Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
DKOC
But really i can't imagine a human that does not see the difference between 33.3 ms Motion and 2x smoother at 16.6 ms it becomes harder the lower but even 16.6 ms vs 10 ms should be catchable by a lot, bellow 8 ms i think we enter for now pseudo science especially on most Operating Systems.

You trying to say you can't see the motion fluid difference between Wild-Life in 30 FPS vs for example NBA2K series in 60 FPS ?
or Wild-Life itself in 60 FPS ?

Take a look at https://f95zone.to/threads/drifter-prince-v0-1-1-corvo-bianco.59307/
his work is very highly optimized for fast speed and you percept immediately when he couldn't account for it in his animation work, you gonna feel his later animations are suffering compared to the ones he put lot more effort into ;)

What you see in my Vault animations is only planing effort the rest is full Physics based ;)
 
Last edited:

DKOC

Active Member
Feb 1, 2019
842
899
I can personally see the framerate difference up to about 120 FPS. Beyond that, its hard to tell.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
seeing is rather the wrong word you feel it more than you see it thus why you can be tricked to believe 33.3 ms with Motion Blur becomes smoother due to the averaging of course only if the Motion Blur is performant enough and object based ;)
 
Last edited:
  • Like
Reactions: DDoS_V4

Fuzzcat

Active Member
Oct 27, 2017
624
662
0] I've seen no evidence that there will be such a system. There may be something like that in the future, but right now, they serve very little purpose. If all you had in the game was a rusty dagger, you wouldn't complain about it, especially if it was only used in emergencies. ie in Wolfenstein 3D you have a rusty dagger.

1] Well, there is a lot of "beast" scenes that lack variations and sometimes even anal/vaginal option. Specifically, the minotaur / 2 minos 1 female or 2 females 1 mino, the tentacle dude, and I think Chakkar.

2] The things people tolerate. Each to their own.

3] A brand new computer would naturally play it extremely smoothly. However, most people don't have 2-3k to drop on a new computer, especially with the current economy. My computer was bought in July 2015 for around 5k and it gives me smooth gameplay with most games I play. I of course cannot do RTX, as my card doesn't support it, but otherwise I can do ultra graphics for a lot of games.

4] Uhh, yes? The initial strand may have volume and viscosity, but when it lands on the skin, it becomes wet paint. There is no volume to the layered material and it can only layer on certain parts of the body. So, I've never seen cum land on the breasts for example. Likely its a hack, similar to how some games make it easy to place tattoos on a body.

5] An alien planet without aliens, or alien plant life, or alien creatures (except for spacedeer?) or alien weather conditions? Even in science fiction, ie Star Trek, a M-Class planet, still looks alien in at least a few aspects, even if it is earth-like. I got the impression that they landed on a remote island on earth, maybe with some form of electromagnetic interference. Kind of like Skull Island in Kong (the movie).
0. But man, it's a demo.
Even if one of the (possible?) initial weapons is a 1-damage stick or a throwing rock, it makes sense it's in here. Heck, there's a xmas giant candybar. Same goes for clothing, is pointless but it's for showing, and for people have something to see.

1. There is lacking "options" because it's a demo.
Some versions ago, there were less scenes. And the initial demo was only a running-around-naked girl (IIRC, it had only one scene, with the only other NPC).
You have 2 dozen characters, each with their own scenes, plus combinations with 2-3-4 of the same on 1, 2 on 2, 3 on 2, straight, gay, futa, combinated with the previous, plus monsters... of course there are still f**ton of options lacking, and the more characters the more they'll add, and the more combinations will be missing specifically. If it comes to that, you could say that a basic "option" of sucking 2-3 cocks is missing, then someone else will say that sucking 3 race-different cocks is missing and so.
Moreover, several animations are repeated, just a different model (like Rhino guy and Minotaur I think). And most likely, several animations will be shared with current characters that haven't yet. Futa bunny lacks a lot, she was just a bonus. The main guy lacks lots of animations too for example: you can fuck X guy, but there aren't animations with Y guy, which could simply use the same.

