omegabox

Member
Jan 3, 2018
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Let's just say they split that €44k+ ($50,596 they make per month as of this post) evenly for arguments sake, they're each making €4,400+ a month, which is plenty enough for living expenses and possible travel costs depending, unless they're living in an expensive part of wherever it is they all live, they're getting a decent wage per month.

As a correction but to leave what I originally said here anyway, there's actually 7 people working on this game, so the amount they each earn, following the same split, is €5,700+ a month, so it's WAY more than what they'd need for living expenses.

Though really, money can't alter workflow (it can be an influence though of course) so maybe some of them are just slow are what they're doing or have overly complicated workflows. (which is a possibility as I know a few artists who have this problem)

But really we have no idea what's actually going on behind the scenes, we might think it's slow from an outside perspective but from their perspective, working on all of this, they might be working at a good pace or maybe even faster than they're expecting.

A cynical outlook is that they're fully aware the money they earn is going up gradually, so the longer they take to work on this, the more money they make per month, so it's better for them financially to not work as fast as they could in order to maximise the amount of money they're bringing in, there's no incentive for them to work super fast because their money is only ever increasing, but this is a cynical outlook and might not be the truth.
Actually...Considering that Patreon only displays the "current" pledge amount without taking into the mid-month dropped or opted out pledges (that's usually 25% of the displayed amount), they are getting on average $10000 for each staff every month. That's way more than enough for an regular indie studio to develop at triple the speed.
And I also see many in this thread still believe in Star Citizen. Dear lord.
 
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marmaduke

Active Member
Dec 23, 2017
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Actually...Considering that Patreon only displays the "current" pledge amount without taking into the mid-month dropped or opted out pledges (that's usually 25% of the displayed amount), they are getting on average $10000 for each staff every month. That's way more than enough for an regular indie studio to develop at triple the speed.
And I also see many in this thread still believe in Star Citizen. Dear lord.
Not this stupid shit again we went throgh this already, just get outta here.
 

Porn_Jesus

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Jun 21, 2017
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Actually...Considering that Patreon only displays the "current" pledge amount without taking into the mid-month dropped or opted out pledges (that's usually 25% of the displayed amount), they are getting on average $10000 for each staff every month. That's way more than enough for an regular indie studio to develop at triple the speed.
And I also see many in this thread still believe in Star Citizen. Dear lord.
Dude, you should visit school again and get the basics of math. They have at least 10 people working for the team and their patreon gets close to $60k income. Please try to give every person $10k and don't get over $60k. I dare ya, just try it. xD
 
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omegabox

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Jan 3, 2018
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Dude, you should visit school again and get the basics of math. They have at least 10 people working for the team and their patreon gets close to $60k income. Please try to give every person $10k and don't get over $60k. I dare ya, just try it. xD
And you should brush up your reading. I was very clear that Patreon does not display the amount pledged by reduced or opted out backers on the frontpage, so 60k is the "real-time" amount. Normally according to the rough estimation of Graphtreon statistics that's 25%-40% lower than the actually amount received at the end of month. It's an educated guess that they get roughly 90-100k in total every month, but they did not disclose how the money is spent so it will remain an educated guess.

If that revenue keeps flowing I don't see any possibility that they would want to finish the game. Keep in mind that a normal indie sandbox game costs on average $500k - 1000k to cover all the development work and this is a two-year-old project already, plus the sex animation loops are super quick to make for any experienced animator (not those sfm amateurs of course). Being milked while chasing porn baits is not something I usually recommended.
 
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Porn_Jesus

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Jun 21, 2017
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And you should brush up your reading. I was very clear that Patreon does not display the amount pledged by reduced or opted out backers on the frontpage, so 60k is the "real-time" amount. Normally according to the rough estimation of Graphtreon statistics that's 25%-40% lower than the actually amount received at the end of month. It's an educated guess that they get roughly 90-100k in total every month, but they did not disclose how the money is spent so it will remain an educated guess.

If that revenue keeps flowing I don't see any possibility that they would want to finish the game. Keep in mind that a normal indie sandbox game costs on average $500k - 1000k to cover all the development work and this is a two-year-old project already, plus the sex animation loops are super quick to make for any experienced animator (not those sfm amateurs of course). Being milked while chasing porn baits is not something I usually recommended.
We are truly at high risk here if we keep in mind how "many" of us support the game with cash, right? :sneaky: Leave those worries to the patrons, they must decide if they take the risk or abandon ship.
 
