- Apr 10, 2022
- 125
- 151
i think it would make sense to just add some more scenes for those who dont have many already. max x shey for instance or even maya x max already have many, but then there are some who dont even have 20 or 15 yet.To be completely honest, Im interested in users opinions no matter if they financially support the project or not. But im sure you already knew that, thats why im here after all. Of course I have an obligation to our patrons that Im very happy to serve them.
With that said, what ARE your favorite pairings? Chances are very high something with them is planned out already. We have a ton of characters and possible pairings so its impossible to cover them all in a single release, but over time we want to cover them all every once in a while
some of them, like zuri and rasha are so similar u could as well make a couple for one, convert them for the other and put that in one release to basically serve both. maybe some minor flavor changes here and there to differenciate between kitty and wolfy.
also...the tentacle seems very unloved. not sure if its a creativity issue in the sense that tentacles dont offer too much creative options without being too similar with each other, in essence, or if u dont have much planned for him in the game, but i doubt giving salivarius some love would be a bad idea.
something i wonder about, now that we can change poses in detail:
would it be completely animation-breaking/impossible to give us the option to change animations a bit too ?
for example u lock the parts which are essential to the scene together, so that the animation doesnt break at its core,
but u allow moving unessential limbs or changing the shared angles, for example both actors torso/hip in a missionary scene so that the core of the animation would still work, but could be adapted to a different environment.
of course if he grabs her legs, that turns them into essential parts, but in a standing doggy scene, as an example wouldnt it be fine to change the exact horizontal position/location of the feet ?
maybe with limitations for less important parts so that another option of the same animation could easily correct the location and transition over ?
just a thought.