futa but they still looked like breasts even from afar. And getting one of the males to look like a femboy.... Urk, queer looking? Sure. Femboy per se? Not so much.
so ultra wide the booty sliders become a weaponhi ALL, i want to know if WILD LIFE support ULTRA WIDE resolution 3440 x 1440 (21:9), thanks
thank you! and how do I crack it?hi ALL, i want to know if WILD LIFE support ULTRA WIDE resolution 3440 x 1440 (21:9), thanks
Sorry, i do not understand, i only want to know if WILD LIFE support 3440 x 1440 (21:9) resolution, because shortly i'll buy a new ULTRA WIDE MONITOR. Thanks.thank you! and how do I crack it?
Thank you so much Bro, it works for me!!!!Had the same issue and found something in the Discord in #lovense-toys-support, it didn't work for me but it may work for you. Otherwise pop into the discord.
you're the "bad guy" because you continuously harassed devs and community members, ontop of that you continuously acted like you're ideas and suggestions were the only correct ones. You also continuously failed to understand the basics of the project's pipeline and threw hissy fits when the devs didn't give you attention, even when the devs responded to your ideas you continued to whine that they weren't prioritizing what you wanted. You've displayed that you're a man child and people do not want you around. You're not a part of the project, you are not special, you're $25 is not needed.Too bad I can't give him $25.00 via patreon anymore, oh well. All I ever wanted was just specific/detailed confirmation of basic features, and somehow i'm the bad guy. Peace!
You can, but it will not run very good, and you will need to turn down the graphics options to low or medium, and that is for the sandboxcan I run UE5 version on my 1050 4gb ?
yeah for Potato of course 8th gen , sure i'll try it thanksYou can, but it will not run very good, and you will need to turn down the graphics options to low or medium, and that is for the sandbox
It also depends on what CPU you have
# if user is using more than 2 point lights that cast shadows ....
if count(PointLight.CastShadows(True)) >= 2
# show a warning that it can massively affect fps
showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
Single Player? IMO no.can I run UE5 version on my 1050 4gb ?
The problem with Lumen is that it's turned on by default, and since it's under the same setting as the other lighting options while still using its UE5 name "Lumen" instead of "Raytracing", most people don't realize what it is. That's why people also have issues of lighting being weird or wrong and causing the water to appear just white or invisible and black textures to load on various bits of geometry. Changing that setting to Screen Space fixes a lot of those options, since it's almost the same system but made for non-raytracing capable hardware.TOPIC: Lots of players complaining about FPS problems.
Lead dev needs to understand 99% of players are not LUMEN experts. He needs to put warnings in the sandbox that inform new players not to go overboard with the point lights that cast shadows, this is critical. You can't expect every single player who tries the game to be in the discord to learn this information.
Look in this thread, how many people are complaining about FPS problems? A LOT, but instead of addressing the issue in the sandbox with simple warnings, the lead dev is working on some feature that only caters to 0.05% of sandbox users.
The lighting system in sandbox now has a high learning curve; due to Lumen, which is going to hurt accessibility; meaning lots of people will complain about FPS but not understand why. I was one of them. When I first tried to use Lumen in Sandbox, I had terrible FPS, but after a difficult learning curve, I learned how to manage the point lights.
Potential solution:
View attachment 3084609Code:# if user is using more than 2 point lights that cast shadows .... if count(PointLight.CastShadows(True)) >= 2 # show a warning that it can massively affect fps showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
One more thing, it's important to inform new players that the TORCH light prop in game should only be used as a cheap background light, and not as a primary form of lighting since it uses old UE4 code; unless you're using a very very very old video card in which using the torch light prop becomes an actual good solution for players with low end video cards.
If I was hypothetically the lead dev, and I saw 10 people complain about the FPS due to not understanding Lumen lighting, I'd immediately add simple warnings to the sandbox. Every Senior level or Lead dev should know about stuff like this.
The lead dev in charge of the game doesn't understand the importance of accessibility. This is not a troll or personal attack, it's just a fact.
You guy can downvote me all you want, you can hate me all you want, but it won't change the fact that too many players are having FPS problems, and they can't figure out why. If you want to facepalm this post, just pretend the facepalm is actually an emoji of you punching yourself in the face, LOL (I find it highly amusing and entertaining while I'm at work, it's my highlight of the day hahah).
View attachment 3084613