djr7

Member
Mar 20, 2018
163
408
I was referring to sex animation they could have at least made different animation for different characters. instead of having the same set of animation for the same skeletons.
you are essentially advocating for locking animation sets behind specific character skins that share a skeleton
which sounds abolsutely rediculous.
they basically make animation sets for specific characters already and then allow them to be used by other characters. There's an a specific animation set for Lala that you can use for maya and other maya-based skeleton characters, are you telling me you don't want that?
 

Asura066

Member
May 3, 2018
330
193
you are essentially advocating for locking animation sets behind specific character skins that share a skeleton
which sounds abolsutely rediculous.
they basically make animation sets for specific characters already and then allow them to be used by other characters. There's an a specific animation set for Lala that you can use for maya and other maya-based skeleton characters, are you telling me you don't want that?
That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.
 

SortaLewd

Member
Feb 26, 2019
352
491
That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.
FWIW they do shared skeletons because it reduces the amount of work needed versus having to animate for a bunch of different skeletons. If people think progress is slow now, it'd be alot worse if they had to also animate for 10-20 different skeletons. Other games work the same way too, it just helps with the workload. I think Wild Life would have benefited more from having a proper character creation similar to Illusion games(Honey Select, AI Shoujo, Koikatsu, etc) instead of just editing characters. People could customize however they want and gauge themselves how thicc or thin they want characters so that they still look nice with animations.
 
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Viixby

Member
Dec 19, 2019
379
590
Unfortunately there's no practical way to create this level of quality animations while also having the ability to *NOT* clip for different sized butts/boobs/skeletons.

If that's something that's desired, the best bet would be talking to some of the people making in game animations and doing a request or commission(if anyone accepts those), or alternatively creating your own.

Getting into custom animations for this game is really time consuming and reasonably difficult, though there was a better custom animation system that was teased by Adeptus Steve (Source here: ), which would cause many of the already current talented animators that create content in sandbox to skyrocket in content production. As well as hopefully making it more accessible to people who want to try it themselves.

Purple = TLDR
 

SukebeDude

Member
Jul 27, 2017
354
270
Does UE5 version have less content than UE4?
The UE4 vertical slice is just a relatively small demo of what they intend for the main game to look like, they could do that because they limited the map size, it's much smaller than the current UE5 map.
You should check it out if you haven't, just don't come complain that the UE5 version doesn't look like that yet, the two can't be compared in terms of scale and it's going to take time for all the different parts of the world to reach that level.

To answer your question, no, it does not have more content, it has way less, but what's there is more polished.
 
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SukebeDude

Member
Jul 27, 2017
354
270
That was just my opinion, and that doesn't mean this game isn't a scam
I mean subverse, fallen doll, pure onyx and more abandoned games.
Subverse isn't abandoned, they have dev diaries at the end of every month and the last actual game update was around Christmas.
As long as devs communicate what's happening and release a few times during the year it's not abandoned, if there's only a single update for a whole year consisting of minor tweaks then i'd say it's getting into the "scam" territory, then the game is not a priority for them and they don't deserve support.

But that's not true for Wild Life nor Subverse.
 
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JRGrass1414

Newbie
Nov 27, 2020
26
18
Interesting. I've played around with independent transformers for now (each with 1 prop), and just programmed them to move the next prop when the initial prop reaches the end. I also made sure to show/hide props so that it looks like one single cube is moving through space when in reality there are 3 cubes with different routes. The downside of this method, however, is that it requires multiple props and events, which can be troublesome for map management and maintenance.

View attachment 3352173




Oh, this is nice. I assume you can just nest transformers almost infinitely, having a single prop go through complex routes as a result. Very cool!

One weird (and pleasant) thing I've noticed, is that transformers can somehow combine route movements and make props travel in unexpected ways. For example, here I have the 3-level transformer setup, and when going from end to start (2nd transformer, after messing with 1st coords), instead of moving directly (with rotation applied), my cube does this wide turn thing. I kinda like it, even though I have no idea how it happened. :LOL: Shows that there's a lot of hidden potential in these functions, but it's not that easy to uncover.

View attachment 3352220

I think I'll be combining these two methods (independent transformers + nested transformers) to create some interesting prop animations, but I really do hope that the developed animation sequencer will make my life much easier. :geek:
Ended up using independent transformers for complex animations. At least they can be easily modified to make prop routes predictable, when in case of nested transformers the prop may just fly away because you have to pay attention to coordinates dependacies. So, I guess for now I'm stuck with invisible prop duplicates until animation sequencer comes out. :whistle:

ezgif-2-85501bbcfe.gif
 

limesseur

Member
Oct 7, 2019
245
246
Please, why do I have such textures in the game ?
View attachment 3374495 ?
The buildings and some of the pre-placed props and plants on the map are placeholders and are untextured.

The reason for the ground and your character's skin and clothing and such being so lowres/blurry is because your GPU ran out of VRAM. You can fix it by lowering some graphics settings, especially the texture quality setting since there is almost no difference between high and ultra, but ultra uses twice as much VRAM as high.
 

lg123

New Member
Dec 11, 2018
14
20
Gonna be a bold assumption any of these handful of people in here arguing to argue are in a relationship. They're pretty insufferable on a message board, I can't imagine anyone trapped with them nearly 24/7 would want to live for very long. But they do love making people out to be victims, so that might just be a power move.

