Saylapimp

Newbie
Jan 23, 2023
66
62
Hello everyone, how are you?

Not sure if it's the right place to ask. Why my characters skin don't render? I mean look the nipples. I'm on sandbox mode, all the graphics are at maximum. Not sure what I am missing to change this. Thanks in advance for the answer!

Here is an example:
View attachment 3796158
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
 
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Viixby

Member
Dec 19, 2019
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That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
 
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Fuchsschweif

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Sep 24, 2019
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Illusion pretty much gave up on gameplay leading up to the bankruptcy. Their last few games were mostly boring rehashed sandboxes and scene viewers with almost none of the simulation stuff they were known for back in the day.
Nope. The sandbox is what made them stand out and so freaking popular and kept their games alive. It's the community creatings tons of assets and mods for it and creating content with it, not the story mode nobody played after 5 hours.

Illusion went bankrupt because they stopped to put effort into their new games. They once were next-gen state of the art and delivered quality nobody else had. But then they just repacked the same assets 3-4 times under different names over the next half decade, which of course, went to an extreme decline in sales.

The only new thing in these games were the stories, but nobody was interested in that.
 
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Sakura666

Newbie
Jul 15, 2019
23
11
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
Ok, thanks I will try that :)

That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
But what do you mean by hardware limitations? Is it related to my hardware you mean? Because the game runs smoothly, no lag at all.
 

benisfug

Member
Aug 18, 2018
300
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When I say "sandbox" I refer to the actual sandbox. The mode that plays like Wild Life, where you can freely place models in poses, create the room they're in and film/render custom sex scenes.

That's what was most popular on Illusion games. The story-mode where you had to explore different locations at different times in order to progress with already created girls and work yourself up is what I mean when I say story-mode.

One of Illusions most recent games - room girl - before they went bankrupt was one with the biggest step forward. For the first time in many years they tried a new perspective and setting, so you're working in an office in the city, can explore the city and meet girls in various places and so on.

But there was no sandbox (as in "true sandbox") and people didn't care much over the story mode. Illusion had the same "problem" Wild Life has: The little open world sandbox-story-stuff is just absolutely inferior to the option to create your very own girls and custom sex scenes, 100% matching your desires, building scenes the way you like and then create renderings or even movies from it.

Yeah, NSFW story games can be good, no question. But there are 1.000+ good ones out there already with dozens and dozens of new ones coming out every couple of months. What's not out there a few tenthousand times are powerful sandbox creation tools like those Illusion or Wild Life are offering.

They're sitting on liquid gold, but they seem not really recognizing it.
AA2 was a sandbox game the way Dwarf Fortress or The Sims are sandbox games. Simulation is the main reason people remember it so fondly and why it has a decently active community today. Decline in simulation mechanics went hand in hand with decline in game quality and decline in the company as a whole.
 
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Fuchsschweif

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Sep 24, 2019
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AA2 was a sandbox game the way Dwarf Fortress or The Sims are sandbox games. Simulation is the main reason people remember it so fondly and why it has a decently active community today. Decline in simulation mechanics went hand in hand with decline in game quality and decline in the company as a whole.
The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
 

Purple_Heart

Engaged Member
Oct 15, 2021
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The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
People used to play their games for the simulation elements and customization options, that's where their fame originally came from. It was not because of "Studio.exe" like you are saying.
 

benisfug

Member
Aug 18, 2018
300
863
The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
Most Illusion games didn't have a "powerful true sandbox for creation". You're specifically talking about KK and HS and completely ignoring the entire rest of their library that goes back like 30+ years.
 

Fuchsschweif

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Sep 24, 2019
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People used to play their games for the simulation elements and customization options, that's where their fame originally came from. It was not because of "Studio.exe" like you are saying.
Yes it was, I played it around that time and everyone spoke about it. It was the only alternative to the old "3D Sexvilla" by TK17 and it was ahead in terms of graphics. Nobody was fascinated by the generic 0815 story-sandbox that offered what 1000 other titles did as well.

