Ironically what sandbox means to me is the exact opposite of this goober:I'm curious, what does sandbox mean to you?
It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:[Kenshi] doesn't have a sandbox like WL does
Some people have even made entire mini games. I myself am working on a side-scroller mini game map inspired by Parasite in City. Due to some tool limitations it's a huge, time consuming pain in the ass to actually make a combat system from the ground up and have it work the way you would expect, but it is entirely possible.
Ironically what sandbox means to me is the exact opposite of this goober:
It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:
I think perhaps what's frustrating to so many people is that out of all the projects on this site, this one has perhaps the most potential, and watching it go unrealized is disheartening. It's really the epitome of patreon funded game development, both good and ill.I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.
You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.
If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.
You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.
If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
I dont mind SC chats whether they're positive or negative about the game, but I doubt the people here wants to hear anymore about it so let's keep it to WL at leastI was going to troll you (in a friendly manner) with a random comment about Star Citizen but I think the previous debate is still too fresh to make those kind of jokes again![]()
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.Hello AdeptusSteve are we going to have an option to edit the existed animations or creating our random animations ?! And Are We going to have a multiplayer thing in this game that would be cool![]()
I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.I think perhaps what's frustrating to so many people is that out of all the projects on this site, this one has perhaps the most potential, and watching it go unrealized is disheartening. It's really the epitome of patreon funded game development, both good and ill.
Do you think this new feature makes it easier than how people are currently making custom animations using sandbox tools?We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
Thats fantastic news. I currently struggle with HoneySelect NEO but it is really frustrating. I dont know how it will be implemented here, but nevertheless, it will be awesome.We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
Oh I estimate this will make custom animations orders of magnitude easier to make. It goes from abstract connections between animated characters, events and poseable characters to simply keyframing objects and attributes.Do you think this new feature makes it easier than how people are currently making custom animations using sandbox tools?
Edit: Btw did a previous patch break older scenes? I still have a few scenes that was shared in the old discord server and noticed they're kinda broken now with prop placement being off and events not firing properly.
Question related to the optimization;Of course we are, our animators are neither coders nor designers working on story.
With the budget we get from patrons we can afford to employ several specialists and they can all work simultaneously.
So you can get new animations while also work on story and code is being made
The magic of teamwork.
That's shame. With all the clipping of different body types that would have been S-tier quality of life for the sandbox creations.We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a manI've been following this project for a long time. very, very cool!!! success in development, the main thing is that the developers do not abandon
Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.I know the feel of seeing a game you have interest in taking a direction you wish it didn't(Fallen Doll), but the game is well received by a good portion of supporters so at some point you just gotta accept it might not be for you. Maybe it'll change down the line at some point, but with WL's sandbox at least they've been consistent enough with how they're developing it that I think they're happy with how it is.