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Krosos

Engaged Member
Dec 1, 2018
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Interesting placeholders :D
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Material Surface Bullet Impact Reactions (Particle/Decal System Performance)
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Mele Combat
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Masked (Cloth/Prop System)
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Hard Cut Streaming stability issue
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JhonLui

Active Member
Jan 13, 2020
824
715
The problem with POV is that it doesn't hide the head of the model we're viewing the point of. Very often you'll end up with a nose in front of your face depending on the angle, which is not exactly what you want to see. Honestly the head should just not be visible at all, especially the inside of it...
I know, it's not ideal, but 90% of the times you can fix it scrolling the mous wheel until you get out of the head.
+ I just discovered that by pressing H in POV you have 3 views available (normal , out from back, macro on mouth)

aaac.jpg
-up base nose problem
-down wheel backwords

bbbbbbbbb.jpg
H key (neat!)
 
Jul 19, 2020
20
16
BRUH....wtf with this new updates.
compared with the old builds, FPS are going DOWN like HELLL.
in Late 2019 builds i had like 45/50 FPS
now... WTF, barely reaches 30 FPS
They have to focus more on Optimization.
the more people is able to play your game, the more profit you can make
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
FurryestXOfficial
Lot quality wise changed which includes partly the whole Realtime Light results, but yes a look back at what has changed and why is never wrong.

Also it gets each time a bit more complex optimization is often first done @ the end top to bottom

It is the most Complex Unreal Indie Project you gonna find here only Kalyskah gets somewhere near it with it's goals.

It could make the Jump to become real big

Fisher Village has the highest Complexity for now it's a continuation of the Jungle setup but mixed with a lot more things
And in this Xmas edition it sets another one ontop

aisirthisiscomplex.jpg

Especially Streaming is a bitch it is sometimes very unpredictable
 
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auuk

Newbie
Dec 10, 2018
17
4
I know, it's not ideal, but 90% of the times you can fix it scrolling the mous wheel until you get out of the head.
+ I just discovered that by pressing H in POV you have 3 views available (normal , out from back, macro on mouth)

View attachment 968801
-up base nose problem
-down wheel backwords

View attachment 968805
H key (neat!)
thats the problem pov is fine then you are the giver but taker pov is very bad , and its easy to fix it just add option to remove head of character
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Also dont really expect them to show you any Story important things they only go to show you basic complexity results also to get feedback they don't go to spoil you any Story relevant things.


Aois One Night Stand ;)
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Im your masked Sugardady
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Spit Connection (old bug still works :D )
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JhonLui

Active Member
Jan 13, 2020
824
715
thats the problem pov is fine then you are the giver but taker pov is very bad , and its easy to fix it just add option to remove head of character
I understand now what you say... Yes the POV from the taker point is quite broken.
The doubt crossed my mind for a sec, but than I'm a philantrophist, I feel better giving... :cool:
 
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Nov 1, 2018
15
24
Male POV seems broken, but most of the times it's perfect, here, some tips:

Set the 1st person field of view to max in the settings (This is super important).
Go to the POV mode in sex scenes.
Adjust the view by the wheel of the mouse to avoid looking at your own nose/mouth/face details.

You get the idea.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Wild Life Cumshot result end 2020
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It really improved lets take a look back :)
I'm not sure about the overall new String result the Decal and it's propagation results i think are much much better and also material result improved (this changed first) and the light adaption isn't that bad now.
But losing control of the Stream duration is not so nice, yes more natural in blasts but it was nice to have control yourself over it's duration, that control got lost for now.
I'm also not entirely sure about the specular intensity distribution it sometimes seems to explode out but those are small things relative to the complexity as a whole.

Anyways Shout out to Candy Valley great Tech Artist work on Unreal and Niagara :)

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PS: Yes i know other problems but im most of the time say nothing about them they are visible on my shots, just as much as every implementation has their pros/cons ;)

Guuii

Also who is EMMA ?

Btw Alissas Abstraction is Amazing :)
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zohan9222

Newbie
Nov 21, 2018
71
91
Interesting placeholders :D
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Material Surface Bullet Impact Reactions (Particle/Decal System Performance)
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Mele Combat
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Masked (Cloth/Prop System)
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Hard Cut Streaming stability issue
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can u send me ur reshade prest ?
 

aris666

Member
Jan 6, 2020
318
486
Is Subverse even out yet in any form?
Kinda wierd to compare them at this point.

They should have early access version available soon.
To be fair - Subverse at least is supposed to have real gameplay mechanics.
If they will implement everything in good way - it looks much better to me than Wildlife.

Though, if Wildlife will ever will be finished and will not be just a sex scene simulator - it will be better of course.
But I think Subvese should be full released within this year. With Wildlife - I'm not sure what to expect.
 
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marmaduke

Active Member
Dec 23, 2017
502
710
Subverse at least is supposed to have real gameplay mechanics
Wild Life is also supposed to have gameplay mechanics. Havent you seen the quest and combat and crafting they are working on? Its all there, just not fleshed out to a point where it feels good.

Also, the number of patrons always drops at the end of the month. This happens to all projects and has to do with payment processes.
 

aris666

Member
Jan 6, 2020
318
486
Wild Life is also supposed to have gameplay mechanics. Havent you seen the quest and combat and crafting they are working on? Its all there, just not fleshed out to a point where it feels good.

Also, the number of patrons always drops at the end of the month. This happens to all projects and has to do with payment processes.
Yes Wildlife is supposed to have them, too. Question is how long it will take for those gameplay mechanics to be implemented into the game.

As I understand - in Subverse early access version (around February/March, I guess) all gameplay mechanics (shmup, grid combat, Pandora (Subverse sex scene simulations)) will already be fully implemented, while further updated will be adding new chapters to story, new characters and more variety. Gameplay design is much more simple (visual novel + shmup and grid combat) compared to Wildlife (3d action rpg), of course.

Back in Wildlife (at least in current demo) those gameplay mechanics are still very "bare bones" (except sex scenes simulation part, which already have a lot of variety). Though I see that in latest posts in patreon dev promised some more info about gameplay and story soon - that post could be interesting. It should help to understand how final game should look and how long development process may take.
 
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