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omegabox

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Jan 3, 2018
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We are truly at high risk here if we keep in mind how "many" of us support the game with cash, right? :sneaky: Leave those worries to the patrons, they must decide if they take the risk or abandon ship.
I know, I'm just disgusted by the "pay me 25 bucks every month and go find bugs for me" type of greed.
 
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Nov 20, 2018
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Actually...Considering that Patreon only displays the "current" pledge amount without taking into the mid-month dropped or opted out pledges (that's usually 25% of the displayed amount), they are getting on average $10000 for each staff every month. That's way more than enough for an regular indie studio to develop at triple the speed.
And I also see many in this thread still believe in Star Citizen. Dear lord.
You are forgetting they are not developing with RPG maker from Steam lol, but have to use Unity which costs time and money, they are not making a 2D game
 

quarzo

Active Member
Aug 25, 2017
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hi all, i am new with the game.

i have a little question, this game have any area playable, or only sex with npc local npc is working
 

Porn_Jesus

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Jun 21, 2017
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hi all, i am new with the game.

i have a little question, this game have any area playable, or only sex with npc local npc is working
You can freely run (or fly with certain characters) over the big worldmap and use teleportation stones but quests and a storyline aren't available yet but will be later. For now it's a very big showroom with nice animations and locations like the oasis or the kerpali village.
 

omegabox

Member
Jan 3, 2018
164
132
You are forgetting they are not developing with RPG maker from Steam lol, but have to use Unity which costs time and money, they are not making a 2D game
Dude this is Unreal Engine. And unlike Unity it is free until you start selling the finished game.
 

DKOC

Active Member
Feb 1, 2019
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Depends on what you define as an indie title I suppose. There is a lot of games, that were fininacial successes, with a shoestring budget, such as FTL or Space Pirates and Zombies 1. Unless you are only counting indie titles as ones made in UE4 or Unity, then perhaps then, it might take 500K+ to make them.

$25 beta access is expensive, sure, but, its cheaper than say doing beta access for 3DXChat, which is $30 a month, and they go sometimes for 6+ months with no new content updates. Also, this site is for pirating it, so most people who grab the downloads are not paying anything.
 

Guuii

Newbie
Game Developer
Jan 4, 2018
82
554
Hey boiz,

we are getting a little bit more active on twitter. If you enjoy the game leave us a follow and share some hawt tweets.



Pepé Le Pew , can you add our twitter account to the main post? that would be awesome

omegabox curious about your math and patreon counts as revenue for epic/unreal so its not free and this goes for a huge ton of software licenses we are using to create the game beside 12 people/office on a fix payroll. :)
 

Porn_Jesus

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Jun 21, 2017
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Well now, glad omegabox knows it all and surely has all the arguments ready to destroy the devs explanation.
 
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omegabox

Member
Jan 3, 2018
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Well now, glad omegabox knows it all and surely has all the arguments ready to destroy the devs explanation.
What explanation? Did I find anything remotely resembling an income and expenditure statement?
Curious about why I'm angry? Pledged two years ago for this thing, then they took the money and made a shitty vr game without letting any patron know beforehand. They were already getting 10k+ on Patreon but during that period there were six months (maybe more) without any substantial update to wild life. That's what I call a money-grabbing shady business and I took the lesson way earlier than you.
 
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Guuii

Newbie
Game Developer
Jan 4, 2018
82
554
What explanation? Did I find anything remotely resembling an income and expenditure statement?
Curious about why I'm angry? Pledged two years ago for this thing, then they took the money and made a shitty vr game without letting any patron know beforehand. They were already getting 10k+ on Patreon but during that period there were six months (maybe more) without any substantial update to wild life. That's what I call a money-grabbing shady business and I took the lesson way earlier than you.
If you read our post what we were doing before actually starting wild life on patreon maybe would have explained a bit.

neverless, hope you will be enjoy the finished game once its done and we put all funding into its creation.

Keep in mind that anyone who ever pledged the amount of 30$ will get a copy of Wild Life onced released.
 
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