Krosos

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Slayer128

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Jun 30, 2017
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You know what really grinds my gears? That WildLife is pretty much the only worthwhile porn game at the moment. Updates are very slow and you don't always get more of the content you want to see. Despite all that, there's pretty much nothing that even comes close to WL and I don't even like the art style that much. Life is suffering.
I'll have to agree tbh. Sexrim (Skyrim with tons of sex mods) is the only thing that comes close, but I don't wanna have to pirate Skyrim and install 1,000 sex mods just to get my rocks off.
 

dilphin

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Jul 17, 2021
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Despite all that, there's pretty much nothing that even comes close to WL
Ehem. I would argue that. If you are talking about 3D games, just search f95zone with UE4/Unity filter applied. You will definitely find more with even better graphics.
 

Krosos

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Dec 1, 2018
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There is only 1 and that is Kalyskah on the Unreal side that can be compared the rest is not even close to this complexity range, pretty much nothing on here is in the overall complexity range of Wild-Life yet.
Paralogue might step into this direction, well see but it seems they target a much lower complexity.
If you want to count Project Blue Moon and Carnal Instinct, yes you could but they are not at this overall complexity level yet either.

Paralogue might be slowly reaching the Fun times with the Streaming System now moving into bigger areas ;)

But i agree Paralogues Asset Workflow is yielding one of the most Amazing results and QI WU knows what he's doing.

But let's wait and see how it holds up once they reach this complexity Level if they ever decide for the hit in system reach ;)
 
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dilphin

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Jul 17, 2021
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There is only 1 and that is Kalyskah on the Unreal side that can be compared the rest is not even close to this complexity range, pretty much nothing on here is in the overall complexity range of Wild-Life yet.
Paralogue might step into this direction, well see but it seems they target a much lower complexity.
If you want to count Project Blue Moon and Carnal Instinct, yes you could but they are not at this overall complexity level yet either.

Paralogue might be slowly reaching the Fun times with the Streaming System now moving into bigger areas ;)

But i agree Paralogues Asset Workflow is yielding one of the most Amazing results and QI WU knows what he's doing.

But let's wait and see how it holds up once they reach this complexity Level if they ever decide for the hit in system reach ;)
What " complexity range " are you talking about?
 

Krosos

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Dec 1, 2018
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Overall Simulation Game World complexity.
Paralogue doesn't really target Open World they never did, their resource budget is currently super easy to handle.
The Streaming system never gets into decision problems really.

Wild-Life is a complete different BEAST, it's like a Hollywood Team tries to kill every system and the Engine with it ;)
 
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dilphin

Newbie
Jul 17, 2021
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Overall Simulation Game World complexity.
Paralogue doesn't really target Open World they never did, their resource budget is currently super easy to handle.
The Streaming system never gets into decision problems really.

Wild-Life is a complete different BEAST, it's like a Hollywood Team tries to kill every system and the Engine with it ;)
" Overall Simulation Game World complexity. " ???

In WL, they are using a standard level streaming system in UE4, plus a bunch of simple AI-controlled characters. I see nothing complex here.

What is really hard to develop in UE4 is a dialogue, interaction, quests, paired animation and inventory system. And multiplayer. Especially multiplayer (depending on a project).
 

Krosos

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Dec 1, 2018
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That already is complex depending how harsh you are looking at your resource usage and overall PQ/Physic result targets.
And most importantly your System target reach goals and how it scales up/down and don't forget the lighting complexity ontop of that.

And over the long run Wild-Life staying with DX11 is suicide, i really hope they move to VULKAN as fast as possible when they switch to UE5.
 
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dilphin

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Jul 17, 2021
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That already is complex depending how harsh you are looking at your resource usage and overall PQ/Physic result targets.
And most importantly your System target reach goals and how it scales up/down.

And over the long run Wild-Life staying with DX11 is suicide, i really hope they move to VULKAN as fast as possible when they switch to UE5.
UE4 supports Vulkan, you don't need to switch to UE5 to run this. And why do you think physics is the bottleneck?

Also, I would carefully argue about the performance of the UE5, although we'll see how it performs after release.

Just in case what is PQ? What do you mean by "scales up/down"?

