krakox

Member
Oct 4, 2019
196
290
vr no longer works at all, and if we try to launch it, the game and steamvr crash completely. :WutFace:
is it because of this new version, or is there something to change?
 
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meatslinger

Newbie
Feb 26, 2022
65
41
Is there anyway to optimize this thing without well, getting a whole ass new rig? Forcing FSR does help a bit.
Only to a limited extent, via the UE5 quality settings already included. Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release). Running the game in DX11 mode (add -dx11 to the launch arguments) can help in some cases, but DX12 is theoretically supposed to be more efficient as a general rule, not just for this game but for all. So YMMV; try it both ways and see which gives you more frames.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release).
So you are saying this "game" will be never optimized? I mean if it took 7+ years to have the current "game" I doubt it will ever get close to "release".
 

juliox

New Member
Jan 14, 2019
14
5
the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
 
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NullException

New Member
Jul 23, 2019
8
46
the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
In Sandbox you can spawn any NPC from the "T" menu, I believe. Then if you talk to them you can possess them.
 

Tomoushie

Member
Aug 18, 2017
419
1,166
- Impossible to change the color of haircut number 11 or the visual impact is almost non-existent.
- I've tried changing the color on other haircuts, such as 10 and 9, but the visual impact is minor, almost non-existent.
- Nice improvement in saving settings. Previously, it didn't always save settings.
- Impossible to change the color of make-up types and mascaras. Almost all are black. EDIT: You can change the color of makeup, but the circle for changing it is in the "Body" category in "Skin color tint picker", which doesn't make sense.
- It should be possible to enter numerical values with the keyboard for Head Preset 1, 2 and 3 (and for the other categories) to make this easier.
- Inability to zoom in on the lower body to get a view of the genitals (with the aim of making it easier to see the Pubic Hair Style).
- Some Skin Textures have a Pubic Hair Style predefined on the texture, while others don't. For example, Skin Texture number 4 doesn't have one, while Skin Texture numbers 1 and 5 do.
- Pubic Hair Style cannot be modified, whatever Skin Texture is used. I don't know if this is a bug, I haven't found the cause of the problem.
- Small bug in the hair, where the skull can be seen, as if the character were bald.
- I have the necessary resources, but I can't place the Workbench, inside and out. Sometimes it places the Workbench when I press LMB and RMB at the same time, but it places it as if it were falling about 30 centimetres from the sky, and it falls to the ground, ending up in a random position, only to disappear (or fall under the ground?).And it consumes all 30 of my wood.
 
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jrkiller

New Member
Jan 3, 2018
2
6
I meant is there a way to make it bigger than the scale allow
I've been looking a bit in the Sandbox Editor and there seems to be no character morph tool more than the one in the character menu, so probably not.

Cheat engine - slide the slider you want and search for -1 to 1. Resetting it makes that slider's value 0. The results don't persist through saving the character... but good enough for a quick fix.

Epic tiddays for all.
 

djr7

Member
Mar 20, 2018
161
391
Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
the camera has extra options, one of the extra options is "posess cam". add some text like "cam1" or something into this text field.
now create a button. in the button's options where it says "button down" add in your "cam1" text.
now when you exit edit mode and approach that button and activate it, you will posess your camera.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,097
3,274
Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.

You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing; the dude is simply NOT a porn guy, he doesn't understand how r34 otaku's think, he doesn't get it.

And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.

If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.

If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.

I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system; probably one of the stupidest designs I've ever seen in any software.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.

You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing.

And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.

If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.

If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.

I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system.
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.
 

Viixby

Member
Dec 19, 2019
359
569
Unless they removed the feature for some reason?
You can cycle possession through different cameras by pressing page up/down...
 

Wlms

Active Member
Apr 17, 2021
815
1,288
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.
The white-knighting going here baffles me tbh
 

hakarlman

Engaged Member
Jul 30, 2017
2,097
3,274
Unless they removed the feature for some reason?
You can cycle possession through different cameras by pressing page up/down...
Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?
 

LoveBushes

New Member
Mar 19, 2020
1
0
clicking on I to change character or pressing T to spawn character ... breaking the game .. the game gets hanged and crashed.
has anyone faced this problem ??
I didn't have it 2 updates before the last one , but now i can't fucking fix it and there is no solution to the problem.....
 

Viixby

Member
Dec 19, 2019
359
569
Just to confirm, you're saying that when we're in play mode; not edit mode, we can press Pageup/Pagedown to cycle camera possession? When was this added?
Oh okay, you mean "Play" mode, I'm sorry. I've never wanted to manually swap cameras in Play mode, only in edit mode. So, I didn't think about trying it and you're right it definitely doesn't work at all.
But I thought you couldn't possess a camera without a "Possess" event bound in Play mode anyways. So I think I understand correctly now, you want it so that in play mode, once a camera is possessed, you'd be able to swap between them in play mode just like in edit mode?
If play mode was the goal, then I would see it being used for a scene viewer or player made game, but then usually I'd just assume it'd be better to swap with specific hotkeys to each camera, or a simple button event. Other than that I couldn't think of uses for it, what did you have in mind for it if you know?
 
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