Skyrim quest system consist of 2 parts. First part is hand written and is in fact a big table with code assigned to each quest stage and quest map for engine to know where which stage can lead.What if its like Skyrim? Skyrim also has the same gameplay, you choose who to help and who to be friends with but people still play Skyrim. They dont get bored easily, its just basic RPG if not every game ever.
Every game ever has quests and missions that everyone probably hates, however RPG its different, its YOUR choice to do the mission, its not like GTA.
The second part is their supersystem called Radiant AI. It is even bigger table where typycal location, items and containers added to pool.
What it means. It means player can find a quest to find and retrieve *random item from pool of items* from *random location from locations pool* and deliver it to *random NPC from NPC pool*. Bethesda worked very hard on that system. And it is boring as shit. Clownoward says
Today you find a family ring for elven slave in forsworn camp, next day it is ancient rusty sword for alchemy vendor, then its bag of rotten potatoes for jarl's son, and so on and so forth.
From what i can see current quest system is like a small table with *NPC*, *possible phrases*, *quest goal* and *reward scene*.
Quest structure is quite linear. And it is not good thing or bad thing. It just is. What matters is story behind it. And scenes of course.
It appears, adding possible quest outcomes is just like adding some dialog options with different outcomes. Bu-u-u-t - that means more work. And it is not crucial in current stages, so why would spend precious time on small things like that?
And - no, RPG is not about choise on quests, it is about playing a role. Coz RPG is Role Playing Game.