Purple_Heart

Engaged Member
Oct 15, 2021
2,190
3,662
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.

You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing.

And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.

If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.

If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.

I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system.
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.
 

Viixby

Member
Dec 19, 2019
396
629
Unless they removed the feature for some reason?
You can cycle possession through different cameras by pressing page up/down...
 

Wlms

Active Member
Apr 17, 2021
982
1,575
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.
The white-knighting going here baffles me tbh
 

hakarlman

Engaged Member
Jul 30, 2017
2,125
3,339
Unless they removed the feature for some reason?
You can cycle possession through different cameras by pressing page up/down...
Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?
 

LoveBushes

New Member
Mar 19, 2020
1
0
clicking on I to change character or pressing T to spawn character ... breaking the game .. the game gets hanged and crashed.
has anyone faced this problem ??
I didn't have it 2 updates before the last one , but now i can't fucking fix it and there is no solution to the problem.....
 

Viixby

Member
Dec 19, 2019
396
629
Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?
Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode. So, I didn't think about trying it and you're right it definitely doesn't work at all.
But I thought you couldn't possess a camera without a "Possess" event bound in Play mode anyways. So I think I understand correctly now, you want it so that in play mode, once a camera is possessed, you'd be able to swap between them in play mode just like in edit mode?
If play mode was the goal, then I would see it being used for a scene viewer or player made game, but then usually I'd just assume it'd be better to swap with specific hotkeys to each camera, or a simple button event. Other than that I couldn't think of uses for it, what did you have in mind for it if you know?
 
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Rabon

New Member
Jun 5, 2021
3
0
Anyone getting a crash as soon as you open the sex editor? It just becomes unresponsive and then crashes after a few minutes.

Edit: Alright, -dx11 solved it.
 
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omega13

Newbie
Jan 1, 2018
18
0
WHERE DID YOU FOUND HIM?
leave the hospital in the direction you enterd it , go straight ahead to the lake which is on the left. short before the fishing woman there is a path trough the lake. run trough the lake and on the hill on top you find him. talk to him and lie.afterwards follow the footsteps , at the and you will find him as a feral. kill him and go back to the hospital
 

hakarlman

Engaged Member
Jul 30, 2017
2,125
3,339
Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode.
This is what I don't understand. Why do you want to spend so much time in Edit Mode? I don't mind edit mode, you can create a cool scene, but I definitely don't want to be jerking off while in edit mode, nor do I want to spend hours & hours in edit mode.

For me, I'm 95% Play Mode, 5% Edit Mode.

But I thought you couldn't possess a camera without a "Possess" event bound in Play mode anyways.
We shouldn't have to code or use the event system just to cycle possess cameras. FYI, possess is a term used in Unreal Engine, but if you already knew, n/m.

So I think I understand correctly now, you want it so that in play mode, once a camera is possessed, you'd be able to swap between them in play mode just like in edit mode?
Yes. If the lead dev actually knew what he was doing, he'd understand that two object types should be cyclable in Play Mode: Character & Camera.

Rapid character & camera possession is extremely important for a good fapping experience, but the lead dev doesn't understand because he probably doesn't jack off while using the sandbox, so he has no clue what players like me want.

Most people are probably too embarrassed to bring up the topic of fapping optimizations, but I have no shame, lol.

If play mode was the goal, then I would see it being used for a scene viewer or player made game
For years I've tried to get AdeptusSteve to define what the sandbox is. Is it truly a sandbox? If so, then play mode is massively neglected, but if he changes the name to SCENE VIEWER, like you just said, then it would make sense that most functionality would be in EDIT MODE. So, I see your point :)

, but then usually I'd just assume it'd be better to swap with specific hotkeys to each camera, or a simple button event. Other than that I couldn't think of uses for it, what did you have in mind for it if you know?
Yes, binding a hotkey to a camera for play mode is a great idea. Was that added recently? If so, that's a step in the right direction.

Also,

Play mode is for people who JACK OFF, stroke their dicks, who are not interested in spending 398493843 hours in EDIT MODE making a HUGE mega city where you can turn the lights on and off with a button.

I spend maybe 5% of time in EDIT MODE. My goal is to NEVER be in EDIT MODE, NEVER, minimizing it as much as possible.

