- Dec 1, 2018
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I'll have to agree tbh. Sexrim (Skyrim with tons of sex mods) is the only thing that comes close, but I don't wanna have to pirate Skyrim and install 1,000 sex mods just to get my rocks off.You know what really grinds my gears? That WildLife is pretty much the only worthwhile porn game at the moment. Updates are very slow and you don't always get more of the content you want to see. Despite all that, there's pretty much nothing that even comes close to WL and I don't even like the art style that much. Life is suffering.
Ehem. I would argue that. If you are talking about 3D games, just search f95zone with UE4/Unity filter applied. You will definitely find more with even better graphics.Despite all that, there's pretty much nothing that even comes close to WL
As a man who spent 1900+ hours in Skyrim overloaded with porn mods I'd say it's worth itI'll have to agree tbh. Sexrim (Skyrim with tons of sex mods) is the only thing that comes close, but I don't wanna have to pirate Skyrim and install 1,000 sex mods just to get my rocks off.
What " complexity range " are you talking about?There is only 1 and that is Kalyskah on the Unreal side that can be compared the rest is not even close to this complexity range, pretty much nothing on here is in the overall complexity range of Wild-Life yet.
Paralogue might step into this direction, well see but it seems they target a much lower complexity.
If you want to count Project Blue Moon and Carnal Instinct, yes you could but they are not at this overall complexity level yet either.
Paralogue might be slowly reaching the Fun times with the Streaming System now moving into bigger areas
But i agree Paralogues Asset Workflow is yielding one of the most Amazing results and QI WU knows what he's doing.
But let's wait and see how it holds up once they reach this complexity Level if they ever decide for the hit in system reach
" Overall Simulation Game World complexity. " ???Overall Simulation Game World complexity.
Paralogue doesn't really target Open World they never did, their resource budget is currently super easy to handle.
The Streaming system never gets into decision problems really.
Wild-Life is a complete different BEAST, it's like a Hollywood Team tries to kill every system and the Engine with it
UE4 supports Vulkan, you don't need to switch to UE5 to run this. And why do you think physics is the bottleneck?That already is complex depending how harsh you are looking at your resource usage and overall PQ/Physic result targets.
And most importantly your System target reach goals and how it scales up/down.
And over the long run Wild-Life staying with DX11 is suicide, i really hope they move to VULKAN as fast as possible when they switch to UE5.
I mean, it's always been at the back of my mind honestly. For you, do you think this guide's a good way to get started? Everything on this guide's basically compatible with CODEX's Skyrim SE release, right? The last time I modded Skyrim was on its legendary edition on my crappy laptop back then. I used NMM and I had to use LOOT and dl all sorts of crap (FNIS, Schlongs of Skyrim, etc) to get everything running stable (w/ sexytimes ofc)As a man who spent 1900+ hours in Skyrim overloaded with porn mods I'd say it's worth it
Welp, it looks okay-ish, try and see if it works. Loverslab guides are fine as far as I know. Although, don't be surprised if something doesn't work or works weird despite you did everything according to the guide. Some manual tweaking probably will be needed anyway, but it's nothing super complicated. I torture my Skyrim with mods since 2013, and there's sometimes something breaks, so I got used to it xDI mean, it's always been at the back of my mind honestly. For you, do you think this guide's a good way to get started? Everything on this guide's basically compatible with CODEX's Skyrim SE release, right? The last time I modded Skyrim was on its legendary edition on my crappy laptop back then. I used NMM and I had to use LOOT and dl all sorts of crap (FNIS, Schlongs of Skyrim, etc) to get everything running stable (w/ sexytimes ofc)
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I do regularly browse new releases/updates here but nothing comes close. It's just not graphics but also the quality of the animations and such. Operation Lovecraft came close, but the poses are much more static and restrictive. It hasn't been updated for ages as well. Carnal Instincts basically just plays pre-rendered sex scenes. There's loads of other games but they don't have anywhere near the production value, most look like asset flips from the steam greenlight era with janky animations.Ehem. I would argue that. If you are talking about 3D games, just search f95zone with UE4/Unity filter applied. You will definitely find more with even better graphics.
Ah. I see now. Yes WL wins in term of animation variations. They got actually lucky to get so much funds at very beginning. Since beginning they could afford to hire animators, and thanks to this expand animation content so much.I do regularly browse new releases/updates here but nothing comes close. It's just not graphics but also the quality of the animations and such. Operation Lovecraft came close, but the poses are much more static and restrictive. It hasn't been updated for ages as well. Carnal Instincts basically just plays pre-rendered sex scenes. There's loads of other games but they don't have anywhere near the production value, most look like asset flips from the steam greenlight era with janky animations.
And like I said, I don't particularly enjoy the Disney-esque art style WildLife is going for.
Post has been deleted, do you have MEGA links?Wild Life team posted on Twitter two Discord exclusive videos for everyone to download, but it will only be available for the next 24 hours.
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Maybe magpie?anyone knows if the developers have plans to implement Fidelity FX? I've been testing it with Back 4 blood beta and Tony hawk´s pro skater and it works great, increases performance a lot, and this game definitely needs it. It's also open source.
UE4 supports Vulkan, you don't need to switch to UE5 to run this. And why do you think physics is the bottleneck?
Also, I would carefully argue about the performance of the UE5, although we'll see how it performs after release.
Just in case what is PQ? What do you mean by "scales up/down"?
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Saved emPost has been deleted, do you have MEGA links?
Why? It works pretty stable. The advertised performance depends on how the application uses it. If you're GPU bound, you won't see much of a performance difference. But if your application is CPU bound, for example making a lot of draw calls, you will definitely see a better result. This is how Vulkan API works.Vulkan on UE4 is still a catastrophy, you would need to invest a lot of your own time into it UE5 state is much better