- Jul 5, 2018
- 193
- 241
You can, but it will not run very good, and you will need to turn down the graphics options to low or medium, and that is for the sandboxcan I run UE5 version on my 1050 4gb ?
yeah for Potato of course 8th gen , sure i'll try it thanksYou can, but it will not run very good, and you will need to turn down the graphics options to low or medium, and that is for the sandbox
It also depends on what CPU you have
# if user is using more than 2 point lights that cast shadows ....
if count(PointLight.CastShadows(True)) >= 2
# show a warning that it can massively affect fps
showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
Single Player? IMO no.can I run UE5 version on my 1050 4gb ?
The problem with Lumen is that it's turned on by default, and since it's under the same setting as the other lighting options while still using its UE5 name "Lumen" instead of "Raytracing", most people don't realize what it is. That's why people also have issues of lighting being weird or wrong and causing the water to appear just white or invisible and black textures to load on various bits of geometry. Changing that setting to Screen Space fixes a lot of those options, since it's almost the same system but made for non-raytracing capable hardware.TOPIC: Lots of players complaining about FPS problems.
Lead dev needs to understand 99% of players are not LUMEN experts. He needs to put warnings in the sandbox that inform new players not to go overboard with the point lights that cast shadows, this is critical. You can't expect every single player who tries the game to be in the discord to learn this information.
Look in this thread, how many people are complaining about FPS problems? A LOT, but instead of addressing the issue in the sandbox with simple warnings, the lead dev is working on some feature that only caters to 0.05% of sandbox users.
The lighting system in sandbox now has a high learning curve; due to Lumen, which is going to hurt accessibility; meaning lots of people will complain about FPS but not understand why. I was one of them. When I first tried to use Lumen in Sandbox, I had terrible FPS, but after a difficult learning curve, I learned how to manage the point lights.
Potential solution:
View attachment 3084609Code:# if user is using more than 2 point lights that cast shadows .... if count(PointLight.CastShadows(True)) >= 2 # show a warning that it can massively affect fps showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
One more thing, it's important to inform new players that the TORCH light prop in game should only be used as a cheap background light, and not as a primary form of lighting since it uses old UE4 code; unless you're using a very very very old video card in which using the torch light prop becomes an actual good solution for players with low end video cards.
If I was hypothetically the lead dev, and I saw 10 people complain about the FPS due to not understanding Lumen lighting, I'd immediately add simple warnings to the sandbox. Every Senior level or Lead dev should know about stuff like this.
The lead dev in charge of the game doesn't understand the importance of accessibility. This is not a troll or personal attack, it's just a fact.
You guy can downvote me all you want, you can hate me all you want, but it won't change the fact that too many players are having FPS problems, and they can't figure out why. If you want to facepalm this post, just pretend the facepalm is actually an emoji of you punching yourself in the face, LOL (I find it highly amusing and entertaining while I'm at work, it's my highlight of the day hahah).
View attachment 3084613
In terms of stopping time no, but you can change the time manually with a couple keys when in play mode (I don't remember which ones off the top of my head, sorry), or in edit mode there's a small button above the list of everything in the level, it looks like two clouds with a sun peeking out behind them, clicking on that will bring up the weather editor and you can adjust a few things thereIs there a way to change the day/night cycle of the sky in sandbox?
There are 2 options for the censoring, and you change it to "None" and "Minimal". If that does not work, then you might have a public release version which does not allow you to turn off the censoring. The download links in the first post of this thread will have the latest uncensored versionIt is still cencored for me, how do i remove it?
Fine you got your point across but holy s you seem obsessed over it. You recommended something to the devs and they have said they acknowledge it so there is no need to further annoy them over it. If you see they completely ignore what you think is essential, stop supporting the project and move to something else.TOPIC: Lots of players complaining about FPS problems.
Lead dev needs to understand 99% of players are not LUMEN experts. He needs to put warnings in the sandbox that inform new players not to go overboard with the point lights that cast shadows, this is critical. You can't expect every single player who tries the game to be in the discord to learn this information.
Look in this thread, how many people are complaining about FPS problems? A LOT, but instead of addressing the issue in the sandbox with simple warnings, the lead dev is working on some feature that only caters to 0.05% of sandbox users.
The lighting system in sandbox now has a high learning curve; due to Lumen, which is going to hurt accessibility; meaning lots of people will complain about FPS but not understand why. I was one of them. When I first tried to use Lumen in Sandbox, I had terrible FPS, but after a difficult learning curve, I learned how to manage the point lights.
Potential solution:
View attachment 3084609Code:# if user is using more than 2 point lights that cast shadows .... if count(PointLight.CastShadows(True)) >= 2 # show a warning that it can massively affect fps showPopUpWindow("Warning: Using too many point lights that cast shadows will dramatically affect FPS.", buttonType="Okay", NeverShowAgain=True)
One more thing, it's important to inform new players that the TORCH light prop in game should only be used as a cheap background light, and not as a primary form of lighting since it uses old UE4 code; unless you're using a very very very old video card in which using the torch light prop becomes an actual good solution for players with low end video cards.
If I was hypothetically the lead dev, and I saw 10 people complain about the FPS due to not understanding Lumen lighting, I'd immediately add simple warnings to the sandbox. Every Senior level or Lead dev should know about stuff like this.
The lead dev in charge of the game doesn't understand the importance of accessibility. This is not a troll or personal attack, it's just a fact.
You guy can downvote me all you want, you can hate me all you want, but it won't change the fact that too many players are having FPS problems, and they can't figure out why. If you want to facepalm this post, just pretend the facepalm is actually an emoji of you punching yourself in the face, LOL (I find it highly amusing and entertaining while I'm at work, it's my highlight of the day hahah).
View attachment 3084613
The release schedule is every 2 months. Since the latest release was in October, the next one will be in December. There's no November release.When will the new November update come?
This and MORE at the official Wild Life discord server and at LjQujd's server. Check LjQujd profile for access to the serversAnyone have any presets like a catalogue of females to download from. Looking for Overwatch girls but doubt its available. Looking for just presets in general.
Thank you!This and MORE at the official Wild Life discord server and at LjQujd's server. Check LjQujd profile for access to the servers