Found it, its hidden in a variation option for the blowjob scene where she is laying on the ground. Check then anal vaginal slider.The IljahxMaya scene seems to be missing for me, anyone else too?
I think we are reaching a point where the position should be selected from the list instead of with << >>, while still allowing the random automated flow.Nice to get a new update. But the way they do animations with their dumbass excel spreadsheet is beyond autistic. Like yeah I'm gonna leave that shit open on my second monitor while I crank my hog and figure that shit out on my main screen lol. "Adding 42 new animations" sounds great in a patreon update but actually seeing them ingame gets so fucking tedious. I mean I wanna see those guys succeed and I wish them the best but this can't be the best system they got.
Patreon Member Test Build Announcement 20.11.2020
Hey all, we are about to release a new members test build version today!
A basic overview of the biggest changes in this release.
Additions:
Improvements:
- Added over 42 new sex animations, see the full list
You must be registered to see the links- Added new character: Alissa
- Added new character: Kim
- Added new character: Frank
- Updated character: Max (renamed old Max to Shorty)
- Added preview of feral lion Kerpali (walk around the jungle outside the village to find him)
- Added sex toy and item support for sex animations (cucumber is back!)
- Added preview for a cutscene (talk to Alissa at the bar while playing as Max)
- Added knife combat moves
- Added new NPC interactions (couple in bed, throne fondling)
- Added fine control mode for position sliders in character poser
- Added helmets for some of the raiders
- Added control over spot lights in showroom (up/down arrow keys)
- Added Shey’s tape costume for Maya and Tanya
Known Issues:
- Removed Apoc test quest line as it interfered with our new quest system (a new quest line is coming soon for the fisher village)
- Improved fisher village, jungle and cliffs
- Improved character eyes rendering
- Various model improvements for characters
- Various movement animation improvements
- Various sex animations improvements
- Changed inputs for flight (run and hold space to start)
- Changed combat weapon handling so you don’t have to draw the weapons anymore
- Max characters now use the new movement animation system
- Improved handling of interactable objects (look at the object you want to interact with)
- Setting animation speed and amplitude to zero causes sex toys to disappear
- Gulhragg sit down animation faces the wrong direction
- Multiple instances of Max and Alissa will all be moved into the cutscene
- Dialogue facial animations sometimes look wrong
- Sex prototype has unfinished changes and won’t let you exit
- Starting dialogue with a controller breaks the UI
Link to build release postYou must be registered to see the links
If you are a Members-tier or higher patron and are interested in getting your name in the credits of the game, please seeYou must be registered to see the links
We wish you a nice weekend and look forward to your feedback,
-Wild Life Team
This is not a bug this is a technical trick to simulate Fluid reactions, though it becomes very apparent in your perception because the entire shading is bugging out in your systems GPU caseGuuii another bug - when the dude is cumming in her mouth , why is the jizz coming all over her body lol
I mean it can leak out but not this much(unless this was intentional then its aight)You don't have permission to view the spoiler content. Log in or register now.
I think they're looking to move to a system where you dynamically change poses depending on your current pose for the open world part, like when you pick "UP" it switches to a pose that logically corresponds to the motion of moving up from that position, you'll also have stuff like down, flip, etc., if you've ever used the 0Sex mod in Skyrim it's very similar to that, there is a test version of that version in the game (or at least there used to be) but i can't remember what character combination you need to activate it.I think we are reaching a point where the position should be selected from the list instead of with << >>, while still allowing the random automated flow.
Doesn't have to be
This supplement is an exhibit to the Agreement and is incorporated as an integral part of the Agreement. In the event of conflict between the terms in this supplement and the terms in the Agreement, the terms in this supplement govern.
1.Interoperability. Your applications that incorporate, or are based on, the SDK must be fully
interoperable with GPU hardware products designed by NVIDIA or its affiliates.
Yeah it does but without any sharpening techniques the game is a blurry mess, I just cannot seem to find a good balance. You got any good config/presets for this by any chance?It looks horrible as you bruteforcingly oversharping extreme which has several consequences in terms of the overall frequency distribution perception, especially in Motion, as you already realized it![]()
Can you post a screenshot of what you call a blurry mess? I never had issues with blurryness in the game unless I reshade some DOF on it.blurry mess
This is stock, no reshade and Nvidia CP set to default with maxed in game settings (DOF and MB off).Can you post a screenshot of what you call a blurry mess? I never had issues with blurryness in the game unless I reshade some DOF on it.