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SortaLewd

Member
Feb 26, 2019
347
483
Thanks. I wish them luck then. I think there might be some wisdom is maybe expanding the toolset to let the community create substantial content on their behalf (not as a substitute but think of it in the way player mods expanded base skyrim).
That's exactly what the Sandbox aimed to achieve and why the Sandbox was the development focus for a while.
 

benisfug

Member
Aug 18, 2018
289
850
Everyone complaining about the upgrade to UE5 seems to have forgotten that you need better hardware to run games in that engine, and for some reason a lot of people on this site are using computers with hardware 6+ years old. Yeah the game does need optimization done, and UE5 will allow it to work even better than with UE4, but the devs are working on that with the UE5 build and will likely be releasing updates to that alongside animations and other things with future updates.

But really, some of you complaining about the UE5 version not running great probably should look into upgrading your hardware, or turn down some of your graphics settings a bit since not everything needs to be at ultra for the game to look good.
This game is 6+ years old and its demands have outpaced multiple generations of hardware. Yeah people should be upgrading within reason but it's a real problem with games that spend this long in development. Duke Nukem Forever was famous for tech creep. Star Citizen is doing the same thing with hardware requirements.
 
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PButts

Newbie
Feb 5, 2020
17
35
The old discord server got hacked and was deleted as a result. There are a couple servers for the game though, but you might have to look through the last few pages of comments to find where they're listed.
Gonna just add in here that I really don't like the way people talk about this stuff because what it comes down to (normally) is someone doesn't think, clicks on stuff without being suspicious of it, doesn't do their due diligence with security, and in the end gets compromised by getting credentials stolen (likely token given it's much easier to do this on Discord than it should be). To say it was hacked is silly, it's more accurate to say an employee/staff was compromised due to failure to uphold good security practices.

It happens to many and nobody is perfect, even the most security conscious people can get compromised in wild ways, but there's no defense for failing at such basic security practices in my eyes especially if you're in a fairly important position in your community. The PR handling is fairly standard "This staff member was compromised, please migrate and block/report their old account" which as honest as it is always comes off as a pretty garbage response to the situation.

In the end the consequence was the server was compromised, a new one needs to be made, everyone needs to migrate, and I'm willing to bet it will happen again because of how admittedly easy it is to do this especially with the new .zip domains lmao. I would like to just hope everyone takes some food for thought from this post because it's become an increasingly bigger issue as time goes on, at least from what I've observed (everywhere, not just this instance).

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method76

New Member
Oct 15, 2018
8
7
Does anyone know if there is a place where people share their map creation? I've been looking on discord and such and haven't found anything except here but that doesn't happen often.
If someone has a link it would be nice
 

limesseur

Member
Oct 7, 2019
236
236
This game is 6+ years old and its demands have outpaced multiple generations of hardware. Yeah people should be upgrading within reason but it's a real problem with games that spend this long in development. Duke Nukem Forever was famous for tech creep. Star Citizen is doing the same thing with hardware requirements.
Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.

And like I said, try turning down some graphics settings if upgrading hardware isn't available currently. It does make a difference.
 
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limesseur

Member
Oct 7, 2019
236
236
Gonna just add in here that I really don't like the way people talk about this stuff because what it comes down to (normally) is someone doesn't think, clicks on stuff without being suspicious of it, doesn't do their due diligence with security, and in the end gets compromised by getting credentials stolen (likely token given it's much easier to do this on Discord than it should be). To say it was hacked is silly, it's more accurate to say an employee/staff was compromised due to failure to uphold good security practices.
You do understand that it's still hacking being done, right? Yes someone might not think and click something suspicious, but that's what the hack relies on: someone not thinking "this is suspicious". Hacking is not someone sitting at a computer typing a bunch of code to get into a mainframe, it's not what Hollywood shows hacking to be. Hacking can be as simple as watching someone enter login info and using it yourself to access their account and whatever it might have access to. So yes, it was still hacked, it's not silly to call it a hack.
 
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benisfug

Member
Aug 18, 2018
289
850
Star Citizen still lacks a ton of optimization work which will make requirements higher, and Duke Nukem Forever had more issues affecting how long it took with the side effect of tech creep.

