Nihil5320

Member
Jul 2, 2022
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Read your question again without trying to move the goalposts. Spoiler: You asked how many people are buying the "crappy VN's", - the games made from Illusion because you couldn't believe this is a thing. Your reply has nothing to do with your original question.
Hmmm... did I really ask that or make any attempt to estimate it?
That's a good point, to be clear my closing comment was in reference to your opinion deviating from the norm in this thread. As in you're one of a minority pushing for this particular title to abandon development of its core gameplay loop. I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.

Bit of a moot point in this context mind you as users buying/pirating VNs built with a games assets doesn't translate to sales for that game, and marketing to VN creators gives you a significantly smaller target market. It's also extremely unlikely that you're going to convince this developer to completely change direction this late in the project lifecycle, you're essentially howling into the void asking the developer to drop major features that a large number of their users specifically paid for.
Oh, nope, I didn't. In fact I explicitly called out that it doesn't matter, which is getting to be a bit of a recurring theme in this discussion given that your next comment is claiming I've never played an Illusion title... I've played every Illusion title, and I'm a developer. I just haven't used Studio.

Anyway it's up to you I guess, keep howling into the wind if you want, I was just trying to highlight that you are wasting your time.
 

Viixby

Member
Dec 19, 2019
396
629
Ok, thanks I will try that :)



But what do you mean by hardware limitations? Is it related to my hardware you mean? Because the game runs smoothly, no lag at all.
The textures only drop when there is like ram or vram limitations or something, it's essentially automatic. For example I never get that texture loss even on max settings, I have to be in a very intensive sandbox map with lots of characters before it starts happening.

If I play this on my laptop or a weaker system, it happens sooner or instantly, it's PC hardware limitation. You can get around it by playing in Dx11 to reduce resources, or disable global illumination/lumen.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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Hmmm... did I really ask that or make any attempt to estimate it?
Yes, you did.

1720210488953.png

Oh, nope, I didn't.
You did, there's the screen white on black. ;)


Anyway it's up to you I guess, keep howling into the wind if you want, I was just trying to highlight that you are wasting your time.
You're wasting my time, that's a big difference. See here:

I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit.
To sum it up:

- You never used Studio once, so you don't really know what it is capable of
- You never played a single VN made with Illusion, so you don't know how popular this way of developing games is, nor how well it's being perceived by the NSFW community or what the quality can look like with a few mods

So why exactly are we having a conversation where you're trying to educate me or people in this thread about the possibilities of such a business model? I hope you don't carry this negative attitude of saying nope in advance to things you don't understand well enough through your daily life, that's a good way to be miserable seven days a week.

Anyways, glad we sorted this out.
 

Nihil5320

Member
Jul 2, 2022
361
920
Yes, you did.

View attachment 3802370



You did, there's the screen white on black. ;)
I know, I literally quoted that post, but saying that I don't know something != wanting to know something. And my literal next sentence was highlighting that this is a moot point. You just suck at reading comprehension which basically sums up the last few pages of discussion with me and purple heart.
 
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benisfug

Member
Aug 18, 2018
300
863
Yes it was, I played it around that time and everyone spoke about it. It was the only alternative to the old "3D Sexvilla" by TK17 and it was ahead in terms of graphics. Nobody was fascinated by the generic 0815 story-sandbox that offered what 1000 other titles did as well.



Then ask yourself why they survived 30+ years, then became the state of the art developer of true sandbox and managed to still die off after that.

Hint:



There's a reason why KK and HS resulted in a decade of hundreds of VN's made with it. Their other titles are nothing in comparison.
Bruh you're telling me the 30+ year old company died off after becoming a "state of the art developer of true sandbox" and you still aren't seeing the extremely obvious connection.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,188
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Jep you did, when you tried to change "nobody is making games from Illusion assets" to "they don't all do games with Illusion assets only". Two keywords that completely move the goalposts because you figured out you've been wrong all the time, so you're trying to make your argument a bit more flexible. Yet you still fail to understand the essential aspect.
That's your interpretation of what I said. In reality, I didn't write those sentences, you did.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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I know, I literally quoted that post, but saying that I don't know something != wanting to know something.
This is another of your pathetic attempts to move the goalposts.

Here's the correct chronology of things:

There are tons of games out there made with Illusion assets, lots of them are on this site.
I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.
Since Harem Hotel has over 4637 paying members on Patreon alone, with Tiers ranging up to $10 per month, many people do.
As you can see, the subject was about how many people buy those "crappy VNs".

This is your reply:

1720211625495.png

So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.

Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.

You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension. :)

Bruh you're telling me the 30+ year old company died off after becoming a "state of the art developer of true sandbox" and you still aren't seeing the extremely obvious connection.
Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's not because of the huge success you had with the sandbox thing. It's because you fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.

They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.

Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.
 
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Nihil5320

Member
Jul 2, 2022
361
920
So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.
Dude I literally said in my very next sentence that it was irrelevant, you've just been cutting it out of your replies. I've bolded it below for you though since you're struggling:
That's a good point, to be clear my closing comment was in reference to your opinion deviating from the norm in this thread. As in you're one of a minority pushing for this particular title to abandon development of its core gameplay loop. I have no idea how many or what percentage of users actually buy or pirate those crappy VNs.

