Deleted member 1017199

Well-Known Member
Nov 17, 2018
1,384
1,359
Can someone explain why implementing heels is a problem?
These are just ideas based on what I know from modding games like skyrim so correct me if I'm wrong.

Animations where the feet are touching something need to be adjusted when a participant is wearing heels essentially requiring an additional variant just for the heels. In the case of animations with anal and vaginal a heel variant needs to made for both.

Since there is lesbian sex then some animations will need variants for no one wearing heels, one is wearing heels, and both are wearing heels. And there is also the matter of group sex.

Possibly the legs of the characters could be adjusted so they remain the same height when heels are equipped to prevent misalignment in certain animations such as standing sex positions. Each character who will be able to wear heels will need an additional set of legs or maybe an entire character model that is only used when the heels are equipped.

The problem I think is that the requested feature is trivial compared to the amount of effort needed to implement it.
 
Last edited:

pdl995

New Member
Aug 3, 2023
10
10
Possibly the legs of the characters could be adjusted so they remain the same height when heels are equipped to prevent misalignment in certain animations such as standing sex positions. Each character who will be able to wear heels will need an additional set of legs or maybe an entire character model that is only used when the heels are equipped.

The problem I think is that the requested feature is trivial compared to the amount of effort needed to implement it.
it's not not just the height, but it's also that the toes are different when using heels. (just moving the ankle would have the toes pointing out of the mesh)
 

Tomoushie

Member
Aug 18, 2017
419
1,166
Having to click 303948394 times to perform one simple action, with your dick in your hand, is a big deal, it's annoying as hell. Any serious porn sandbox'ish product takes click optimization seriously.

Next time you jack off with Wild Life Sandbox, count how many clicks it takes to do everything.

You're right, in the grand scheme of things, it's not a big deal, who cares, but imagine if the sandbox was optimized, it would simply be a lot more fun.

Imagine this:

1. You finish making your sandbox in EDIT MODE.
2. Now you can actually enjoy what you made in PLAY MODE.
PLAY MODE
3. Be able to rapidly Swap Sex Partners with as few clicks as possible; this requires rapid Character possession; either with cyclable hotkey or custom hotkey set to a particular character.
4. Be able to rapidly control what characters LookAt with as few clicks as possible; example if you're controlling Max, just right click Maya; context menu appears, then you click LookAt ---> Face, and max will look at her face.
5. Be able to rapidly cycle through Characters & Cameras with a press of a hotkey.
6. Be able to make Maya dance with a UI button.
7. Be able to use furniture; either default furniture or your own custom furniture; for example if you press E on a couch, a default couch paired animation is played, then you'll see a list of all compatible couch sex animations in the universal pose menu; based on who is in the party and what each NPC's state is set to: Spectator or Sex Participant. Note: After all these years, they still bake furniture inside the sex animation, lol.
8. Example: Possess Maya, invite Max to party, Press E on couch, see a list of all compatible sex animations in universal pose menu, Have Max Fuck Maya on the couch, make Bol look at Maya's face; you'd rapidly possess Bol and be able to control what he looks at with as few clicks as possible, after Max is done fucking Maya you can press a direction hotkey to remove Max/Maya from the bed, then rapidly invite Bol to party, then have Maya Bol have sex on the couch, after Max & Bol have fucked Maya she's covered in the cum of both Bol & Max. That's an example of a basic play mode scenario that involved rapid partner swapping and basic furniture use for sex + party group. That's all I want, just simple, basic features.

Also, when you possess Max and enter first person POV, the camera is inside his head, why can't they just fix such a simple thing?

They have LookAt functionality on Add Pose Character, but not on the Add Character character, do you realize how stupid that is? It's terrible, terrible design.

Dude, the Add Pose character can't even walk after all these years, they literally have MOVEMENT code already written, just plug it in via the blueprint FFS, lol.
I agree entirely*** with what he's said from the start, without wanting to add fuel to the fire of this story. I like Wild Life a lot, but there are indeed misunderstandings and incompatibilities with the type of pornographic game that creates a lot of frustration.

