Purple_Heart

Engaged Member
Oct 15, 2021
2,189
3,653
Having to click 303948394 times to perform one simple action, with your dick in your hand, is a big deal, it's annoying as hell. Any serious porn sandbox'ish product takes click optimization seriously.

Next time you jack off with Wild Life Sandbox, count how many clicks it takes to do everything.

Also, when you possess Max and enter first person POV, the camera is inside his head, why can't they just fix such a simple thing?

They have LookAt functionality on Add Pose Character, but not on the Add Character character, do you realize how stupid that is? It's terrible, terrible design.

Dude, the Add Pose character can't even walk after all these years, they literally have MOVEMENT code already written, just plug it in via the blueprint FFS, lol.
Hmm, I wonder why they do not fix these problems. Oh right, they don't have to, because these people exist:
Wild Life fanboys said:
But the thing is you just don't understand the fact that game development is extremely hard and takes billions of years and requires budget in trillions of $.
 

Wlms

Active Member
Apr 17, 2021
982
1,575
Hmm, I wonder why they do not fix these problems. Oh right, they don't have to, because these people exist:
1704001355429.png

Reminds me of the Scam Citizen apologists fanboys behaviour. Interesting

Edit : Purple_Heart honestly, it's weird af. Go read the r/starcitizen or the Spectrum forums and you'll see that they have the exact same fucking "arguments" , and, even weirder, the same sentences, as if they were just copy/pasted from one place to another. I shit you not.
And it's just generally funny for the spectacle of insane amounts of copium being snorted every day
 
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Wlms

Active Member
Apr 17, 2021
982
1,575
1704016681595.png
Personally, I use that as little as possible. I think it's a sane thing to get your opinions challenged.
Unless you don't want to think too hard and/or risk to admit with shock and horror that you could have been wrong.
Or if the people in question clearly cross the lines of what's tolerable to read.

But hey, to each their own after all :Kappa:
 
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Frank6666

Newbie
Sep 12, 2017
15
58
View attachment 3220081
Personally, I use that as little as possible. I think it's a sane thing to get your opinions challenged.
Unless you don't want to think too hard and/or risk to admit with shock and horror that you could have been wrong.
Or if the people in question clearly cross the lines of what's tolerable to read.

But hey, to each his own after all :Kappa:
When you see things like this, you understand how the suckers exist. They cannot be challenged or wrong, the idea they are just being suckered is incomprehensible. So no matter how outlandish they will continue to make up reason after reason for why it's not a scam, it's taking a normal amount of time to them blah blah etc.
 

Wlms

Active Member
Apr 17, 2021
982
1,575
Everyone was memeing on Star Citizen as a Kickstarter scam until Cloud Imperium released an extremely impressive 20 minute trailer for Squadron 42. Now those haters are all mysteriously MIA.

Correction, the critics are still there.
The blokes who rode the hate train to farm views have turned coat instantly, that's for sure, but people following the project since the beginning , knowing Chris Robert behaviour and being critical are still skeptical. Because, keep in mind : with Clown Imperium Games, a pretty trailer means nothing in term of what will be actually released or implemented in the game.

But they know how to do pretty awesome trailers, granted.
That's how they lure in new wallets to syphon, after all.

Oh, and btw : being critical ≠ hate you know.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,189
3,653
I havent touched this game in over a year only to come back to the Unity 5 version, anddddd whats with the graphics?
It is not unity 5, it is not even unity. You made a SINtax EroRR :KEK:

I pulled up the Newest build alongside an old build from 2022 and the older version actually looked a lot better. Why is that?
I double checked all my settings and everthing is pushed to EPIC quality, yet the characters look bland, the skin textures are flat, and the seams in the skin are somewhat uneven. Is this a new port thing? Because the graphics in the 2022 version look infinitely better. Skin details/pores are on point, the sweat, shimmer, etc are good. So what happened here?
The answer is simple. This "game" is a classic example of a patreon porn game. It is made to scam people as long as possible and updating engine for seemingly no reason is one of the ways to do that. 7+ years of development time and this "game" is the result. And people still actually pay for this "game". Clown world.
 
