- Aug 4, 2020
- 2,383
- 3,049
like unable to set the rotation of a node in IK mode for example, so if you want to rotate a character in IK, you can't just reverse their joints in the direction of rotation, you have to rotate the entire character, then redo all of their joints, otherwise the joints tend to angle in weird directionsLike, unable to customize motions for individual joints?
ah okay cool, I prefer little insect man anywayFaster, way faster, especialy when you know what youre doing and as we can all see, the animations in wild life are 10/10.About the attention to detail, only you are the limit basicaly, if you want to waste an hour trying to animate facial expressions on an insect mans face then go ahead lol. But back to the subject, the insect dude wouldnt be harder to animate than any other creature in wildlife already. You probably noticed some characters share animations and that is due how the skeleton rigs work. So the insect man has definitely a different rig from a minotaur or any other bipedal/quadrupedal in the game right now. But that havent stopped them in the past so. If anything, the salivarius tentacle monster is the most difficult and thats probably the reason why they focused on every other character regarding sex animations.
Because *fuckanimatingtentacles*
I think it's called Mi-Go Nymph but the lovecraftian one's cock
these guys are fucking insane
love having an example of "this is what a proper team looks like" to shove in the faces of all those so called "devs" that barely manage to put out an animation in a month
omg if they implement little nymph boi I will have no reason to play operation lovecraft
I will even be able to somewhat recreate Alet if I wanted to so I'd have the whole dealio
what a crazy dev team, can't wait to not eat for a week to pay for wild life
looks nothing like this one's