AhoyEarth

Newbie
Apr 8, 2018
35
48
Yo, the "lock/unlock camera control while possessed" button is exactly what I wanted, but it resets every time, please let us set this value when unpossessed (so that when possessing a cam through, say, a button we can still move around)
 

AraKnus

Active Member
Sep 30, 2021
694
802
Yeah, and as I noticed, you can set more texture files inside 1 object if you place a proper obj or fbx file that creates the blank fields for the other txt files like this ferarri testarossa, the game automatically created the fields so u just have to chose the wheel jpg for the wheel field and here you go u have a super car! I'm still learning how it really works.

View attachment 2103826
Holy Mother of God , this is amazing! We can really import meshes and tweak them with proper textures and coordenate sets,


as mentioned before, converting MAX to OBJ files using the following tool:


actually , this is a great universal converter


Usually, we were working using a freeware software tool called 'Format Factory' to convert files for projects and game development.

Capturar.PNG

I also do recommend strongly everyone reading this page to, please back up all your files in
specially if you are creating new presets , new items and scenarios on a daily \ weekly basis like we do, keeping all the collection safe in a .rar file somewhere, for example.

Backuping Folder --> C:\Users\User\AppData\Local\WildLifeC\Saved\

The import tools which allows to CRTL+A , saving almost a whole showroom mini village scenario you selected, for example, and bringing it inside another showroom sanbox area with more forests and mini jungle scenes already made in a previous sandbox project opens an infinite possibilty for even more complex and bigger sandbox cities scenarios to play with and insert our favorite character and sex-scene to its local habitat.

However , in the future of this game, it will have to address and graphic performance problem when adding and creating large sandbox scenarios with more than 500 included objects, even with super PC machines specs. Even with 36 gigaRAM it still struggles to put all together, the main character can't barely walk through the small town created. Game needs urgently to optimize this aspect or we will be locked and will only use sandbox showroom for 2 or 3 scenes if we want it running at 60 fps properly.

One way to optimize a big sandbox scenario would be, selecting all 150 rocks and stones, for example , selecting CRTL+A and saving all of them as ONE single structure. And doing it also with other dozen materials scattered also along same area , grouping them up so the game won't need allocate extra computer memory to continue proccessing all 10.000 mini objects, for example, in a large jungle or small village if we weren't changing or messing with its properties anymore.

We are still learning how to import new user meshes into showroom sandbox area, if you discover new tips & tricks , we would love to hear, please post any advance here.
 
  • Like
Reactions: MoreNow and EKL

EKL

Newbie
Apr 17, 2021
75
209
I imported a whole house model and tried to fill all the textures I could it looks really good, but still has a lot of missing points i can't fill.. but its a good start I guess, instead of placing elements 1 by 1 and buld a map which takes a week or more, with this update u can just simply insert the model in the game , and yeah anything in fact.

WildLifeC   2022. 10. 16. 17_27_17.png

WildLifeC   2022. 10. 16. 17_27_28.png
 

VengefulKron

Member
Aug 17, 2018
170
600
I imported a whole house model and tried to fill all the textures I could it looks really good, but still has a lot of missing points i can't fill.. but its a good start I guess, instead of placing elements 1 by 1 and buld a map which takes a week or more, with this update u can just simply insert the model in the game , and yeah anything in fact.

View attachment 2104306

View attachment 2104307
I'm wondering, do these custom models have proper collisions? Like if you were to import a boat, could you actually walk on it without phasing through it?
 
  • Like
Reactions: EKL

AraKnus

Active Member
Sep 30, 2021
694
802
are we allowed to post video links here? I'm working on some hmv wildlife videos and uploading them to xvideo.
yes, please! you are welcome to share link your xvideo folder page dedicated to wildlife scene works and clips!

1665941169955.png
 

EKL

Newbie
Apr 17, 2021
75
209
So can we import character models now, or are they just used as props? I don't really understand the details of importing meshes and such.
Character models are just props... Can't animate, or interact with them. On the other side, it's really useful and helpful if you import items and other things. Saves a lot of time and looks better than what u create inside the game from different props and textures. With that , combining with the event system, much more can be achieved.
 

RubyZeronyka

Active Member
Jul 26, 2020
751
625
Yeah, and as I noticed, you can set more texture files inside 1 object if you place a proper obj or fbx file that creates the blank fields for the other txt files like this ferarri testarossa, the game automatically created the fields so u just have to chose the wheel jpg for the wheel field and here you go u have a super car! I'm still learning how it really works.

View attachment 2103826
This proves that WL is now a good replacer of Minecraft lmao
 
  • Like
Reactions: StreamSteam

RubyZeronyka

Active Member
Jul 26, 2020
751
625
I imported a whole house model and tried to fill all the textures I could it looks really good, but still has a lot of missing points i can't fill.. but its a good start I guess, instead of placing elements 1 by 1 and buld a map which takes a week or more, with this update u can just simply insert the model in the game , and yeah anything in fact.

View attachment 2104306

View attachment 2104307
Minecraft 1.40, Horny Jail backported in Time update :p
 
  • Haha
Reactions: EKL

AraKnus

Active Member
Sep 30, 2021
694
802
as a test for learning,
i am trying to inset two .OBJ files using 'user mesh' newest import tool in sandbox showroom
both files are already unzipped at

C:\Users\User\AppData\Local\WildLifeC\Saved\SandboxSaveGames\CustomAssets

male

Male Mesh Capturar.PNG

and a wolf

Wolf Capturar.PNG

the zipped .OBJ files are also attached here

how can we put them inside sandbox land ?
need help on how to do it!
 
Last edited:
3.80 star(s) 180 Votes