I'm not going to dwell on the technical and development side because I'm not a developer, but I have to say that I've had a fair amount of frustration while playing, when I want to masturbate to the scenes and there are things I can't do or haven't managed to do.

I sincerely believe that you should follow his advice for future updates if you want your game to gain in quality and really become a triple A in the pornographic field.
 
Last edited:

kivaba2844

Newbie
Nov 9, 2020
15
71
Animations where the feet are touching something need to be adjusted when a participant is wearing heels essentially requiring an additional variant just for the heels.
The easiest solution would be to remove any footwear with heels if an incompatible animation plays. This way you can still enjoy heels in character posing and some animations. And while the workload of adjusting existing animations to comply with heels would be tedious, it would be very easy. Gameplay would require the most work with an entirely separate set of animations for pretty much everything.
 

hakarlman

Engaged Member
Jul 30, 2017
2,097
3,274
NOTE: This post is intended to inform potential new patreons what kind of developer is in charge of the sandbox through light humor, because I don't want to come off too serious, it's just a game FFS. It's imperative new patreons know what kind of developer is in charge of the sandbox.

I sincerely believe that you should follow his advice for future updates if you want your game to gain in quality and really become a triple A in the pornographic field.
If they actually listened to me, I shudder to think how much more $$$ they'd make.

My ideas cater to 99% of players who want to JACK OFF.

ICCH_HOW(lead dev of sandbox) ideas cater to like 1% of players who want to build HUGE mega cities and turn the lights on & off with a button press, or people who just want to CODE FOR HOURS AND HOURS AND HOURS AND HOURS, and will probably never jack off to the garbage they coded, lol.

I truly believe ICCH_HOW doesn't realize that people are literally stroking their cocks while playing the sandbox, I don't think he knows that, lol. Someone should tell him in a nice way.

Hypothetical Scenario

Anon: "ICCH_HOW, you're a great programmer bro, but did you know that people using the sandbox are playing with one hand?"

ICCH_HOW: "Oh really? That makes no sense. When I'm using the sandbox I use both hands at all times. Why would anyone only use the sandbox with one hand? That's stupid. I programmed the sandbox to require both hands at all times, because that is the most efficient way to code using both hands."

Anon: "DUDE. *maintains composure* Uhh, yea bro, check this out, it will blow your mind: "

ICCH_How: "So you're telling me, that when people use Wild Life Sandbox, they are doing this thing called... how do you say it? Mastor Bation? But, do you think they'll want to learn to code while performing that immoral act, you know, for the challenge?"

Anon: "... awww come on man..... *facepalm*"

ICCH_How: "How about this. Why don't I program a system where you can simulate the big bang?"

Anon: "What?!"

ICCH_How: "Yea, the sandbox will be so amazing, you'll be able to program, using LUA and the event system, to create a giant explosion in the void of 3d space. After the explosion, the matter will fly outwards from the epicenter of the explosion, but you'll have a checkbox that allows you to disable or enable DARK MATTER, if disabled, the matter from the explosion will naturally attract back towards each other, instead of continuing to expand, until all that matter comes back into a single form, and the big bang happens again due to the gravitational forces. All those matter particles will require lots of VRAM so everyone will need to buy a RTX 5090 32gb, because we'll never fix the blurry texture problem. Oh, the event system will be tied to each matter particle, allowing you to control it, shaping it into the features you want for the sandbox. What do you think?"

Anon: "BRO, please. Can you just allow the Add Pose character to walk or at least fix it so the camera doesn't spawn inside Max's head when you possess him in first person? Or how about letting us have Maya sit on a couch? How about a UI button that makes Maya dance, so I have the mouse in my one hand and my dick in the other?"

ICCH_How: "I can't wait to code this big bang explosion and simulate astronomical forces of gravity using Unreal Engine, this is gonna look so good on my resume when I finally apply for that job I want at Bethesda."

_______________

I"m sorry, hahah I can't help it. hahahah. :KEK:

Also, I don't think ICCH_HOW knows what click optimization is, and if you try to tell him, AdeptusSteve gets upset and feels the need to protect ICCH_HOW from criticism.

ICCH_How can't seem to figure out how to program a system that minimizes clicks, that's something every junior level UI programmer learns, but he hasn't figured it out yet. I hope he does though, lol.

