Richarddick

Newbie
Jul 23, 2017
60
89
It is time! We are very excited to announce that the new $25 build is almost ready to be released. Since this is the first version using the new Unreal Engine 5.1 there are still plenty of issues in pretty much all areas of the game. Lighting will be different, performance will probably be worse in many cases and there may be several other random things not working or even crashing so we advise to keep the last version you have around. If you encounter any problem please don't hesitate to contact us on Discord or via email. This is all still very much work in progress and it may require a few more releases until we can consider the move complete.
LOL

d684fus-304c5cda-eb71-4938-af8b-a1a8f5800bec.png :

"It is time! We are very excited to announce that the new paid beta is uhm... "almost" ready to be released. Since this is the first version using the new Unreal Engine 5.1, its probably unplayable. Lighting will be glitched, performance will make you probably request your money back and there may be several other random things not working including, but not limited to, the game for example, so we advise to keep the last version you have around in case this crap you paid for doesn't work. If you do the beta testing for free, that would be awesome. This is all still very much work in progress and it may require a few more "releases" until we can consider the move complete."

The only thing this interactive gallery needs is a full character editor like honey select.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,099
3,274
FFS, can someone post awesome, breathtaking, demo screenshots of wild life porn in UE5?

Also, to everyone complaining, don't get upset, moving to UE5 is the right move, just use an earlier build.

Also, don't go re-building New York City in Sandbox until its been developed more. Until you can actually add dialogue branches, narration and plot flags, you won't be able to make erotic porn scenarios, and that won't happen until after single player is complete. So don't build a 100 room mansion, because what are you gonna do with it, once it's done? ... Think about it, what are you actually gonna do it with it? lol

IMO, UE4 still didn't look good enough for porn. UE5 does though because of all its new tech. UE5 could literally produce renders that look close to what you can render in 3d studio max, Maya or DAZ, Blender, but rendered in a split second.

3DSMAX, Maya and DAZ need to learn from Unreal Engine. I'm tired of renders that take 8 minutes in DAZ Studio, when Unreal Engine 5 can literally produce the same render in 20ms, lol. Anyways, moving to UE5 was the right move, it's a long term investment that WILL pay off with better Wild Life porn.

Don't be a dumb ass who can only see 2-3 months in front of you. Be the wise man who can see 6-8 months ahead. Don't be a low IQ idiot.
 
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Halofang

Newbie
Oct 9, 2022
16
20
Damn it's hard to see and click on each pages now there is a long line of semen, also on top of our profile picture too
 

Fuchsschweif

Active Member
Sep 24, 2019
986
1,564
Until you can actually add dialogue branches, narration and plot flags, you won't be able to make erotic porn scenarios, and that won't happen until after single player is complete.
You can add dialogue branches and all of that and create erotic porn scenarios already. You can put out text (either freely or in a speech bubble), you can scan player input (which button is being pressed) and based on that create new events.

Which means characters can talk, the player can make decisions in what he wants to reply or to do with a character and so on and so forth. These tools are all in the sandbox already.

What would open up endless possibilities is the freedom to create custom poses completely, but what's inside already can take you pretty damn far, especially if the game is supposed to be story driven and lives from the experience with the character relationships.
 

hakarlman

Engaged Member
Jul 30, 2017
2,099
3,274
You can add dialogue branches and all of that and create erotic porn scenarios already. You can put out text (either freely or in a speech bubble), you can scan player input (which button is being pressed) and based on that create new events.
I haven't played the game in a long time. Is there an actual dialogue branching system with plot flag system, or are you talking about programming it from scratch using the logic props, if thens, variables? Programming all that with the logic props is a royal pain in the ass, not worth the time. I prefer a more managed approach that involves zero programming. If I'm gonna program, I 'd prefer to just edit the games blueprint source code.

Which means characters can talk, the player can make decisions in what he wants to reply or to do with a character and so on and so forth. These tools are all in the sandbox already.
Hmm, I'll check it out, it sounds like maybe they added new features for this? The last time I played the game, they released pong and all that programming logic, but that was too much work.

