limesseur

Member
Oct 7, 2019
264
271
Is there a way to change the day/night cycle of the sky in sandbox?
In terms of stopping time no, but you can change the time manually with a couple keys when in play mode (I don't remember which ones off the top of my head, sorry), or in edit mode there's a small button above the list of everything in the level, it looks like two clouds with a sun peeking out behind them, clicking on that will bring up the weather editor and you can adjust a few things there
 
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sfrw89

New Member
Jun 4, 2020
3
0
Sorry guys but can anyone tell me if WILD LIFE support ULTRA WIDE monitor resolution ( 3440 x 1440, 21:9)?

Thanks in advance.
 

jeanClaudus

Newbie
Jul 16, 2022
17
37
The game use Global illumination before they change to lumen and GI is already heavy on gpu.
Remember to use trigger zone to limit the number of entity render at once in the sandbox its way more effective.
Also the most intensive setting is shadow yes but also uncheck virtual shadow map it use a lot of processing power for some reason.
If you turn lumen reflection to medium it turn back to SSR (lumen reflection use in this game use the lower cost version with poor reflection so it suck a lot).
using light cost but also to many actors npc the VRAM base usage is already quite high at base.
The only solution you can have is using the trigger zone system to reduce the number render the map i did is a very good exemple with a lot of point lights and actor for actor i think maybe around 100+ and still decent performance.
 

limesseur

Member
Oct 7, 2019
264
271
It is still cencored for me, how do i remove it?
There are 2 options for the censoring, and you change it to "None" and "Minimal". If that does not work, then you might have a public release version which does not allow you to turn off the censoring. The download links in the first post of this thread will have the latest uncensored version
 
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404NoNamegr

Member
Dec 5, 2019
161
191
TOPIC: Lots of players complaining about FPS problems.

Lead dev needs to understand 99% of players are not LUMEN experts. He needs to put warnings in the sandbox that inform new players not to go overboard with the point lights that cast shadows, this is critical. You can't expect every single player who tries the game to be in the discord to learn this information.

Look in this thread, how many people are complaining about FPS problems? A LOT, but instead of addressing the issue in the sandbox with simple warnings, the lead dev is working on some feature that only caters to 0.05% of sandbox users.

The lighting system in sandbox now has a high learning curve; due to Lumen, which is going to hurt accessibility; meaning lots of people will complain about FPS but not understand why. I was one of them. When I first tried to use Lumen in Sandbox, I had terrible FPS, but after a difficult learning curve, I learned how to manage the point lights.

Potential solution:
Code:
# if user is using more than 2 point lights that cast shadows ....
if count(PointLight.CastShadows(True)) >= 2
      # show a warning that it can massively affect fps
     showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
View attachment 3084609

One more thing, it's important to inform new players that the TORCH light prop in game should only be used as a cheap background light, and not as a primary form of lighting since it uses old UE4 code; unless you're using a very very very old video card in which using the torch light prop becomes an actual good solution for players with low end video cards.

If I was hypothetically the lead dev, and I saw 10 people complain about the FPS due to not understanding Lumen lighting, I'd immediately add simple warnings to the sandbox. Every Senior level or Lead dev should know about stuff like this.

The lead dev in charge of the game doesn't understand the importance of accessibility. This is not a troll or personal attack, it's just a fact.

You guy can downvote me all you want, you can hate me all you want, but it won't change the fact that too many players are having FPS problems, and they can't figure out why. If you want to facepalm this post, just pretend the facepalm is actually an emoji of you punching yourself in the face, LOL (I find it highly amusing and entertaining while I'm at work, it's my highlight of the day hahah). :KEK:
View attachment 3084613
Fine you got your point across but holy s you seem obsessed over it. You recommended something to the devs and they have said they acknowledge it so there is no need to further annoy them over it. If you see they completely ignore what you think is essential, stop supporting the project and move to something else.
 

vegan_donut

New Member
Oct 3, 2022
10
5
Also how are people getting their game to look like this??

1700100374908.png

This looks bloody incredible. I have the Latest member test build. Is this some sort of reshade? If so where can I add it? Thanks again. I am also new to this community so any help would be great. Thanks.
 

jeanClaudus

Newbie
Jul 16, 2022
17
37
Hey again another update on my map

I must say making a train by scaling simple shapes not using any tools like blender hurt my soul.
Don't ask me how dirty i had to be to make the train windows...
Anyway...

Added :

- Working Metro system with a train that deliver to 1 other station for now.
- Multiple scenes added inside and outside the train.
- optimization again and its getting harder VRAM usage is getting out of control.

with 6gb of VRAM you can still play with high textures but the VRAM usage increase overtime and fps start to drop or you can set Textures to Medium.

Enjoy
 

Viixby

Member
Dec 19, 2019
396
629
Also how are people getting their game to look like this??

View attachment 3090304

This looks bloody incredible. I have the Latest member test build. Is this some sort of reshade? If so where can I add it? Thanks again. I am also new to this community so any help would be great. Thanks.
I'm not sure if that screenshot used a reshade or not. People that do a lot of screenshots in any game usually like to use a reshade, but in this game it's really not needed in my personal opinion.
Installing a reshade though is the same in this game as it is in any game, but there are some tutorials for this game on YouTube, even if they're old it works the same.
I play the game on 1080p with max settings. I have the screenshot resolution in the settings set to 4k.
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