Untitled.png
 

Slayer128

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Jun 30, 2017
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As a man who spent 1900+ hours in Skyrim overloaded with porn mods I'd say it's worth it :giggle:
I mean, it's always been at the back of my mind honestly. For you, do you think this guide's a good way to get started? Everything on this guide's basically compatible with CODEX's Skyrim SE release, right? The last time I modded Skyrim was on its legendary edition on my crappy laptop back then. I used NMM and I had to use LOOT and dl all sorts of crap (FNIS, Schlongs of Skyrim, etc) to get everything running stable (w/ sexytimes ofc)

Guide to link:
 

Danlorn

Member
Game Developer
Dec 25, 2017
435
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I mean, it's always been at the back of my mind honestly. For you, do you think this guide's a good way to get started? Everything on this guide's basically compatible with CODEX's Skyrim SE release, right? The last time I modded Skyrim was on its legendary edition on my crappy laptop back then. I used NMM and I had to use LOOT and dl all sorts of crap (FNIS, Schlongs of Skyrim, etc) to get everything running stable (w/ sexytimes ofc)

Guide to link:
Welp, it looks okay-ish, try and see if it works. Loverslab guides are fine as far as I know. Although, don't be surprised if something doesn't work or works weird despite you did everything according to the guide. Some manual tweaking probably will be needed anyway, but it's nothing super complicated. I torture my Skyrim with mods since 2013, and there's sometimes something breaks, so I got used to it xD
 
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ihatefleas

Member
Dec 18, 2018
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Ehem. I would argue that. If you are talking about 3D games, just search f95zone with UE4/Unity filter applied. You will definitely find more with even better graphics.
I do regularly browse new releases/updates here but nothing comes close. It's just not graphics but also the quality of the animations and such. Operation Lovecraft came close, but the poses are much more static and restrictive. It hasn't been updated for ages as well. Carnal Instincts basically just plays pre-rendered sex scenes. There's loads of other games but they don't have anywhere near the production value, most look like asset flips from the steam greenlight era with janky animations.

And like I said, I don't particularly enjoy the Disney-esque art style WildLife is going for.
 
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dilphin

Newbie
Jul 17, 2021
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I do regularly browse new releases/updates here but nothing comes close. It's just not graphics but also the quality of the animations and such. Operation Lovecraft came close, but the poses are much more static and restrictive. It hasn't been updated for ages as well. Carnal Instincts basically just plays pre-rendered sex scenes. There's loads of other games but they don't have anywhere near the production value, most look like asset flips from the steam greenlight era with janky animations.

And like I said, I don't particularly enjoy the Disney-esque art style WildLife is going for.
Ah. I see now. Yes WL wins in term of animation variations. They got actually lucky to get so much funds at very beginning. Since beginning they could afford to hire animators, and thanks to this expand animation content so much.
 

brasileirinho

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Apr 28, 2021
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anyone knows if the developers have plans to implement Fidelity FX? I've been testing it with Back 4 blood beta and Tony hawk´s pro skater and it works great, increases performance a lot, and this game definitely needs it. It's also open source.
Maybe magpie?
 

Krosos

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Dec 1, 2018
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UE4 supports Vulkan, you don't need to switch to UE5 to run this. And why do you think physics is the bottleneck?

Also, I would carefully argue about the performance of the UE5, although we'll see how it performs after release.

Just in case what is PQ? What do you mean by "scales up/down"?

View attachment 1348552

Vulkan on UE4 is still a catastrophe 2nd citizen, you would need to invest a lot of your own time into it UE5 state is much better now.

PQ = Picture (Render) Quality/Stability

Scaling up down means how the Engine is adapting to different System configurations and how efficient can it be getting the last bit of performance at it's target Edge.

Before some major changes took place in UE4 no external Studio really took it seriously for Open World and had todo major upwork on the Engine all the time to get it stable for this.
It just slowly enters a viable state for these Goals but it's still improvable :)

Very important move was 4.22, without this important refactor the Engine would have hardly survived the Raytracing and overall complexity rise as well.

We see some Great internal work now being done on Unreal to get it really awesome for these goals in 3rd Party Branches bringing it up to par with the best AAA Studio Engines for this task. :)

Some Amazing AAA titles are incoming with even more improved Unreal foundations :)

Stability of Unreals Main Branch improved very significantly since it was freed overall :)

And Wild-Life will need all of this.

Though moving to the newest Unreal Core with to much carelessness will make you lose a lot of possible target Systems and you will see a disaster like Cyberpunk 2077 running on the PS4 Pro like shit ;)
 
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dilphin

Newbie
Jul 17, 2021
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Vulkan on UE4 is still a catastrophy, you would need to invest a lot of your own time into it UE5 state is much better
Why? It works pretty stable. The advertised performance depends on how the application uses it. If you're GPU bound, you won't see much of a performance difference. But if your application is CPU bound, for example making a lot of draw calls, you will definitely see a better result. This is how Vulkan API works.

And yet I want to know. Why do you think physics is the bottleneck in the WL? What is "scales up/down" and PQ you mentioned earlier?
 

Krosos

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Dec 1, 2018
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Yes and this needs low level though Vulkan currently will not improve it Nvidias Driver DX11 Optimizations will yield much better and more stable overall results for now.

Currently It is even the contrary you risk loosing a lot of Performance with it depending on the Scene it can go up to a 50% Performance loss with "Native" Unreal Vulkan you will even fail to hit the 33 ms target.

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