Correct me if I'm wrong but as far as I know this is the studios first project, so it's almost guaranteed to have mismanaged project milestones simply by lack of experience.I have been (and still am) in alpha and beta tests before, and disagree with that, it doesn't run fine for the amount of dev time and team size it has.
FOW had an impeccable track record back when they made movie projects but last I heard Subverse was received rather badly by fans. There is no studio that's immune to fucking up and losing customer loyalty. See CDProjekt Red or Bethesda for reference.They specifically mentioned Studio FOW and Subverse in their QnA, and yes they do think they're on the same level and expect the same result. I'd give a time stamp but can't be assed watching it again, its on the picardo site anyways.
I've been a part of countless alpha and beta tests for lots of games since the early 2000s (yes I'm old) and also worked in first level support for a major game studio for years so call me jaded if you want, but if I read "I have good PC why this no run?" I immediately default to the error sitting in front of the display first. Just because most of the time it's true.Thats normal for this game really. AMD GPU, nVidia in SLI, insufficient system ram, UE4 reqs not meet etc. Basically, does other UE4 based game run? If yes, then you got roughly 50% of this one running. You can also grab the demo from steam and try it from there to see if it loads.
push alt + 0 on your keyboardHi, on this game it writen to possible to play VR.
But I can't play on VR mode.
Do you have solution for can play in VR mode?
Thx for help.
You're not doing anything wrong. The physics need work (especially the collisions).Am I doing something wrong or have the boob physics been broken since 8 patches ago, and they're still not fixed?
This should be added to main post, as the bug fixes are pretty significantHere's the New 10€ Build , mostly bugfixes though.
Unfortunately boob spazing is still there :/
Additions:
• Added Maid outfit for Maya and Tanya
Improvements:
• Resolved crash when equipping/unequipping clothes
• Fixed Kral x Max and Tali x Rasha animation issues
• Improved performance in Wild Life blockout map
• Improved some Polish translations
• Resolved aspect ratio constraint axis not resetting when exiting sandbox sex with cinematic camera active
• Resolved character spawner not working properly in some places on the new Wild Life blockout map
Can you send me the dev link with a pm, so that i can make my compress version ?Here's the New 10€ Build , mostly bugfixes though.
Unfortunately boob spazing is still there :/
Dev link send to a mod
Damn it's like looking into a mirrorMax is clearly hiding something from us.
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Its all ... Beastiallity... and normalSo.... Is this technically Bestiality or Furry?
I believe it is the founders first (game) project, but some of the management are supposed to be experienced from larger studios .Correct me if I'm wrong but as far as I know this is the studios first project, so it's almost guaranteed to have mismanaged project milestones simply by lack of experience.
That quote was purely referring to the amount of money expected from the kickstarter campaign from their QnA about expectations. They saw how much FOW got and expected to replicate that.FOW had an impeccable track record back when they made movie projects but last I heard Subverse was received rather badly by fans. There is no studio that's immune to fucking up and losing customer loyalty. See CDProjekt Red or Bethesda for reference.
I've tested the latest demo (from here and official from steam), across several machines. They have ranged from old GTX660 with 2GB vRam and up, and R9 275X and up, across Win7, Win10, Win11. It runs stable on all nVidia based cards, poorly usually for the quality, but stable. But ATI/AMD, I'd love to hear what GPU config (driver ver and OS) you have that can run it stable from both sandbox (that includes flying around as Maya forcing rapid terrain/texture loads) and demo mode for more than 15 minutes without issues. Best I can get is from my RX570 with 8GB vram, not flying, in sandbox, is about 10 minutes before it pukes with out of vram errors or simple CTD. Thats on latest feature build of Win10 and latest AMD drivers on Ryzen based system.I've been running several iterations of this game on different hardware (and currently on 2016 hardware) and not once encountered one of the problems you mention here.
What annoys me is how arrogant they are with ignoring stability and playability complaints, every dev rig is nvidia only (as per their QnA), and any planned tech if implemented will also only be the likes of DLSS, completely ignore open (and reportly easier to implement) cross platform tech like FidelityFX Super Res (also in their QnA).Sorry if I sound like I'm defending the game. I'm not. It's an unfocused project that's way too ambitious for it's own good and gained too much support too fast and I doubt it'll ever turn out to be the thing people are hoping for. But we should at least stay in a somewhat realistic lane with the expectations.