CLICK OPTIMIZATION
1 CLICK - PERFECT
2 CLICK - GREAT
3 CLICK - Oh oh, pushing it
4 or more CLICKS - YOU'RE FIRED

After a while it becomes so frustrating when you watch an rookie programmer trying to program his way out of the paper bag he's permanently stuck in, you just explode, and they think I'm the bad guy.
 
Last edited:

d8games

Member
Jan 3, 2020
275
262
UNREAL ENGINE 5 PERFORMANCE MOD PART 2
DX12 TO DX11
> \Users\xxx\AppData\Local\WildLifeC\Saved\Config\Windows "Engine.ini" open with notepad
add these line save and exit

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11

[/Script/Engine.RendererSettings]
r.ReflectionCaptureResolution=16
fx.GPUSimulationTextureSizeX=32
fx.GPUSimulationTextureSizeY=32
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.Shadow.Virtual.Enable=0
r.VT.TileSize=0

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable

demoz2.JPG demoz.JPG
 
  • Like
Reactions: Zeromorals

Tomoushie

Member
Aug 18, 2017
419
1,166
NOTE: This post is intended to inform potential new patreons what kind of developer is in charge of the sandbox through light humor, because I don't want to come off too serious, it's just a game FFS. It's imperative new patreons know what kind of developer is in charge of the sandbox.



If they actually listened to me, I shudder to think how much more $$$ they'd make.

My ideas cater to 99% of players who want to JACK OFF.

ICCH_HOW(lead dev of sandbox) ideas cater to like 1% of players who want to build HUGE mega cities and turn the lights on & off with a button press, or people who just want to CODE FOR HOURS AND HOURS AND HOURS AND HOURS, and will probably never jack off to the garbage they coded, lol.

I truly believe ICCH_HOW doesn't realize that people are literally stroking their cocks while playing the sandbox, I don't think he knows that, lol. Someone should tell him in a nice way.

Hypothetical Scenario

Anon: "ICCH_HOW, you're a great programmer bro, but did you know that people using the sandbox are playing with one hand?"

ICCH_HOW: "Oh really? That makes no sense. When I'm using the sandbox I use both hands at all times. Why would anyone only use the sandbox with one hand? That's stupid. I programmed the sandbox to require both hands at all times, because that is the most efficient way to code using both hands."

Anon: "DUDE. *maintains composure* Uhh, yea bro, check this out, it will blow your mind: "

ICCH_How: "So you're telling me, that when people use Wild Life Sandbox, they are doing this thing called... how do you say it? Mastor Bation? But, do you think they'll want to learn to code while performing that immoral act, you know, for the challenge?"

Anon: "... awww come on man..... *facepalm*"

ICCH_How: "How about this. Why don't I program a system where you can simulate the big bang?"

Anon: "What?!"

ICCH_How: "Yea, the sandbox will be so amazing, you'll be able to program, using LUA and the event system, to create a giant explosion in the void of 3d space. After the explosion, the matter will fly outwards from the epicenter of the explosion, but you'll have a checkbox that allows you to disable or enable DARK MATTER, if disabled, the matter from the explosion will naturally attract back towards each other, instead of continuing to expand, until all that matter comes back into a single form, and the big bang happens again due to the gravitational forces. All those matter particles will require lots of VRAM so everyone will need to buy a RTX 5090 32gb, because we'll never fix the blurry texture problem. Oh, the event system will be tied to each matter particle, allowing you to control it, shaping it into the features you want for the sandbox. What do you think?"

Anon: "BRO, please. Can you just allow the Add Pose character to walk or at least fix it so the camera doesn't spawn inside Max's head when you possess him in first person? Or how about letting us have Maya sit on a couch? How about a UI button that makes Maya dance, so I have the mouse in my one hand and my dick in the other?"

ICCH_How: "I can't wait to code this big bang explosion and simulate astronomical forces of gravity using Unreal Engine, this is gonna look so good on my resume when I finally apply for that job I want at Bethesda."