What would open up endless possibilities is the freedom to create custom poses completely, but what's inside already can take you pretty damn far, especially if the game is supposed to be story driven and lives from the experience with the character relationships.
TOTALLY! A pose editor would be amazing. It's entirely possible to make a pose editor using UE4/5. Epic devs made a special mesh for it, I forgot what it's called, but I linked to it in their discord. Maybe they can make it after single player is done.

They can already remember the bone rotation and positions of the head. They technically have all the code needed to make a pose editor, it's just a matter of allocating the time, so I predict after single player is done, they might strongly consider this.

They could basically destroy Honey Select, because Honey Select's render engine is complete and utter garbage, that outputs outdated renders. Wild Life Porn in UE5 with a pose editor would be great. Omg! Then make the pose come alive with some switches that add very subtle movements, VERY subtle, so they're not perfectly still.
 
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Fuchsschweif

Active Member
Sep 24, 2019
986
1,564
haven't played the game in a long time. Is there an actual dialogue branching system with plot flag system, or are you talking about programming it from scratch using the logic props, if thens, variables? Programming all that with the logic props is a royal pain in the ass, not worth the time. I prefer a more managed approach that involves zero programming. If I'm gonna program, I 'd prefer to just edit the games blueprint source code.
They don't offer a simplifieddialogue branching system, but it's super easy and fast to set up dialogues.

So let's say I have a character called Jenny, and she says something like "Do you want to stay at my place?".

You'd add this text with a speech bubble (with or without the bubble surrounding the text, depending on your taste), then you'd put "Y" and "N" under that speech box and create two input scanners. For the Y one you then create the events that happen when you stay at her place, and for N you create the other outcome.

The player would then easily at that point just hit Y or N and experience the story based on his decision, no complex branch needed!

If it's supposed to get more complex, there is also the "else if" function that checks variables, so you could let a player only enter a building or get a character to do something for him after he has achieved whatever you make as an condition for that.

It's not a super clean and easy UI to work with, but still very practical I find. I use it a lot and it's pretty fluid and straight forward without many surprises, just a bit fiddly sometimes, but not so much that I'd find it unenjoyable or annoying.
 
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Viixby

Member
Dec 19, 2019
364
571
Remember this build is literally labeled TEST BUILD, everyone is well aware it has issues and is crashing for different reasons, this was expected and already mentioned before it was even released. We asked for it anyway.
PLAY THE OLD BUILD TO ENJOY WILD LIFE.
PLAY THE NEW BUILD IF YOU'RE WILLING TO REPORT VARIOUS BUGS OF THE TEST VERSION.
 
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NukaCola

Engaged Member
Jul 1, 2017
3,812
4,410
Anyone else have problem with the game freeze on startup loading screen? The previous version works fine.
 

Viixby

Member
Dec 19, 2019
364
571
So, will this UE5 update run decently with a 1080ti?
Regardless it's going to be buggy, if you're just testing it out go ahead and use it. I recommend using the old build for now.

I think you will be fine, however there is a new Global Illumination setting in Video Settings.
By default it is set to Lumen, I recommend turning this setting off, if you have performance issues, which is likely with that on.
It's hard for me to say unfortunately, since my PC is a 3080, but it does seem to work harder on this build than the last. When that setting is enabled.
 

EdGuy69

Member
Jun 28, 2022
175
404
Regardless it's going to be buggy, if you're just testing it out go ahead and use it. I recommend using the old build for now.

I think you will be fine, however there is a new Global Illumination setting in Video Settings.
By default it is set to Lumen, I recommend turning this setting off, if you have performance issues, which is likely with that on.
It's hard for me to say unfortunately, since my PC is a 3080, but it does seem to work harder on this build than the last. When that setting is enabled.
I use a 1080p monitor, the old build runs fine. Anyhow, based on the lastest posts, I think I'm gonna wait and updgrade my entire system. Looks like it's gonna overheat my shit, regardless of stability issues and whatnot.
 

ibocju02

Newbie
Nov 6, 2020
19
15
man I hope we get ur4 version of this update or something, new animations are super hot but my fps is struggling hard compared to previous one. Watching animations in sandbox is kinda clunky too.
 
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