Bit of a moot point in this context mind you as users buying/pirating VNs built with a games assets doesn't translate to sales for that game, and marketing to VN creators gives you a significantly smaller target market. It's also extremely unlikely that you're going to convince this developer to completely change direction this late in the project lifecycle, you're essentially howling into the void asking the developer to drop major features that a large number of their users specifically paid for.
I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs. Restating my position because you didn't comprehend it in the first, second or third instances isn't moving the goalposts.

This entire discussion is essentially us pointing out why your proposal is questionable from a business perspective and you responding with unrelated nonsense discussing points that don't matter whilst ignoring the glaring issue highlighted in the above.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
1,822
Dude I literally said in my very next sentence that it was irrelevant
It doesn't become irrelevant just because you say so. You made the argument in the first place. Suddenly it becomes irrelevant because you don't like how it played out.

I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs. Restating my position because you didn't comprehend it in the first, second or third instances isn't moving the goalposts.
It is.

An honest person would've said: "Oh wow, that's actually a lot of people buying those VNs I thought would be crappy - despite never having played one myself! Thanks for the info."

But you were so focused on remaining right that you just jumped to the next point in order to defeat it, which is the sale revenue.

"Oh lol one sale! Woooow! Big money!".

And now you're here, in all seriousness, saying this:

I'm not sure how you've misinterpreted that as me desperately wanting some kind of sales estimate for low quality VNs.
Yeah, I wonder too how I came to that conclusion! Must be my reading comprehension, not you literally saying it. :KEK:

This entire discussion is essentially us pointing out why your proposal is questionable from a business perspective
Ah, yeah, brings us back to this point:

To sum it up:

- You never used Studio once, so you don't really know what it is capable of
- You never played a single VN made with Illusion, so you don't know how popular this way of developing games is, nor how well it's being perceived by the NSFW community or what the quality can look like with a few mods

So why exactly are we having a conversation where you're trying to educate me or people in this thread about the possibilities of such a business model?
I'm on the other hand making a living from selling assets on marketplaces for digital media, including games. So I have a pretty good understanding of the customer base, the number of people buying assets and how profitable a marketplace can be.

Even if you're not someone like me you just need to take a look at other player in this industry like VAM, with their 16k+ Patreons and paid marketplace to understand the potential of the business model.

But thanks for your input based on your fantasy. :)
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,188
3,660
I'm on the other hand making a living from selling assets on marketplaces for digital media, including games. So I have a pretty good understanding of the customer base, the kind of people buying assets and how profitable a marketplace can be.
Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
Nice try (pathetic, actually), but I'm not in the NSFW industry, so no. ;)
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,188
3,660
Yo AdeptusSteve this guy Fuchsschweif is desperately trying to sell you assets. I don't care what it is, buy a furniture or a rock, I don't care but buy something from him so he shuts up. Apparently "people" wants those and they are in "high demand".
 

Nihil5320

Member
Jul 2, 2022
361
920
Oooh now it all makes sense. You just want to sell shit to people, that's why you have been pushing this "people want moar sandbox" agenda all along. It has nothing to do with what people want to play or what would be better for developers, you just want to sell them your "assets" :LOL:
Honestly if true I think this might just be a case of an amateur 3d artist or something hyper-fixated on their specific industry, to a hammer everything is a nail and all that.

Still doesn't really excuse the complete inability to comprehend what other people are saying, to the point of repeatedly misquoting them and arguing about it, but tbh it's about on par for F95. There is always at least one crazy in each thread shouting "dev should do [completely insane thing]."
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,117
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Who said anything about nsfw stuff ;)
I wouldn't benefit from a Wild Life marketplace as I don't sell assets that would be of value for NSFW games. But we all know you're not actually believing that. You're just trying to shift attention away from how you embarrassed yourself by misjudging the potential of the business model. ;)
 
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benisfug

Member
Aug 18, 2018
300
863
This is another of your pathetic attempts to move the goalposts.

Here's the correct chronology of things:







As you can see, the subject was about how many people buy those "crappy VNs".

This is your reply:

View attachment 3802424

So suddenly, after learning that there's actually a high demand for games made with Illusion assets, you entirely change the narrative and speak about the revenue made with selling assets for that one single game.

You couldn't defeat the argument by proving that nobody wants to buy games made with Illusion, so you desperately grab the next thing you can cling to and try to defeat it over pointing at the allegedly small revenue.

Congratulations - this is the core definition of moving the goalposts.

Let's just ignore the fact that you're acting as if that was the only developer in the world who creates a game with Illusion as a base so that you can pretend this business model would only lead to a single sale.

You're so deep down in the web of your excuses, there's no way out anymore. Not even if you try to blame your lack of understanding on my reading comprehension. :)



Yes, that's correct. If you became the "state of the art developer of true sandbox" while the entire world was hungry as fuck for more of it and you go bankrupt after not delivering that, it's not because of the huge success you had with the sandbox thing. It's because you fucked up afterwards and put your resources into new projects with little demand, neglecting the thing everybody liked, not updating it, and waiting until it just died a death of age.

They eventually came up with their openworld-exploration game "Room Girl" in 2022 nobody had been waiting for, so they flushed all their money down the toilet.

Everybody had been waiting for Honey Select 3 with updated graphics, assets, animations and features.
A company that survived for that long wouldn't go under with a single flop unless something was already wrong beforehand. Seems to me the thing that went wrong was KK and HS, their flagship franchises leading up to the bankruptcy, being completely lobotomized and unfun.

Studio was a neat feature but it wasn't the main selling point. If it was Illusion would still be alive. VAM style games have an audience but the average cumskull doesn't want to hand craft every single atom of his porn by hand.
 
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