A bigger problem I don't see brought up much is the planned open world thing. If they can't get a little area like the village running well I can't imagine how it's going to run when they start expanding.It really depends when visual quality gets higher and higher complexity mostly automatically rises and it gets harder to compensate this is very well visible in the for now most complex part which is the whole Fisher Village Map.
Also the CUM System it changed in many ways throughout it's first iteration and i often look back now and compare in which direction.
Part of this can be solved more so when Unreal 5 goes into full production state.A bigger problem I don't see brought up much is the planned open world thing. If they can't get a little area like the village running well I can't imagine how it's going to run when they start expanding.
Honestly, can you see difference by your eyes? I can't see any difference in anything above 30 fps.Very few people find 2k or 4k acceptable at 30 fps. A 30 fps target in general, these days, is unacceptable, with games like Doom 2016 capable of attaining a solid 60 fps. Some games feel that even 60 fps isn't acceptable, with a push towards 90 fps.
Wow, wtf is that rant even?marmaduke ;
The issues I have with the newer builds are:
1. They keep adding in new prototype systems, but don't end up removing existing prototype systems, or improving upon the existing systems. Lets take combat and sex, as two examples:
Combat, first started with the Spear. Then they added the Bow, which made Spear combat pretty pointless, as you could more easily and more effectively kill even Chakkar. Then they added the Assault Rifle, which made the Bow pretty pointless and the Spear even more so. They haven't gone back and removed the Spear or the Bow. They haven't improved either of them in over a year. Heck, even the Assault Rifle has issues like not having an ammo counter, and they haven't implemented something simple like that yet.
Sex, first started with basic animation loops. Then they added gangbang scenes that required you to memorize which specific people you have to gather up into a group, to engage it with. Then, they added multi-grouped animation loops, wherein there is an idle, a foreplay, a main, an internal and an external cumshot. Then, they added the prototype sex system for humans, with effective transitions between each action. Then, they created sandbox specific scenes and story mode specific scenes. But, many of these older basic animation loops have issues. For example take the Minotaur Throne animations, wherein the minotaur sits on midair. Or the fact that many of these basic animations don't even have anal/vaginal options or the pose variation slider does nothing. There is no consistency of these things in the basic animations. The gangbang scenes typically have neither a pose variation or a vaginal/anal change either.
They really need to prune the things from the game that they don't want, and more heavily focus the experience. Because right now, it feels like a serious case of feature creep, spectacle creep, and a complete lack of development direction / good design.
2. Physics seems to get worse and worse. The number of times, I've seen the girls boob go inverted or get stuck in her arm, or has a misalignment of cock to hole, seems to increase with every new build. Considering they haven't changed many of the old animations, I don't see why these errors keep popping up. I also liked that in the older builds, back in 2017/2018, you could modify the physics to suit your preferences, then they got rid of that.
3. Performance seems to get worse and worse. Texture pop-in and object pop-in was supposed to be addressed by the extended load screen that they implemented, but now its starting to occur again. I can handle a solid 60 fps in most areas, even flying, but it absolutely tanks in the Fisher village, to the point of it affecting gameplay. A shooter needs to maintain a minimum of 30 fps, before it becomes hard to react to threats in time. I could understand performance getting worse if they implemented a Witcher 3 wind physics system, or had ray tracing, or used HDR instead of Bloom, but they aren't doing any of these things.
4. Cum still looks like wet paint. And you don't get leaking creampies and any creampies you attempt just explode onto her skin anyway. So why both having an internal orgasm option, when there is no possibility of creampies, gaping, or keeping cum in the holes and not magically appear on her skin.
5. Story seems to get worse and worse. The dialogue systems are getting worse, the text has more and more typos, you have nonsensical actions that lead to sex, and honestly it just feels like they should focus more of the sex elements, and less on the story elements, because every attempt they've done on the lore, or story, or quest development has made the game worse, rather than better.
I could rant on further, but these are the top 5 points.
While you can ceertainly not see a crystal clear difference, there really is.Honestly, can you see difference by your eyes? I can't see any difference in anything above 30 fps.
The only advantage of game running at 60 fps is that I can set 30 fps limit and reduce GPU load and cooling fan noise.
Even movie video formats are running at 24, 25 or 30 fps. There is no reason for more.
You can see formats running at double rate, but these are interleaved half frames (odd lines in one frame, even lines in next frame) which existed only to get around physical properties of CRT screen technology (fast fading luminescent dots).
I've tried one of these YT comparison videos, where they are playing games 30 fps in one half of the screen and 60 fps in another.Yes there is a major difference in 30 fps and 60 fps. If you want a visual example, there is a youtuber named Gibi Asmr, that does some of her videos in 60 fps. Then watch one of her older videos, and the difference is clear as day.
For most games, you can get away with 30 fps, but not shooters or real time strategy. If you have slow reflexes, then maybe you might be able to do a shooter in 30 fps or less, but I can't. I'm used to UT3 Godlike Bots, at max turn acceleration and max sensitivity, and I win all my games with a 2-5 KDR; against human players I usually don't die.
Human eyes can typically see up to 120 fps, and anything beyond that, we don't notice much of a difference. But, the amount of difference noted, is an exponentially decreasing value. So from 60 to 120, is roughly the same difference as 30 to 60, so each frame is less and less noticeable. It would be very hard to tell much of a difference between 90 to 120, but it would be there.
A well Optimized Latency Target 30 vs 60 will be perceptible especially for any Precise Motion like a Sports Game, Beat em Ups, Flight Simulations, or in a Sex Simulation, the difference is huge when everything runs 16.6 ms vs 33.3 ms in Sync.I've tried one of these YT comparison videos, where they are playing games 30 fps in one half of the screen and 60 fps in another.
I can't notice any difference. Except when there is fast rotating object where you can see subsampling effect. I had to play it at half speed to see the difference clearly or at 0.75 speed to barely notice something. Maybe I could see the difference if I was 18, but I'm much older now.
Yes, if the computer can barely run the game at 30 fps, it's likely to be slow on input responses and other video unrelated stuff that you would notice clearly.
Well, my 9 years old display running at it's maximum refresh rate of 60 Hz may be hiding some rapid image dynamics.
If you ever try a monitor with a high refresh rate (120, 144) then you'll be able to tell the difference, and it's night and day.I've tried one of these YT comparison videos, where they are playing games 30 fps in one half of the screen and 60 fps in another.
I can't notice any difference. Except when there is fast rotating object where you can see subsampling effect. I had to play it at half speed to see the difference clearly or at 0.75 speed to barely notice something. Maybe I could see the difference if I was 18, but I'm much older now.
Yes, if the computer can barely run the game at 30 fps, it's likely to be slow on input responses and other video unrelated stuff that you would notice clearly.
Well, my 9 years old display running at it's maximum refresh rate of 60 Hz may be hiding some rapid image dynamics.