- Jun 3, 2018
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I bought a new, old Card for my even older PC.New it's rtx 3\4xxx and your gpu was new 4 years ago![]()
I bought a new, old Card for my even older PC.New it's rtx 3\4xxx and your gpu was new 4 years ago![]()
Likewise, I'm having problems with textures loading for the last few builds. Any help or solutions people found?How did you fix the problem with disappearing textures and the strange reflection of fire light on your hair?
It's a bug with the Unreal Engine 5 itself and how it handles textures, especially on moving objects like characters. The Lumen setting is basically busted if you don't have an RTX graphics card, and even then it's not reliable, so use Screen Space instead.Anyone has issues of textures on characters going basically to the lowest quality possible? 0 detail. I've custom map where I can run anywhere from 55 to 85 FPS (so pretty ok performance for lumen settings) but with Lumen characters just loses all the detail. I wonder if this is VRAM issue. I've just 8gb rip. I've just handful of characters and I hid many of them. Wall/block textures are perfectly fine.
That would be niceIs there any way to add a penis to the non-futa characters aside from Shey and Maya?
I've had none of these issues. What specs are you running if you can't get over 60 fps? Game runs just fine normal dev made gameplay on modern gaming pc. You can however totally overwhelm it with custom maps you can create. However I never had any kind of memory leak where game would run out of vram and stop working or something.Thought this game was in dev hell before the U5 update. It's even worse now. This might not be completed until Elder Scrolls 6 releases, and Bethesda just announced that they are actually starting development now.
Understandably, moving to UE 5 creates more work as Carnal Instinct is doing the same. Though, Carnal Instinct seems to have optimization controlled better so at least what they have ported is playable.
First issue, strangely, at first the game wasn't using my dedicated video card and instead was using the integrated GPU. Easy fix user side, but wtf? Not sure how that happened since it's an UE game and those are automatically recognized as such. Might just be an oddity.
Even with mostly set medium graphics settings, foliage low, and then later trying all low, FPS never really reaches or stays at/above 60. Also memory leak. Runs out of VRAM after 20 minutes of playing. At least on the main menu I can get over 200 FPS.
Hopefully these issues get fixed soon. Hard to show off what you got going if what is essentially a EA demo is unplayable.
Oh Ive RTX card. I've no issues driving game on high FPS even with lumen but it seems like vram limit bugs out engine/game so even though I have 80 fps with lumen game still forces character textures to low quality. Disabling ''volumetrics'' (and virtual shadow maps?) helped me a ton and I rarely get bad textures now which is interesting. Even lumen on.It's a bug with the Unreal Engine 5 itself and how it handles textures, especially on moving objects like characters. The Lumen setting is basically busted if you don't have an RTX graphics card, and even then it's not reliable, so use Screen Space instead.
Of course it doesn't help that the game in general hasn't gone through much optimization. You could try turning down some settings to high though, it does help a little bit and has minimal differences from ultra.
Good to know there is a sort of fix by disabling volumetrics and shadow mapsOh Ive RTX card. I've no issues driving game on high FPS even with lumen but it seems like vram limit bugs out engine/game so even though I have 80 fps with lumen game still forces character textures to low quality. Disabling ''volumetrics'' (and virtual shadow maps?) helped me a ton and I rarely get bad textures now which is interesting. Even lumen on.
Tried running game again. I can get to 60+ on mostly low/medium setting and Lumen off. I have a RTX 2070 MaxQ. I can play a little longer than before but the VRAM memory issue still exists. My RTX has 8 GB VRAM. Might try disabling volumetric fog and whatever virtual shadow maps setting does, but honestly don't care too much since the new version looks like an even earlier state of build than before. Just gonna wait another 5 years for this game to be more than an animation viewer I guess.I've had none of these issues. What specs are you running if you can't get over 60 fps? Game runs just fine normal dev made gameplay on modern gaming pc. You can however totally overwhelm it with custom maps you can create. However I never had any kind of memory leak where game would run out of vram and stop working or something.
How join the discord server Wild Sanctum?Hello, from my knowledge the graphics in the UE5 version of the game depend on these things.
(correct me if I am wrong)
1) OS and driver compatibility - newest, up to date Windows and GPU drivers will work better with UE5
2) VRAM of your GPU - minimum recommended is 8GB of VRAM
3) horse power of your CPU - powerful single threaded processor
4) horse power of your GPU - yes, it's actually the least relevant
The older UE4 version of the game is a better choice for anyone struggling with UE5.
I think it still holds up very well.
Some recommendations for people trying to increase performance in UE5 version
- lower Shawod Quality and Texture Quality settings
- disable Virtual Shadow Maps, Lumen and Fur
- for Nvidia GPUs - enable image scaling in GeForce Experience
Yes, GTX 1070 will workCan i run UE5 with a gtx 1070? sounds dumb but i really have no idea if i can. game has potential sadly UE4 version isn't updated.