2. A couple glitches on a game that is being built, and is just a demo?
Yes, easily tolerable.

4. No again.
Drooling out cum has volume, same as flying ropes. The mini-games have much more detail, because they're full animations, they don't deal with variables. There are strands of cum from cock-to-mouth aftwerwards, fgs.
Cum on body might be "flat", and it's absolutely acceptable (and yet is detailed, not flat-white).
People is complaining about the amount of details and weight of the game, and you want 3d models for cum on the body? And that can be landed randomly? So, the game would have to render 3d cum, that has to have code for variables as the character moves around, plus several layers, plus random variables + code for random parts of the body??? That's exactly the reason why most games have clothes replace body parts instead of adding layers.

(You can have cum on your tits, btw.
Basically, face, shoulders, tits, ass and back (and I think arms and legs to some extent) can be covered, and with several layers. So, 2-3 face cumshots will eventually cover your face, as well shoulders and tits. I think it's around 3 layers per body part or something like that (or maybe it's a maximum amount of "layers"?. I think at some point you stop getting layers
) ))

5. Hum, yes.
An alien planet with the main character being able to TF into a half-bird-like hybrid, with a whole tribe of beast-like people, with plants you can't identify, giant Hyena-like creatures and bipedal hybrids, a tentacle monster, 2 moons in the sky, giant floating rocks with alien inscriptions that warp you to different places, glowing giant mushrooms (right at the very beginning), a floating island, weird glowing mist and air particles and you can keep counting.
It's only a couple stages... because it's a demo.

Seriously, seems like you're picking every single little detail to bash... something that is basically a sample. In case I haven't wrote the word demo enough... DEMO.
Something that, usually, would have stayed in the dev's studio, but they need to advertise and get cash to keep producing. They took the time to actually make it somewhat playable, otherwise it would be something with only a debug console and lots of text boxes without format.

Right now, the things we might complain, is about glitches (we agree there are several), and/or suggest about this or that change in characters (more boobs here, better ass there, etc).
Aside of that, complaining about what's missing or lacks, is silly.

It's like complaining to a comic book artist that is penciling the first page, about the lack of inks or action when it's only the pencils of the first page/panels, and some sketches of characters so you get an idea of what's about.
 
  • Like
Reactions: DDoS_V4

Slayer128

Member
Jun 30, 2017
396
601
Hello i have some doubt about the cam presets i would like them to follow an order like 1, 2, 3, 4, 5 but it doesnt allow me in such a way that they are random. Is there any way to follow an order? thx
No, unfortunately. As far as I know, it always cycles randomly.
 

Jimmeh

Member
Jun 20, 2017
205
455
Aoi is named AsianGirl in the game files and I can't get other it. It's so randomly because everything else is named normally.

And does anyone know what the story is actually about? There was backgrond information on the characters but I don't remember anything about the story.
 

Gohan007

Member
Aug 4, 2017
326
406
So, when I play and press the z key my character places a torch on the ground. Since I use an azerty keyboard and z is my walk forward button, this happens constantly and I couldn't find nor change the keybind for placing torches. Anyone know why this is?
 

JhonLui

Active Member
Jan 13, 2020
697
582
So, when I play and press the z key my character places a torch on the ground. Since I use an azerty keyboard and z is my walk forward button, this happens constantly and I couldn't find nor change the keybind for placing torches. Anyone know why this is?
You said it yourself, it's the keyboard... :p

Jokes apart, you might want to reconfigure (or delete) the full gamepad configuration, maybe there is some conflict.
As wired as it may sound for example, when it says tu cut the scene press B, I have to hold spacebar in my keyboard, I didn't go trough it, just learned, but that happened to me in other games as well.
Hope it helps
 
Mar 10, 2019
202
189
If you ever try a monitor with a high refresh rate (120, 144) then you'll be able to tell the difference, and it's night and day.
Displays that are 60 hz could have built in smoothing, or just slow pixel response times that blur everything together.
On my old 60 hz display I could enjoy all 24 fps movies and it looked smooth. On my 120 hz display with 0 smoothing I can almost count the frames.
So 60 Hz display is too slow for anything above 30 fps. I didn't know that but it makes sense.
I would consider upgrading my one, but it would bring me only trouble now. Movies need some interpolation processing to look good on fast display, games I'm playing (Wild Life, Hunt and Snare) do barely 40 fps at max setting so it would actually look worse, unless I reduce settings, so it would look worse in every case. My gaming times are long over, at least until I either retire or divorce :)

But if high frame rate makes such difference, why are movies still going with 24 fps?
 
