There needs to be pregnancy in this game
This is a game?At what point do you have enough scenes, so you can shift all focus and money into actually making the game?
Ha. Ha. Ha.At what point do you have enough scenes, so you can shift all focus and money into actually making the game?
It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it. The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.Sometimes I want them to stop, take a deep breath and work on the actual game, not new animations. Everytime I see that full list of sandbox animations I feel awe. But then I see the state of an actual game... So much to be done there, sometimes I'm afraid they'll burn out before shaping all that empty fields and canyons full of placeholder landscape.
Nevetheless, the manage to update on a regular basis unlike some other devs, which is good.
I'd say - VERY MUCH respectable amount.)It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it.
Well, if you got that figured out, then I'm just kinda overreacting coz of previous experience with other projects I'm following.The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.You must be registered to see the links
AdeptusSteve literally talked about it few posts prior.I'm actually in shock and disbelief to see a changelog that mentions items that can be collected in the world, weapons, upgrades, and combat even if it's not all in yet. Not sure why it took so long to pay any attention to these core yet long-ignored features but it's better late than never.
Well there is, as always, dark side and light side of the Force. Choosing dark side they can make many dozens of animations for years without making a game. Light side - if played the right way, project structure will allow them to add new animations and side stories even after the main game will be complete. For exmple, add a new dungeon entrance, wich leads to a seperate location (to avoid performance issues) with separate tribe, new creatures to fool around and some side story.I love the sandbox here, never done before in Erotic games. However, I'm sure I'm not the only one that would love some attention to a campaign. Does anyone know if they plan to actually finish it?
Dear Steve, thank you for all team work on 11/10/2024 Build! We love all the new outfits and clothes for the characters!It is also important to note that our animators arent our level artists, game designers or programmers. In fact for this release we spent a large portion of animation time working on non-sex anims that will benefit the game itself. Mainly combat animations and dialogue animations but we still managed to release a respectable (imho) amount of sex animations along with it. The sex animations are sort of like an instant gratification reward that we can just do and have people enjoy that very same build. The other things we worked on arent like that. They have other dependencies on processes that are much slower to develop than our existing animation viewer feature. Our combat development has been moving at a nice pace but is in no state that we would be comfortable putting in the game just yet. Meanwhile our level team is tackling several areas of the world at once. But the world so big that you may not notice at a first glance whats improving if you arent consistently comparing it to previous versions. If you want to learn more about that, I welcome you to check out this video we made a while ago explaining some of our level design processes.You must be registered to see the links