Most Illusion games didn't have a "powerful true sandbox for creation". You're specifically talking about KK and HS and completely ignoring the entire rest of their library that goes back like 30+ years.
Then ask yourself why they survived 30+ years, then became the state of the art developer of true sandbox and managed to still die off after that.

Hint:

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.
There's a reason why KK and HS resulted in a decade of hundreds of VN's made with it. Their other titles are nothing in comparison.
 
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Nihil5320

Member
Jul 2, 2022
361
920
Yes it was, I played it around that time and everyone spoke about it. It was the only alternative to the old "3D Sexvilla" by TK17 and it was ahead in terms of graphics. Nobody was fascinated by the generic 0815 story-sandbox that offered what 1000 other titles did as well.

Then ask yourself why they survived 30+ years, then became the state of the art developer of true sandbox and managed to still die off after that.

Hint:

There's a reason why KK and HS resulted in a decade of hundreds of VN's made with it. Their other titles are nothing in comparison.
I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit. You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit. You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
It's funny how your last sentence speaks directly to yourself. You claim that "you" have never used the Studio or played a VN that uses Illusion assets, therefore it can't be popular.

Lesson: Your personal experience =/= what the rest of the world must look like.

There are tons of games out there made with Illusion assets, lots of them are on this site.

but I'm going to go out on a limb and presume that they're shit.
Many of the best rated and most popular games of all time on this site were / are being made with Illusion assets. ;)

You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
Oh boy, the cringe. Next time think twice about being so bold when you clearly have no idea what you're talking about.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
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Lesson: Your personal experience =/= what the rest of the world must look like.
Irony 1

There are tons of games out there made with Illusion assets, lots of them are on this site

Many of the best rated and most popular games of all time on this site were / are being made with Illusion assets.
They have nothing to do with "illusion assets", most if not all of those games use mod assets created by modding community. You have no idea what you're talking about.

Oh boy, the cringe. Next time think twice about being so bold when you clearly have no idea what you're talking about.
Irony 2
 

Fuchsschweif

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Sep 24, 2019
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They have nothing to do with "illusion assets", most if not all of those games use mod assets created by modding community. You have no idea what you're talking about.
That's bullshit. They even use the 1:1 sex pose animations from Illusion, you'll see them over and over across dozens of games. And you're not creating original content just because you modificate some Illusion assets. It's still Illusion as the base, and without it this wouldn't be possible.

RuneyGames who's behind Harem Hotel - one of the highest rated and most popular games on this site - stated himself that he'd go into Honey Select, create and pose his girls there, create the renderings and then carry them over into RenPy. And that's how 99% of devs who use Illusion assets as a base do it.

Irony 3.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,189
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RuneyGames who's behind Harem Hotel - one of the highest rated and most popular games on this site - stated himself that he'd go into Honey Select, create and pose his girls there, create the renderings and then carry them over into RenPy. And that's how 99% of devs who use Illusion assets as a base do it.
You think you can create those characters without using any mods :FacePalm: Yeah champ you go ahead and make your own game using only "illusion assets", I'll let you know how shitty it is.
 

Nihil5320

Member
Jul 2, 2022
361
920
It's funny how your last sentence speaks directly to yourself. You claim that "you" have never used the Studio or played a VN that uses Illusion assets, therefore it can't be popular.

Lesson: Your personal experience =/= what the rest of the world must look like.

There are tons of games out there made with Illusion assets, lots of them are on this site.
That's a good point, to be clear my closing comment was in reference to your opinion deviating from the norm in this thread. As in you're one of a minority pushing for this particular title to abandon development of its core gameplay loop. I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.

Bit of a moot point in this context mind you as users buying/pirating VNs built with a games assets doesn't translate to sales for that game, and marketing to VN creators gives you a significantly smaller target market. It's also extremely unlikely that you're going to convince this developer to completely change direction this late in the project lifecycle, you're essentially howling into the void asking the developer to drop major features that a large number of their users specifically paid for.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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You think you can create those characters without using any mods :FacePalm: Yeah champ you go ahead and make your own game using only "illusion assets", I'll let you know how shitty it is.
That's the reality, whether you accept it or not. I suggest you to take a look at the many Illusion-based games here.