Mar 10, 2019
202
189
So, when I play and press the z key my character places a torch on the ground. Since I use an azerty keyboard and z is my walk forward button, this happens constantly and I couldn't find nor change the keybind for placing torches. Anyone know why this is?
You can configure your computer for multiple keyboard layouts to choose from. Typically QWERTY for English/US keyboard. But every latin language has a QWERTY layout version because there are programmers in every country and these people are just too used to QWERTY to be using anything else. I'm using QWERTY only since ever though my national layout is different.

Then just switch to QWERTY when running the game and everything works as intended. You can always switch back to French layout when typing a text.
 

Red_7285

Member
Nov 23, 2019
143
210
So 60 Hz display is too slow for anything above 30 fps. I didn't know that but it makes sense.
I would consider upgrading my one, but it would bring me only trouble now. Movies need some interpolation processing to look good on fast display, games I'm playing (Wild Life, Hunt and Snare) do barely 40 fps at max setting so it would actually look worse, unless I reduce settings, so it would look worse in every case. My gaming times are long over, at least until I either retire or divorce :)

But if high frame rate makes such difference, why are movies still going with 24 fps?
Your 40 fps that looks good now will most likely look bad on a higher than 60hz display. You can try at this site to see if you notice a difference between 30 and 60 fps. There are a nice number of tests on there (the Black Frame Insertion one is very nice, to see how much a difference it can make).

There are a lot of reasons and theories why movies are still 24 fps. People don't like the ultra realistic high frame rate for movies, it's tradition, it's (or used to be) way more expensive to capture in higher frame rates. I haven't done any research on this though, so take that with a grain of salt.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
People like the artificial results and got used to it so much and yeah you can percept the real emotion state of a actor/actress clearer as when their performance is shoot @ 24 fps and displayed as such we only gather a part of the emotional space and you realize faster when the actor/actress isn't giving it's best pretending to be someone else (lying at you) at a higher framerate every glitch gets percepted as we understand it better from our daily life routine which isn't 24 FPS to detect if someone is lying at us.
And Fighting oh boy Fight Scenes if the actor or stunt double did bad and the camera guy missed also to hide it well you wouldn't realize it as fast in 24 FPS while in HFR you suddenly realize that it is staged in this case way faster.
Though for some Youtubers it would be better they would be displayed at 24 FPS because they can be really bad actors ;)




PS: Porn in 24 FPS looks crazy ;)
Sex can be so intense and fast full of exploding emotions it just looks crazy slowed down ;)
But sometimes you see to much as well (Pornstar Reality) and the abuse of 1 to the other human you can percept that, not everyone can hide his feelings his entire state he is in when trying to heal the pain with it and that gets really hard when the other side starts to abuse it and nobody around cares (it's just a job) :(
And then you hear she/he died on a overdose, took her/his life it pains, especialy when you as the observer realized something is wrong.
 
Last edited:

ihatefleas

Member
Dec 18, 2018
163
338
1. I don't get you mean here. Precisely, most poses have variations, and if a gangbang doesn't has an option to change holes, it's because there's no free hole lol! I play with a "futa" (Pocahontas with equipped cock) and I can pick were it goes what.
The issues with the animations are twofold:
The first problem is that there are 4 different sex systems in Wild Life and each and every one of them isn't finished.
- The barebones, isolated anims.
- The more complex animations that have the Idle -> Foreplay -> Main -> Climax Inside -> Climax Outside options.
- The human only animations that got added a while back with smooth transitions between each stage.
- The fixed camera, 'cinematic' animations that are found under the 'Sex minigame' option in the dialogue.

Then you have many animations that don't have any variation. You have the option to switch between position one and two, as well as switching between vaginal and anal. Obviously it doesn't make sense to have the latter option during a double penetration animation but in some blowjob animations the anal/vaginal option switches between hand- and blowjob or female and male dominated action. The system basically promises you 4 possible variations but some have none and other only have two, i.e. in which hole the dick goes. The standing 69 is one of my favorite foreplay anims but it has zero variations despite other foreplay animations having 4.
 
  • Like
Reactions: altairxoxo
3.80 star(s) 176 Votes