And like I said, try turning down some graphics settings if upgrading hardware isn't available currently. It does make a difference.
Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.

I did upgrade recently so I can run the current version of Wild Life with max everything at 60-90 fps. Runs about as well as Cyberpunk. Except Cyberpunk is an extremely dense graphically intensive AAA clusterfuck while Wild Life is a barren test map.
 
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limesseur

Member
Oct 7, 2019
236
236
Both games had rampant tech creep and insanely long dev times which led to scrapping lots of old content because of incompatibility/not being up to current standards.

I did upgrade recently so I can run the current version of Wild Life with max everything at 60-90 fps. Runs about as well as Cyberpunk. Except Cyberpunk is an extremely dense graphically intensive AAA clusterfuck while Wild Life is a barren test map.
I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.

Cyberpunk being compared to Wild Life doesn't work, since CDPR is a AAA dev studio with way more people that has worked on a few other AAA games, they have time under their belt, plus recent updates that have made the game run better than it did at launch should be considered. Meanwhile, the dev team for Wild Life is what, maybe 10-20 people, being generous? And they're making something more complex than most porn games you would find while having an actual game behind it (which is the part in active development), and it's on the Unreal Engine instead of the overused Unity Engine, allowing for stuff like the sandbox mode to even be a thing. Optimization steps in game dev also don't usually happen until the end of production, after everything else has been set up and is working.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
What do you even mean? What am I to tell you? Sure I can see they have goals listed on what they want to do. Thats lovely. I'm not one of the 12k backers of the project however, so I'm just a passerby viewing with skepticism that it will all come together. Maybe for the last few years they've been prototyping different mechanics for combat and crafting until they're satisfied with something robust rather than building on a mediocre system, and accruing technical debt that will make life hard later down the road? I certainly don't know but my point is, I don't think other folk know either, so why shouldn't I ask? Not trying to be mean, and I'm not looking to undermine anyone's hopes here, but if game development industry were a single share in the stock market, they'd be deep in the red from a lot of failed promises.

Tell you what?
Well...yes...the goals are listed, so that's what the game is going to be, though your skepticism is understandable in hindsight. Up until not long ago they had the goal of finishing up the sandbox tools, adding scenes etc so they kept to what they said pretty well, therefore I'd trust what the current patreon goals state, for the most part.
 

benisfug

Member
Aug 18, 2018
289
850
I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.

Cyberpunk being compared to Wild Life doesn't work, since CDPR is a AAA dev studio with way more people that has worked on a few other AAA games, they have time under their belt, plus recent updates that have made the game run better than it did at launch should be considered. Meanwhile, the dev team for Wild Life is what, maybe 10-20 people, being generous? And they're making something more complex than most porn games you would find while having an actual game behind it (which is the part in active development), and it's on the Unreal Engine instead of the overused Unity Engine, allowing for stuff like the sandbox mode to even be a thing. Optimization steps in game dev also don't usually happen until the end of production, after everything else has been set up and is working.
Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.
pot kettle black etc

I only make the Cyberpunk comparison as an example of how absurd the current hardware demands are for how little this game has. And also because it seems like you're trying to push the idea that it's only people with bad PCs complaining. I have a good PC and I can run the game great now. I've thought that several times through the development of this game and every single time the demands bloated to insane levels and it ended up being nearly unplayable until I upgraded again. This is why I don't believe in the mythical "they'll optimize it later", optimization has never been a priority.

When is end of production? When is everything going to be set up and working? Is it going to take another six years?
 

kitkat_bru

Newbie
May 11, 2022
71
211
When is end of production? When is everything going to be set up and working? Is it going to take another six years?
Optimization has not been a priority for game developers for at least 10 years. It is enough to see in what condition the games from "AAA Studios" are released." It's not good, but it is.
And to blame an independent game developer on the new U5 engine for poor optimization is at least stupid.
 
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dererstekrieger

New Member
May 4, 2023
5
1
does anyone here have sandbox maps that work on the version UE4 21.10.2022? it is the only version that works for me without problems and that on the highest resolution....UE5 does not work for me
Would be really great from you guys if one still has older maps for my version
 
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