And again, using mods allowing for deeper modification and post-processing for better graphics doesn't take Illusion as the base for everything out of the equation. You don't need to try to move the goalposts just because you figured out your assumptions were silly.

to be clear my closing comment was in reference to your opinion deviating from the norm in this thread.
My post had the multiple times of likes than people saying he should rather focus on the story mode, so like I said it's rather your opinion that's deviating from the norm in this thread.

I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.
Since Harem Hotel has over 4637 paying members on Patreon alone, with Tiers ranging up to $10 per month, many people do.

Bit of a moot point in this context mind you as users buying/pirating VNs built with a games assets doesn't translate to sales for that game, and marketing to VN creators gives you a significantly smaller target market.
The VN creator market is huge. There are thousands of people buying assets who will stop developing their games after just the very first months - but the sales for the assets were made. That's typical on the asset market. People are eager to develop something, they buy stuff in bulk and then they just end up not doing anything.

Also Wild Life would still sell as a game itself. The fact that people will build VN's from it was just a bonus. People who want to do their own custom scenes will still buy Wild Life. Building your own scenes after your personal preference with easy to use tools has always been one of the most popular things on the market.

I'm still wondering why you're trying to review a market and its opportunities solely based on your imagination, given that you haven't even played those games and have no idea how well they're perceived, and how many people out there are attempting to develop games from it.

It's also extremely unlikely that you're going to convince this developer to completely change direction this late in the project lifecycle,
He's not late into the project lifecycle, they just started over again. The only thing that's far developed is the sandbox. The story does only exist on paper at the moment. And the sandbox is..

to drop major features that a large number of their users specifically paid for.
..what people actually are paying for, since it's the only thing they could play for years.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
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That's the reality, whether you accept it or not. I suggest you to take a look at the many Illusion-based games here.

And again, using mods allowing for deeper modification and post-processing for better graphics doesn't take Illusion as the base for everything out of the equation. You don't need to try to move the goalposts just because you figured out your assumptions were silly.
Reality is I have not moved "goal post", you either have reading comprehension issues or don't know who and/or which post you are replying to. Let's see your example game(Harem Hotel):
  • Background locations are not vanilla
  • Character skins(textures) are not vanilla
  • Character hairs are not vanilla
  • Character eyes are not vanilla
  • Character ears are not vanilla
  • Character make-ups are not vanilla
  • Character clothes and accessories are not vanilla
  • Special effects such as cum on characters are not vanilla, if you join a certain discord channel you can find tons of skin overlay mods, including cum overlays
  • I'm 90% sure characters use custom shaders, not vanilla shaders
  • Character poses are not vanilla and are created using mods, for example you can't bend clothes even in Studio.exe, you can't make characters hold their skirt up, there is a mod that allows you to change bones and blendshapes to do that
 

Nihil5320

Member
Jul 2, 2022
361
920
My post had the multiple times of likes than people saying he should rather focus on the story mode, so like I said it's rather your opinion that's deviating from the norm in this thread.
Pointing at two random posts and counting the likes isn't a great metric, for example I could point at this one where you made the same suggestion and this response telling you to shut the fuck up and I'd come to a completely different conclusion.

What I do know is that I've seen quite a few people complain that this game is just a sandbox but only a few say they want that to be the sole focus, and I'm pretty confident if I go back and check I'll find that quite a few of those times were you.

Since Harem Hotel has over 4637 paying members on Patreon alone, with Tiers ranging up to $10 per month, many people do.
And zero of them paid for those Illusion assets. Maybe one did if the creator didn't pirate it... one sale! In the big bucks now lads!

The VN creator market is huge. There are thousands of people buying assets who will stop developing their games after just the very first months - but the sales for the assets were made. That's typical on the asset market. People are eager to develop something, they buy stuff in bulk and then they just end up not doing anything.
Huge! They could grab a fraction of thousands of users!