I'm more interested in actually PLAYING in the sandbox in Play Mode, without having to PROGRAM anything while I'm jacking off, a concept the lead sandbox dev cannot comprehend because he:
  1. is not a porn guy
  2. doesn't study porn game competition (think he knows better than everyone else)
  3. doesn't understand r34 otaku guys who jack off
The lead dev thinks we just want to code all day, lol. How can we code and jack off at the same time? The dude doesn't understand this simple dilemma, lol.
 
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falamy

New Member
Aug 18, 2017
10
4
  1. Right click the shortcut and select "properties"
  2. Type -dx11 at the end of the target field (with a space to separate it from the rest of the text in that field), press "OK"
  3. Play the game through the shortcut
i already do it but still crash
 

mehmetbakkal62

New Member
May 3, 2019
8
23
1: Has anyone tried force opening the console UE5 version.
[ConsoleVariables] commands works inside Engine.ini, but ingame console ?

2: Anyone tried -vulkan looks like working but buggy.
 

YellowJester

New Member
Feb 20, 2018
11
11
For a game that has been in development for 7+ years it is not normal at all but you can see some people in this thread argue it is perfectly normal.


Who in their right mind finishes a patreon game? What is the point? Why would anyone stop flow of the money from patreon by finishing their game?
i get your logic, but it is unfair to the people who are paying. Who would want to support someone who never finishes the product you support them for?
It's like going to the super market and buying a banana, only to receive a seed that never sprouts. it's a scam.
 
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Gurka95

Newbie
Dec 9, 2018
17
12
vr no longer works at all, and if we try to launch it, the game and steamvr crash completely. :WutFace:
is it because of this new version, or is there something to change?
Doesn't work since October release. My hope is that when UEVR is released we will not need Wild Life VR to work, just run it through UEVR.
 

hakarlman

Engaged Member
Jul 30, 2017
2,125
3,339
I regret starting this conversation. I don't think it's that big of a deal.
Having to click 303948394 times to perform one simple action, with your dick in your hand, is a big deal, it's annoying as hell. Any serious porn sandbox'ish product takes click optimization seriously.

Next time you jack off with Wild Life Sandbox, count how many clicks it takes to do everything.

You're right, in the grand scheme of things, it's not a big deal, who cares, but imagine if the sandbox was optimized, it would simply be a lot more fun.

Imagine this:

1. You finish making your sandbox in EDIT MODE.
2. Now you can actually enjoy what you made in PLAY MODE.
PLAY MODE
3. Be able to rapidly Swap Sex Partners with as few clicks as possible; this requires rapid Character possession; either with cyclable hotkey or custom hotkey set to a particular character.
4. Be able to rapidly control what characters LookAt with as few clicks as possible; example if you're controlling Max, just right click Maya; context menu appears, then you click LookAt ---> Face, and max will look at her face.
5. Be able to rapidly cycle through Characters & Cameras with a press of a hotkey.
6. Be able to make Maya dance with a UI button.
7. Be able to use furniture; either default furniture or your own custom furniture; for example if you press E on a couch, a default couch paired animation is played, then you'll see a list of all compatible couch sex animations in the universal pose menu; based on who is in the party and what each NPC's state is set to: Spectator or Sex Participant. Note: After all these years, they still bake furniture inside the sex animation, lol.
8. Example: Possess Maya, invite Max to party, Press E on couch, see a list of all compatible sex animations in universal pose menu, Have Max Fuck Maya on the couch, make Bol look at Maya's face; you'd rapidly possess Bol and be able to control what he looks at with as few clicks as possible, after Max is done fucking Maya you can press a direction hotkey to remove Max/Maya from the bed, then rapidly invite Bol to party, then have Maya Bol have sex on the couch, after Max & Bol have fucked Maya she's covered in the cum of both Bol & Max. That's an example of a basic play mode scenario that involved rapid partner swapping and basic furniture use for sex + party group. That's all I want, just simple, basic features.

Also, when you possess Max and enter first person POV, the camera is inside his head, why can't they just fix such a simple thing?

They have LookAt functionality on Add Pose Character, but not on the Add Character character, do you realize how stupid that is? It's terrible, terrible design.

Dude, the Add Pose character can't even walk after all these years, they literally have MOVEMENT code already written, just plug it in via the blueprint FFS, lol.
 
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