GerP1

Newbie
Nov 4, 2022
62
64
From what we know its an incompatibility with a DX12 feature.
Try running the game with DirectX11 like so:

We will look further into it and hopefully have it fixed for the next version.
Any idea what's the issue with many (like me) reporting DX12 versio reverting back to low quality textures very easily after certain complexity in (especially custom) map is reached? With DX11 game works just fine but in DX12 it's really bad and idk what settings dx11 lacks but it also runs like 20-30% faster than DX12.
 

GerP1

Newbie
Nov 4, 2022
62
64
can someone help me i just downloaded the game and installed it on my new laptop, when i opened it the game looks like this even though all the settings were on ultra. is there something that i need to do to get higher details ?
Put on launch properties after exe line -DX11. It will launch game in DX11 and fixes textures being all fucky on characters etc. Bare map itself is still WIP content.
 

krakox

Member
Oct 4, 2019
200
298
vr no longer works at all, and if we try to launch it, the game and steamvr crash completely. :WutFace:
is it because of this new version, or is there something to change?
 
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meatslinger

Newbie
Feb 26, 2022
69
41
Is there anyway to optimize this thing without well, getting a whole ass new rig? Forcing FSR does help a bit.
Only to a limited extent, via the UE5 quality settings already included. Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release). Running the game in DX11 mode (add -dx11 to the launch arguments) can help in some cases, but DX12 is theoretically supposed to be more efficient as a general rule, not just for this game but for all. So YMMV; try it both ways and see which gives you more frames.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,190
3,662
Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release).
So you are saying this "game" will be never optimized? I mean if it took 7+ years to have the current "game" I doubt it will ever get close to "release".
 

juliox

New Member
Jan 14, 2019
14
5
the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
 
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NullException

New Member
Jul 23, 2019
8
48
the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
In Sandbox you can spawn any NPC from the "T" menu, I believe. Then if you talk to them you can possess them.
 

Tomoushie

Active Member
Aug 18, 2017
533
1,392
- Impossible to change the color of haircut number 11 or the visual impact is almost non-existent.
- I've tried changing the color on other haircuts, such as 10 and 9, but the visual impact is minor, almost non-existent.
- Nice improvement in saving settings. Previously, it didn't always save settings.
- Impossible to change the color of make-up types and mascaras. Almost all are black. EDIT: You can change the color of makeup, but the circle for changing it is in the "Body" category in "Skin color tint picker", which doesn't make sense.
- It should be possible to enter numerical values with the keyboard for Head Preset 1, 2 and 3 (and for the other categories) to make this easier.
- Inability to zoom in on the lower body to get a view of the genitals (with the aim of making it easier to see the Pubic Hair Style).
- Some Skin Textures have a Pubic Hair Style predefined on the texture, while others don't. For example, Skin Texture number 4 doesn't have one, while Skin Texture numbers 1 and 5 do.
- Pubic Hair Style cannot be modified, whatever Skin Texture is used. I don't know if this is a bug, I haven't found the cause of the problem.
- Small bug in the hair, where the skull can be seen, as if the character were bald.
- I have the necessary resources, but I can't place the Workbench, inside and out. Sometimes it places the Workbench when I press LMB and RMB at the same time, but it places it as if it were falling about 30 centimetres from the sky, and it falls to the ground, ending up in a random position, only to disappear (or fall under the ground?).And it consumes all 30 of my wood.
 
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jrkiller

New Member
Jan 3, 2018
2
6
I meant is there a way to make it bigger than the scale allow
I've been looking a bit in the Sandbox Editor and there seems to be no character morph tool more than the one in the character menu, so probably not.

Cheat engine - slide the slider you want and search for -1 to 1. Resetting it makes that slider's value 0. The results don't persist through saving the character... but good enough for a quick fix.

Epic tiddays for all.
 

djr7

Member
Mar 20, 2018
172
411
Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
the camera has extra options, one of the extra options is "posess cam". add some text like "cam1" or something into this text field.
now create a button. in the button's options where it says "button down" add in your "cam1" text.
now when you exit edit mode and approach that button and activate it, you will posess your camera.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,125
3,339
Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.

You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing; the dude is simply NOT a porn guy, he doesn't understand how r34 otaku's think, he doesn't get it.

And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.

If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.

If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.

I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system; probably one of the stupidest designs I've ever seen in any software.
 
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