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Lateralus1337

Member
Oct 3, 2019
317
261
I meant to write Unreal, and for some reason my brain thought Unity. But it hasnt answered my question on why the graphics are shit now compared to 2022. Is it because of the port, or is it because the assets are converted to low-poly for the sake of loading?
I personally have not noticed such issues. I do however see a worse performance compared to the UE4 version. I hope we could get DLSS. Tried a different game, 'Carnal Instinct' which looks pretty nice and with DLSS on, it's smooth as butter.
 

mehmetbakkal62

New Member
May 3, 2019
8
23
Is anyone having problems with Virtual Shadow Maps, It is necessary to turn it on and off every time start the game, otherwise always active.
Virtual Shadow Maps On (Ugly Shadows)


Virtual Shadow Maps Off (
Transitions are bad but the quality is good)


after few tweak Engine.ini seems doesnt work




Desert Queen
 

Puma1978

Well-Known Member
Feb 25, 2022
1,533
1,910
I still have the old version with UE4 version and it definitley looked much better and fluent. Just hope Devs can fix the graphics with the UE5 to improve graphical performance. I know its possible but maybe a lot of work.
 

plebbo

Newbie
Mar 2, 2021
31
25
Anyone elses game look like its made in microsoft paint using the UE5 variant? Am using latest Nvidia drivers on a GTX1070ti, this is with EPIC graphics preset.
 
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brasileirinho

Active Member
Apr 28, 2021
944
1,198
doesn't study porn game competition (think he knows better than everyone else)
I'm curious about this. Can you give me any places were I can find that information? For research purposes

Btw, I thing you should try out VAM.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,125
3,339
I'm curious about this. Can you give me any places were I can find that information? For research purposes

Btw, I thing you should try out VAM.
The closest porn game that most programmatically resembles Wild Life Sandbox is ; they have an edit mode and a play mode, but they keep it separated to avoid VRAM issues; a concept unknown to the Wild Life devs due to their massive inexperience with Unreal Engine; they think having an edit mode and play mode in the same instance is a good idea, sadly it is not, but I commend them for trying it; of course if they call it a SCENE VIEWER instead of a Sandbox, then it would be acceptable. However, it isn't easy to distinguish the similarities between 3dxchat and Wild Life Sandbox unless you live & breathe OOP (object orientated programming). Example: The way 3DXchat handles furniture is extremely intuitive and I strongly recommend Wild Life devs copy that system; since Wild Life Sandbox still bakes furniture into the sex animation after all these years.

Then you have games like Sexvilla; that has a pirated version called TK17. I would love to somehow hack Wild Life Sandbox and turn it into a similar pirated product like TK17. The Sexvilla devs have no clue what they're doing and they're greedy as hell, it's similar to Wild Life in that the wild life devs are not greedy, but they don't have the experience needed to make a porn sandbox; since they refuse to study porn game competition; they think they know everything. But if we had access to the source code, we could add all the features we need.

Then you have Honey Select, Koikatsu, and VAM like you said; all designed by competent developers who actually know very clearly what they're doing. All these software's were designed properly, the devs most likely embraced capitalism by studying porn game competition, created a design diagram detailing how the software will be built from beginning to end, so mistakes can be made IN the diagram without having to program anything first which saves massive time, they thought of the theory first, the design. Wild Life devs are just winging it with the sandbox, it's very clear the lead dev has NO IDEA what he's doing. Example, instead of fixing the first person camera from spawning inside a character's head, the dev will spend months creating a LUA system from scratch, even though it only takes 2 minutes to fix the camera spawning in the head issue; that screams junior level developer, lol.

