- Jun 1, 2019
- 306
- 155
Like, unable to customize motions for individual joints?limitations
Like, unable to customize motions for individual joints?limitations
Faster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.yea I know it's limited, have experienced those limitations XD
And yea I animated a bit in studio neo v2
What I'm wondering is, since they use "better" software, does that amount to a faster process, or a slower one due to attention to detail. I'm curious about that in particular tbh
like unable to set the rotation of a node in IK mode for example, so if you want to rotate a character in IK, you can't just reverse their joints in the direction of rotation, you have to rotate the entire character, then redo all of their joints, otherwise the joints tend to angle in weird directionsLike, unable to customize motions for individual joints?
ah okay cool, I prefer little insect man anywayFaster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.
Because *fuckanimatingtentacles*
these guys are fucking insane
omg if they implement little nymph boi I will have no reason to play operation lovecraft
Imagine clapping the chitinous cheeks of a fictional, 3d bug. How terrible. People don't make any sense sometimes.You must be registered to see the links
AdeptusSteve has not answered but IMO like ferals and hyaenas not sexable due to strict asinine Patreon rules/guidelines.
(but doubtful since insect fucking game Fallen Doll: Operation Lovecraft [Project Helius] is on Patreon with 15000+ patrons).
Or simply because this game is not about fucking insects only humans/anthro and Steve probably doesn't want to animate such models, imagine the many IK/FK nodes that thing must have and how harder it would be to sex animate such creature.
An F in the chat to those disappointed horny starship trooper fans out there who are into insect eggs and sexy women lol...
hm just go for a fresh install...?Hi, if anyone can i need some help, i was loading up Wild Life fine about 3 days ago then suddenly it just won't load anymore, i get stuck on this screen with it infinitely loading. When i look in task manager it says the game stops responding almost immediately. I really have no idea what to do, the only thing i did between the last 3 days was update my audio drivers View attachment 1968182
what code? is this in the next update?'Code: Sex Scenes and Poses have the option to turn off animation-spawned objects. Also, you can now turn off individual characters in sex scenes. (This works in the old Sandbox as well).'
Great! Such a fantastic change, thank you AdeptusSteve!
Yes.what code? is this in the next update?
I tried this more then once but sadly to no avail. Maybe it'll work again in the next updatehm just go for a fresh install...?
If you have enabled system restore points on your windows, try restoring your system back to the day when game was working.I tried this more then once but sadly to no avail. Maybe it'll work again in the next update
Okay that worked! Thanks, i forgot system restore exists, I haven't used that in yearsIf you have enabled system restore points on your windows, try restoring your system back to the day when game was working.
Expect an update on the map when the next Build dropsImagined Small village
[!] Note : Turn Game Music to 0 Before launching the map, the map contains a themed music in background
[!] All characters are set to default preset for you to customize (Target : poses/sex scenes - change to your favorite preset)
props used :
-Vark's Stable by Yakman#8812
-Various Character Props (Player Follower) by Lateralus#9290
- Some Wooden Houses by Markus55
- Some Buildings by hjake#6113
- Cart V3.5 by Kenevra#0412
- Bridal Bed by Kenevra#0412
- Maison En boue by Kenevra#0412
- Chefs House 01 by Kenevra#0412
- Bed by Yakman#8812
We just create props in the gameHow to create your own props? Is there a tutorial on how to convert 3d models for use in the game?