ZonesIntruder

Member
Jun 23, 2022
212
107
A heartfelt message to the European [Croatia and Hungary] night owls like me who are currently downloading the torrent... please keep on seeding for about 10-15 minutes... I love yours bandwidth! :sneaky:

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Sum Gi

Member
Nov 10, 2017
344
443
I'm curious, what does sandbox mean to you?
Ironically what sandbox means to me is the exact opposite of this goober:
[Kenshi] doesn't have a sandbox like WL does
It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:
Some people have even made entire mini games. I myself am working on a side-scroller mini game map inspired by Parasite in City. Due to some tool limitations it's a huge, time consuming pain in the ass to actually make a combat system from the ground up and have it work the way you would expect, but it is entirely possible.
 

SortaLewd

Member
Feb 26, 2019
352
491
Ironically what sandbox means to me is the exact opposite of this goober:

It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:

I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
 

Sum Gi

Member
Nov 10, 2017
344
443
I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
I think perhaps what's frustrating to so many people is that out of all the projects on this site, this one has perhaps the most potential, and watching it go unrealized is disheartening. It's really the epitome of patreon funded game development, both good and ill.
 
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Wlms

Active Member
Apr 17, 2021
910
1,433
I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.

I was going to troll you (in a friendly manner) with a random comment about Star Citizen but I think the previous debate is still too fresh to make those kind of jokes again :HideThePain:
 

SortaLewd

Member
Feb 26, 2019
352
491
I was going to troll you (in a friendly manner) with a random comment about Star Citizen but I think the previous debate is still too fresh to make those kind of jokes again :HideThePain:
I dont mind SC chats whether they're positive or negative about the game, but I doubt the people here wants to hear anymore about it so let's keep it to WL at least :BootyTime:
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
177
1,286
Hello AdeptusSteve are we going to have an option to edit the existed animations or creating our random animations ?! And Are We going to have a multiplayer thing in this game that would be cool :D
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
 

SortaLewd

Member
Feb 26, 2019
352
491
I think perhaps what's frustrating to so many people is that out of all the projects on this site, this one has perhaps the most potential, and watching it go unrealized is disheartening. It's really the epitome of patreon funded game development, both good and ill.
I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.
 

SortaLewd

Member
Feb 26, 2019
352
491
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
Do you think this new feature makes it easier than how people are currently making custom animations using sandbox tools?

Edit: Btw did a previous patch break older scenes? I still have a few scenes that was shared in the old discord server and noticed they're kinda broken now with prop placement being off and events not firing properly.
 

Perelik

Member
May 12, 2019
115
46
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
Thats fantastic news. I currently struggle with HoneySelect NEO but it is really frustrating. I dont know how it will be implemented here, but nevertheless, it will be awesome.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
177
1,286
Do you think this new feature makes it easier than how people are currently making custom animations using sandbox tools?

Edit: Btw did a previous patch break older scenes? I still have a few scenes that was shared in the old discord server and noticed they're kinda broken now with prop placement being off and events not firing properly.
Oh I estimate this will make custom animations orders of magnitude easier to make. It goes from abstract connections between animated characters, events and poseable characters to simply keyframing objects and attributes.

About the patch breaking older scenes. This is something our coders actively try to prevent whenever something changes internally by creating a so called update path in the sandbox scene loading code. However, old scenes breaking could have various reasons and its best if we get a specific bug report and with the scene in question, and a description of the expected behavior and of the actual outcome.
 
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NickStenton

New Member
Feb 26, 2024
11
7
I've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
 

scoobydoo86

New Member
Mar 6, 2021
5
2
Of course it's a sandbox when you can place objects, scale them and trigger events...and so on. But we should also bear in mind that this project is predominantly about sexual content. It's all implied on such a huge scale that it's not realistic that this project will ever be finished. And since it's just implied sexual content and the "players" are polishing their palms, the ideas of a sandbox may be somewhat different. From a commercial point of view, something like Naughty Sandbox 2, for example, would probably have been much more worthwhile because it could have been realised with much less effort. But if you prefer real games and see this as a lesson, then the developer has done nothing wrong.
 

Cloudrunner

Newbie
May 13, 2020
28
81
Is there anything I can do to help with the fur pixelation at closer zoom levels? Like Rasha's tail in PoV camera always gets really pixelated. And Yanu in particular has really "blocky" fur compared to the rest of the characters.
 

GerP1

Newbie
Nov 4, 2022
61
63
Of course we are, our animators are neither coders nor designers working on story.
With the budget we get from patrons we can afford to employ several specialists and they can all work simultaneously.
So you can get new animations while also work on story and code is being made :)
The magic of teamwork.
Question related to the optimization;

I was messing around in the sandbox, trying to optimize my map. However I noticed when I use combine mesh function to create bigger surfaces and potentially eliminating unneeded complexity on the map I noticed my framerate actually suffered when I did this.

I ended up testing this in another map of mine as well where I combined round tower that is made from 'round tube' + 'cube rounded' -blocks to create some 3d effect into the texture. Before combining my PC ran the map around 70+ FPS (4.2k+ objects), however after combining most of the block into one unified block my FPS almost halved meanwhile individual objects were down just to hundreds + one big mesh. This doesn't seem the intended behaviour.

Do you know if this is downside of combining some of prototype blocks into a mesh or is this still a bug in the code?
 

GerP1

Newbie
Nov 4, 2022
61
63
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
That's shame. With all the clipping of different body types that would have been S-tier quality of life for the sandbox creations.
 

Sum Gi

Member
Nov 10, 2017
344
443
I've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(
I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.
Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
 
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ZonesIntruder

Member
Jun 23, 2022
212
107
Sorry folks... I wanted to create a .torrent file to share, directly from the unzipped folder instead of a zipped file despite the size difference, but something seems going wrong. Any help?

This is how it seems to get sorta stuck. Dunno what I'm doing wrong.

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3.80 star(s) 177 Votes