_______________

I"m sorry, hahah I can't help it. hahahah. :KEK:

Also, I don't think ICCH_HOW knows what click optimization is, and if you try to tell him, AdeptusSteve gets upset and feels the need to protect ICCH_HOW from criticism.

ICCH_How can't seem to figure out how to program a system that minimizes clicks, that's something every junior level UI programmer learns, but he hasn't figured it out yet. I hope he does though, lol.

CLICK OPTIMIZATION
1 CLICK - PERFECT
2 CLICK - GREAT
3 CLICK - Oh oh, pushing it
4 or more CLICKS - YOU'RE FIRED

After a while it becomes so frustrating when you watch an rookie programmer trying to program his way out of the paper bag he's permanently stuck in, you just explode, and they think I'm the bad guy.
What I can say with certainty is the optimization of mouse clicks. I've taken 2 web design courses, one basic and one a little more advanced, but it was all HTML and CSS and the use of various software such as Photoshop, Animate and Illustrator, so I can't really say that I know how to develop (at most a website, but a video game) and I was taught that optimizing clicks is important.

In fact, to know how to do it, you first need to understand what type of audience you want to target, and what type of user your site will appeal to.

Then we need to understand what this type of audience is going to want when they visit our website, and what they're going to want to find and search for.

And once we've understood that, we need to minimize the number of clicks, so that the audience can find what they're looking for quickly and easily, with as few clicks as possible. If the user doesn't find what he's looking for, or doesn't find it easily, he'll leave the website, and lose a likely customer.

This theme also works for video games.
 

limesseur

Member
Oct 7, 2019
237
236
so what's the difference between the UE5 and UE4? just contents?
Amount of content, there's actually a little bit of story to play through, newer engine. Main thing though is that there is more content on UE5 version, and it's the most up to date version that is being worked on
 
  • Like
Reactions: Hoide

Hoide

Member
Aug 6, 2018
104
45
Amount of content, there's actually a little bit of story to play through, newer engine. Main thing though is that there is more content on UE5 version, and it's the most up to date version that is being worked on
thank you.
 

Zonic Squared

Newbie
Jan 1, 2018
57
166
That's a lot of words only to show that you don't know what the purpose of the sandbox is and belittling the effort put into features that isn't even the core experience of the game.

Like, functionally, the sandbox is feature complete. At a point (and still possible) it wasn't going to ship with the Steam copies of the game. That they are still adding functions to it should be taken with grace.
 

Wlms

Active Member
Apr 17, 2021
815
1,287
That's a lot of words only to show that you don't know what the purpose of the sandbox is and belittling the effort put into features that isn't even the core experience of the game.

Like, functionally, the sandbox is feature complete. At a point (and still possible) it wasn't going to ship with the Steam copies of the game. That they are still adding functions to it should be taken with grace.

TLDR :

" You just don't understand game development!
Tips Fedora "
 
  • Haha
Reactions: Purple_Heart

djr7

Member
Mar 20, 2018
161
391
It's been MONTHS and that guy is still going on about how he has to click too many things in order to fap in a development build sandbox mode for a game that is still being worked on. This isn't minecraft creative mode, it's basically a game engine with advanced tools to make your own creatives.
Optimization doesn't happen this early in develpment.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
It's been MONTHS and that guy is still going on about how he has to click too many things in order to fap in a development build sandbox mode for a game that is still being worked on. This isn't minecraft creative mode, it's basically a game engine with advanced tools to make your own creatives.
Optimization doesn't happen this early in develpment.
early in development
(7+ years of development)
clown world vision.png
 

Bodryj

New Member
Apr 25, 2022
3
1
Does anyone have any idea when the game might go into early access on Steam?
I understand many developers are more profitable to slowly drag out the development of the game for years receiving donations.
 

LjQujd

Member
Jul 18, 2020
187
591
Breaking news, haters gonna hate, more at 12.

Meanwhile..

Zelda: Smut of the wild
You don't have permission to view the spoiler content. Log in or register now.

Late night sermons at St.Geneva's chapel
You don't have permission to view the spoiler content. Log in or register now.

Force Re-Awakens: Rise of the dark Talons
You don't have permission to view the spoiler content. Log in or register now.
 
3.80 star(s) 176 Votes