I don't want to come off as negative nancy. So to pay Wild Life a compliment, I think Steve & his team know exactly what they're doing with the Single Player, their approach to single player is highly professional, but the sandbox is just garbage, lol. The animations, character models, and Steve's writing are superior, the UE4 single player demo was brilliant. These are Wild Life's strengths, while their biggest weakness is the Sandbox; unless they call it a SCENE VIEWER, then we won't get our hopes up anymore expecting normal basic gameplay in the sandbox.

It irks me that the Add Pose character can't even walk. You'd think with how long they've been programming Unreal Engine, they could figure out how to make the character walk, it's like the first thing you learn in Unreal Engine, lol.

Btw, I thing you should try out VAM.
Yup, I'm waiting a bit longer on VR technology. But yea, I'm looking forward to VAM. I think they're migrating to Genesis 8? I was gonna wait on that. I was hoping Wild Life would put a little bit more love into their VR setup, but it's understandable why they don't; too much on their plate.
 

SINE5

New Member
May 15, 2020
2
0
is it possible to disable the compass at the top of the screen and hide the patreon support add?
 

brasileirinho

Active Member
Apr 28, 2021
944
1,198
The closest porn game that most programmatically resembles Wild Life Sandbox is ; they have an edit mode and a play mode, but they keep it separated to avoid VRAM issues; a concept unknown to the Wild Life devs due to their massive inexperience with Unreal Engine; they think having an edit mode and play mode in the same instance is a good idea, sadly it is not, but I commend them for trying it; of course if they call it a SCENE VIEWER instead of a Sandbox, then it would be acceptable. However, it isn't easy to distinguish the similarities between 3dxchat and Wild Life Sandbox unless you live & breathe OOP (object orientated programming). Example: The way 3DXchat handles furniture is extremely intuitive and I strongly recommend Wild Life devs copy that system; since Wild Life Sandbox still bakes furniture into the sex animation after all these years.

Then you have games like Sexvilla; that has a pirated version called TK17. I would love to somehow hack Wild Life Sandbox and turn it into a similar pirated product like TK17. The Sexvilla devs have no clue what they're doing and they're greedy as hell, it's similar to Wild Life in that the wild life devs are not greedy, but they don't have the experience needed to make a porn sandbox; since they refuse to study porn game competition; they think they know everything. But if we had access to the source code, we could add all the features we need.

Then you have Honey Select, Koikatsu, and VAM like you said; all designed by competent developers who actually know very clearly what they're doing. All these software's were designed properly, the devs most likely embraced capitalism by studying porn game competition, created a design diagram detailing how the software will be built from beginning to end, so mistakes can be made IN the diagram without having to program anything first which saves massive time, they thought of the theory first, the design. Wild Life devs are just winging it with the sandbox, it's very clear the lead dev has NO IDEA what he's doing. Example, instead of fixing the first person camera from spawning inside a character's head, the dev will spend months creating a LUA system from scratch, even though it only takes 2 minutes to fix the camera spawning in the head issue; that screams junior level developer, lol.

I don't want to come off as negative nancy. So to pay Wild Life a compliment, I think Steve & his team know exactly what they're doing with the Single Player, their approach to single player is highly professional, but the sandbox is just garbage, lol. The animations, character models, and Steve's writing are superior, the UE4 single player demo was brilliant. These are Wild Life's strengths, while their biggest weakness is the Sandbox; unless they call it a SCENE VIEWER, then we won't get our hopes up anymore expecting normal basic gameplay in the sandbox.

It irks me that the Add Pose character can't even walk. You'd think with how long they've been programming Unreal Engine, they could figure out how to make the character walk, it's like the first thing you learn in Unreal Engine, lol.



Yup, I'm waiting a bit longer on VR technology. But yea, I'm looking forward to VAM. I think they're migrating to Genesis 8? I was gonna wait on that. I was hoping Wild Life would put a little bit more love into their VR setup, but it's understandable why they don't; too much on their plate.
Oh... By 'porn game competition' you mean 'other porn games'. LOL I thought there was some sort of contest in which porn game developers challenged each other

Btw, VAM does not need VR. It's better, of course, but it is still very good in desktop mode.
 
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