This game is not a simple asset, the development cost is exponentially higher but made up for in volume and you have to keep your pricing low by amortising the fixed development costs over hundreds of thousands of sales (or more). That doesn't work if you are marketing your game at developers and not end users which is why pricing is usually different for specialist software aimed at that kind of market.

He's not late into the project lifecycle, they just started over again. The only thing that's far developed is the sandbox. The story does only exist on paper at the moment. And the sandbox is..

..what people actually are paying for, since it's the only thing they could play for years.
They've got quest systems, pathfinding, combat mechanics, an entire world map blocked out, agent behaviour (including combat AI) and they are :

Story mode information:
The story implementations have entered spoiler territory so we have included warnings at key dialogue options.
All of this would essentially be wasted effort if they do as you suggest and abandon all that functionality and frankly I think you're unhinged if you think it would be well received by supporters.

This may have escaped your notice but this is a crowd funded game, people don't just pay for what the game is they pay for what it is going to be. I'm honestly not even sure what you're talking about in regard to them just starting over again, I can't see anything regarding a major refactor in any recent posts?
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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Reality is I have not moved "goal post"
Jep you did, when you tried to change "nobody is making games from Illusion assets" to "they don't all do games with Illusion assets only". Two keywords that completely move the goalposts because you figured out you've been wrong all the time, so you're trying to make your argument a bit more flexible. Yet you still fail to understand the essential aspect.

Character poses are not vanilla and are created using mods, for example you can't bend clothes even in Studio.exe, you can't make characters hold their skirt up, there is a mod that allows you to change bones and blendshapes to do that
And yet it can then all be done in that easy-to-use environment instead of having to learn Blender and to it all by yourself from scratch or work into a way more complex software. That's the point of the entire argument. And if these assets and mods are sold through a marketplace with a provision to the developer, then that means profit. If you deny that fact, then you also deny that VAM or the UE marketplace makes serious profit for content creators and the developers behind said marketplaces.

And still many games use dozens of the original Illusion sex pose animations for many scenes, regardless of whether they do some custom things on top or not. If you want to make your own custom characters for your game, you'll end up using the character creator that comes with Illusions Studio software. Even if you purchased assets with new hairstyles, clothes and such.

It's all centered around the core software. This principle can't be so hard to grasp for you.

Pointing at two random posts and counting the likes isn't a great metric
You started it when you tried to derive the general consensus of the thread from 2 pages of conversations, but I am glad you realized your argument was not well thought out.

And zero of them paid for those Illusion assets. Maybe one did if the creator didn't pirate it... one sale! In the big bucks now lads!
Read your question again without trying to move the goalposts. Spoiler: You asked how many people are buying the "crappy VN's", - the games made from Illusion because you couldn't believe this is a thing. Your reply has nothing to do with your original question.

But hey, from "I have never played a single game made from Illusion" and "I don't know how people use it" to someone trying to explain what the asset market would look like in only half an hour! Congratulations.

That doesn't work if you are marketing your game at developers and not end users which is why pricing is usually different for specialist software aimed at that kind of market.
Again, you market it at both - see VAM.

They've got quest systems, pathfinding, combat mechanics, an entire world map blocked out, agent behaviour (including combat AI) and they are :
Which is all sandbox stuff and not story. Do you know what a story is? The tools you listed help creators to create content with the sandbox.

All of this would essentially be wasted effort if they do as you suggest and abandon all that functionality and frankly I think you're unhinged if you think it would be well received by supporters.
It's what the supporters are paying for, whether you like it or not. You pay money to get instant access to what's currently there, and that's been the sandbox since it was released on Patreon - period.

This may have escaped your notice but this is a crowd funded game,
This may have escaped your notice, but with crowd funding you usually pay once and then wait happily for the game being developed and released. If you pay for monthly updates because you want access to the little new stuff, and the new stuff is sandbox only, then you're clearly interested in the sandbox aspects.

I know you're trying to change the narrative desperately, but saying that people are mainly funding the game for the story mode while what they're actually playing and paying for is the sandbox mode, is just nonsense. That's the less likely option, merely made up by your wishful thinking.
 
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