Mr. P.

Newbie
Nov 21, 2018
66
64
Ok, I got it.
I knew this day would come and here this is the end of the line for my computer. He can no longer follow what is to come.
It was good while it lasted.
 
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pornuser411

Newbie
May 7, 2017
40
16
I am having a slight issue with this recent update. It runs straight into VR mode. Nothing I do changes it. Can't remove the files either. I could potentially unplug my VR, but that requires too much effort to get to the back of my PC.
 

candy76041820

Member
Jun 1, 2019
306
155
Here for me, this trial version cannot be played.
I already updated c ++, tried to change dlls, tried to run on another operating system (Win10), but nothing corrects this problem. This has never happened before in any previous version.
I think I'll have to wait for another version or purchase another PC. ( Never ). Very sad.
It's been a decade since I last saw the classic window style.
 

-Hellfire-

Member
Jun 28, 2017
496
523
Damn,love the showroom,just wish there was an option to choose where to spawn when you start..

Also it would be cool for Salivarus to get some love..i know 90% of people here are like "wtf tentacle shit"...but still.
 

super_slicer

Member
Jul 16, 2017
228
182
Didn't think to check this myself before I deleted the game but, does anyone else who's experiencing/experienced the xinput***.dll error have a controller plugged in? Unplugging the controller might help.

What I ended up doing was pulling an xinput.dll out of another game's redist folder, renaming it and dropping it into the directory with this game's .exe . Worked like a charm.
 
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Obiswaggylordie

New Member
May 12, 2018
6
0
Does anyone know if character customization is planned?
Choosing a pre-made one sucks.
Customization exists, just possess any of the pre made characters and press I.
This will open a customization menu featuring control over muscle flexing, skin tones, hair colours and styles, eye colours, skin wetness and a few more things.
 

Vincenza

Member
Jul 24, 2019
139
62
in the penultimate build the performance was excellent. in this build, in the new oasis, it's horrible. the temperatures are not acceptable in the long run. the graphics with the fog looks fantastic but the temperatures of the graphics card are extremely high. 93 degrees in hotspot is just too high.
 

Caerna

Member
Dec 29, 2018
450
868
That's normal temperature for Vega 64. This gpu is known for being an oven. Better case ventilation can help.
 

Vincenza

Member
Jul 24, 2019
139
62
right. for the first generation of vega64 the temperature would be ok. but i have the second generation. this card makes even in ghost recon wildlands on epic settings in 4K resolution maximum 70 degrees. the performance in WildLife is horrible, everyone who plays on epic will confirm that.
and my case has 16 fans, cpu is water cooled, i have very low temperatures in every other game.
anyone who says the vega64 is an oven has either never had one or is unable to configure it properly. if you undervoltage this card you get more power and the temperatures are fantastic.
you can see on my photo that the vega in idle is only 22 degrees, which is absolutely perfect for cooling.
 
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VengefulKron

Member
Aug 17, 2018
170
600
in the penultimate build the performance was excellent. in this build, in the new oasis, it's horrible. the temperatures are not acceptable in the long run. the graphics with the fog looks fantastic but the temperatures of the graphics card are extremely high. 93 degrees in hotspot is just too high.
Temperatures seem ok to me, I'm only getting 66 degrees maximum on my GPU in a very intensive area. The framerate does seem worse though, I'm now getting around 40 fps in a spot where I used to get 50 fps.
 

Sam L.

Newbie
Dec 4, 2019
20
41
right. for the first generation of vega64 the temperature would be ok. but i have the second generation. this card makes even in ghost recon wildlands on epic settings in 4K resolution maximum 70 degrees. the performance in WildLife is horrible, everyone who plays on epic will confirm that.
and my case has 16 fans, cpu is water cooled, i have very low temperatures in every other game.
anyone who says the vega64 is an oven has either never had one or is unable to configure it properly. if you undervoltage this card you get more power and the temperatures are fantastic.
you can see on my photo that the vega in idle is only 22 degrees, which is absolutely perfect for cooling.
AMD and Unreal Engine games really don't like eachother (it's better now than it has been, but there is still room for improvement). Try turning down the view distance in game (don't need that anyway for closeup scenes) and turn on Radeon Chill (set your min/max FPS like 60-90). That helped me a lot on my RX 5700 XT @1440p.

P.S. Your GPU is only 61°C , it's a hotspot that is 93°C (could be a MOSFET or some other power regulating part.)
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
AMD and Unreal Engine games really don't like eachother (it's better now than it has been, but there is still room for improvement). Try turning down the view distance in game (don't need that anyway for closeup scenes) and turn on Radeon Chill (set your min/max FPS like 60-90). That helped me a lot on my RX 5700 XT @1440p.

P.S. Your GPU is only 61°C , it's a hotspot that is 93°C (could be a MOSFET or some other power regulating part.)
They where pretty heavily forced to else they would have lost the Consoles completely Epic is a very deep Research Partner of Nvidia.

Since Architectures equal more and more in GCN/RDNA the lines are blurring, we entering a heavy fight and Intel is going to join in.

Hotspot Temperature i think is what it refers to the Tcase temperature it's known that the HBM heats up the whole package
The heavy load comes from the Post Processing turn it down from EPIC to High, High should be very sane for any Unreal title based on Epics default Post.

Fuck, game doesn't run under win 7 anymore! Steve, are you nuts?
Unfortunately not every Indie Dev understands the relation between components and Compilers and the Windows SDKs.
Though some Unreal Devs won't support Windows 7 at all anymore because they get also forced by some Middleware to move.
Also a thing which is differentiating Indies from A Players most A Player already support Vulkan also on Windows 7, they are much more independent by now of the OS Decisions as well as long as the GPU Vendor doesn't decide to end the support the Power is up to them.
Unreal Indies are mostly forced by Epics Decisions and Timing if they don't work on the Core themselves most Unreal A Player have their own Unique Custom Unreal Engine Development with way less critical Dependencies on Epic and faster reaction time.

Didn't think to check this myself before I deleted the game but, does anyone else who's experiencing/experienced the xinput***.dll error have a controller plugged in? Unplugging the controller might help.

What I ended up doing was pulling an xinput.dll out of another game's redist folder, renaming it and dropping it into the directory with this game's .exe . Worked like a charm.
it isn't a critical Dependency it is pretty insane to make it to one, especially if it is for bound Ecosystem convenience.
 
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