Yes. There was character that would pop up but I was thinking to myself probably not in right spots/frequently enough for person who doesn't know what to do to see them.Nice work! I'm looking forward to future updates on this. ^^
I would just suggest some extra guidance in the lava section. Maybe some clouds of mist where the player is meant to go. I got completely lost in that section, so I had to pop into edit mode to see where the next trigger was
I took it at face value but no worries now.I'm sorry, I didn't mean to upset anyone with my bad joke.
I originally was going to copy the chairs from XyrexDread's Treehouse scene and modify them, but I ended up not doing that.
Maybe some type of star or diamond next to maps that for very obvious reasons go above and beyond in work and quality?"Hand pick only the best Discord maps in your subjective opinion..."
Just a suggestion, but honestly, since you're already the one collating all the maps for us, I feel that most of us won't mind if you give certain maps your own "personal recommendation." That way, users can pick out the decent maps as they sift through the ever-increasing list. Again, it goes without saying, but thank you for sharing the Discord maps with us.
Cheers for your just in-time comment Steve it has helped relive some tension with the positive outlook taken into mind.Guys, the spirit I envisioned for the sandbox saves is that of open community sharing and contribution. I think what FeltTheNeed is organizing here is a really great thing and I hope he shares that list in our server too so everyone can enjoy the creations from fellow sandbox creators - no matter if supporters or not. Making a differentiation there would defeat the purpose.
I'm happy to contribute with my personal creations -especially my tavern map and I hope it leads to some great screenshots and videos and other creations and maps based on it. I think thats also how everyone in our server sees it too.
I personally would find it best if you just made one huge list with all sandbox creations. Why differentiate between supporting status if that is never going to be a relevant factor when it comes to the quality of a sandbox save.
So imho that second poll isn't necessary, just expand the list with what you think works best from our server. I think if anyone didnt want his map to be shared around he wouldn't have posted it there anyway.
Tavern by Steve --> wrong link.I've updated theYou must be registered to see the linksto include maps from both F95 & Discord
This is spectacular, your lore, theme, music, level design and great use of the events system.View attachment 1909548
Visions of Lust 0.1: Project I started. It has few levels on it's bare bones with few lines of dialogue. More to come in future but some people might find it interesting to mess around with. Ignore random editor pointers on the screenshot, didn't realize they were there lol...
It has optional character preset I made few scenes for so that's recommended to use. Map should take about 10-20 minutes to complete.
I packaged it so one can just extract it into %appdata%/wildlifeC/ folder
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Fixed, thanks for reporting!Tavern by Steve --> wrong link.
i wouldnt mind. when i share something then its for everyone. just do it if u like them. modify them. whatever.I originally was going to copy the chairs from XyrexDread's Treehouse scene and modify them, but I ended up not doing that.
Can I take somehow those values and make them as variables?Yes. I found how to. Just search for "Player Follower" in the editor. It will show it at the feet of the player when you select it [as shown in the picture below]. Pretty simple. I'm loving this in-game editor!!!
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It helps, maps such as Tavern Attack could benefit more from doing such especially NPCs that are already hidden from view inside buildings or away from the player out of sight but are still technically drawn and costing performance when it can be avoided.Some pro tip for those who wants INSANE amount of NPCs on their map. You can make NPC disappear when they are not close to the player and reappear when they are in close distance. You just need trigger zone. Here is an example. 15FPS is really bad but once player leaves out the area, npcs will disappear and fps is back into 60.
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