For a handful of people who think its a "scam" or "don't care" about the game, they sure do a ton of caring by being here on and off multiple times a week to pick fights about the state of the game. Sounds like someone who is pretty invested and cares to me.
A friend I met in college 22 years ago is married, has two kids, long and stable professional career. Etc. Recently he confided in me that he secretly loves to troll people online and on facebook. I laughed because I tangentially know the people he trolls so while its amusing to me personally, it really struck me to stop extrapolating what a persons life is from just a tiny faceted part of their day, because his demeanor and outward presentation say "clean cut, family man, good head on his shoulders" but there is a part where he'll lounge on a couch some evenings and... just fuck with people or argue about dumb shit, and people are none the wiser that it isn't some psychopath who managed to get an internet connection at an asylum.

Just food for thought.

Another thing to consider is that we live in an age of grift, between multilevel marketing, crypto scams, alternative "medicine" etc. Odds are overwhelming that you know someone on a first name basis who's been negatively impacted by a genuine grift -- and victims of grifts and fraud have a tendency to remain silent about it (something like just under half keep quiet). But I'll bet you the farm that people within their circle, if privy to the grift, tried to tell them they're being a mark. The warning signs get ignored, willfully, by the mark. And not all scams are "Hi I'm Mr IRS, please pay me in iTunes gift cards" level of scam, its a spectrum and some things are right on the border of "blatant scam" to "this only partially meets the criteria of a scam".

There is a special level of frustration you feel when you warn people of something and they're bullheaded about it, have the grift blow up in their face, and they just pretend like nothing ever happened. There isn't anything else like it, because ultimately the person blowing the whistle is trying to help, but they're always the bad guy until the victim later on pretends like they had no way of knowing.

So yea you should actually expect people who, in their own opinion, think something is afoot to argue. I spent time (time during my bathroom breaks occasionally) to warn people of the day before, but I did so earnestly, and watching the number of sales on launch day just made me want to throw my hands up and say "yeah, people who buy games should just get ripped off, fuck these morons and their idiot dollars". Steam bailed out the idiots who bought that trash so I'm unsure if anyone learned anything. Some people here care about the game and want to hold the developer to accountable to the significant cashflow compared to the production that has been shown even in just the last three to four years. And yes, people who aren't current patreon supporters do have a vested interest in that this is one of the larget adult games on patreon and it easily signals how other projects can operate; either with absolutely no accountability and no standards, or with supporters acting in their own self interest and keeping their money in projects that show production.




Let me ask you people a very direct and pointed question/request; flip the script, go ahead and ignore the doubters here (as some already do) for a moment and instead try to piece together how and where people are getting the idea that wildlife is less than sterling. Where do you think people are getting these views from? If you are honest to yourself, and impartially switch roles from the defense attorney to the prosecutor, you should have no problem with examining the complains and where they stem from.
 
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ZonesIntruder

Member
Jun 23, 2022
211
107
Reading you all guys is a pain in the ass, seriously. I did not read anything constructive in two damn pages since my last message posted before today.
Only a few exception including some relevant laughs because I really do like some pure comedy-kills-the-hate I use myself.

So, a few answers/feedback, in my critical yet constructive spirit that's by now like a trademark of mine I'd say [how strange only UE5 developers like me have that spirit here, right? So many John Snow around here...]:

I have no rating for goats but I admit they have a bunch of outstanding orgiastic animated combinations with exhilarating "UH-AHH-UH-HA-OOHHHHAAGHL-HA-AHHH-UUH-HA-HA" expression of goaty pleasure.
I'm personally a huge fan of those orgiastic feasts and gang-bang style stuff and honestly that's what I always look up for first when a new release comes out! Ain't no surprise how that's where I would push the Animations development to, in the project, at this point AdeptusSteve
I mean, the animations we can use on characters are so many and so various within positions-range [missionary, from behind, plank, whatever] we can really enjoy making any possible combination right now. Hence I would personally encourage the animators, and I would do that myself, to use some imagination to make more group-sex combination since some of those possibilities had still no push further one or two variations only. So... more group-sex combos and, last but not least, some work on putting those animations in a logic order that makes changes more fluent [no sense to put two missionary in a row, then a standing from behind and then back to missionary which make characters "lose momentum", if you know what I mean!

Anyway... the game goes smoother now, at least for me, even after summoning many characters at once. Speaking of whom, I'd put some work on assigning actual activities rather than just walking around aimlessly. Something like AI Life asset does, like sending some characters to sleep, other to guard or whatever their role in the game would be. That would give a better sense of life.
I hope I expressed my suggestions/ideas well. I'm exhausted so I'm writing things down as they come.
 
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ZonesIntruder

Member
Jun 23, 2022
211
107
I forgot to give my feedback to who asked for the specs to run WildLife... my laptop went broken, motherboard gone, so I'm using my mule which is basically not much different yet less powerful. You can compare this down below with the one in my signature.
Obviously those Corsair Vengeance 32 GB [16x2] of RAM are the same banks "relocated" from my main laptop.

The game is running in Epic settings with enabled Lumen, and I'm not so maniac about having the game going beyond those 20FPS I reach [will never understand why should have over 60FPS until I'll actually experience the difference!].




My mule:
HP OMEN 17 by HP Laptop

Sys: Microsoft Windows 10 Home (10.0, Build 19045)
Proc.: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz 4/8
MthrBrd: HP 825F
RAM: Corsair Vengeance 32 GB [16x2]
G.C.: NVIDIA GeForce GTX 1070 (8 GB)
Res Set-Up: 4K DSR at 3480x2160 60Hz
 
3.80 star(s) 177 Votes