SortaLewd

Member
Feb 26, 2019
352
491
I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(

Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).

I hope in the end the game turns out to be something everyone can enjoy, but as of now I think the devs already have a clear vision or at least an idea of how they want the sandbox to function. Maybe more larger scale suggestions can come into play after the game fully launches if there's enough demand for them. I know official mod support is something a lot of people want and is being considered post launch iirc, so there might be hope for other stuff too.

I do think more immersive interactions such as NPCs interacting with each other will become a thing once the campaign is fully developed. There's probably a good chunk of mechanics that aren't implemented yet for campaign that will also make its way into sandbox, same way all the other assets are included in it.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,953
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I'm not saying I'd call this project a failure at all, in many ways it's absolutely a miracle, but wow those have got to be the most depressingly rock bottom standards I've ever seen. This is what western game development standards do to a man :(
People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?

Thing is the changes could be minor, and have an enormous impact. There's a huge library of animations built up, just attaching any gameplay element to them at all could massively elevate the product. Then imagine what could be if they went the full mile and added say a social sim element where npcs could dynamically interact with each other and react to the player's actions, have personalities, opinions of each other, etc.
You are thinking of playing a real role playing game. That's wishful thinking. This game is only advertised as an open world role playing game, it is not actually an open world role playing game.

A lot of work? Absolutely. But it's nothing compared to skyrim style quests and third person action combat. Clearly the devs care about gameplay, or they wouldn't keep mentioning it for years. You yourself limited your praise to the sandbox, so perhaps you also feel it. Different teams or no, it won't be enough because the gameplay directions they have chosen are the most labor intensive ones out there. The ratio of dev time to play time is terrible. Player driven elements like the scene tools can remedy that, and interactive elements would only enhance them further.
They keep mentioning it because it helps them keeping their supporters for longer. Helius also kept saying there will be a game and it won't be just an animation viewer. If you look at Fallen Doll's steam page it still says:
A roguelike strategy game featuring squad tactics and deck building, paired with a real-time sexually explicit third person sandbox supporting up to 10 players on the same map. Command glamorous investigators as they battle (and bed) cultists & eldritch horrors from Cthulhu mythos.
But "game" doesn't have any of that. That description is simply a lie.

The question the devs should be asking is how they can use the work they've already done most efficiently. One programmer could bang out a simple interaction system in 6 months using only assets already in the game, all without eating into the animation team's time, and I think it would completely revitalize the doubters like myself. Whose to say they couldn't add quests and combat too that down the line and make it even better? It doesn't have to be anything like what I talked about, just anything to incorporate gameplay into what they already have going.
I have a full stack web developer friend irl, he knows nothing about developing games, at all. I am confident even he could turn this "game" into an actual game with various gameplay mechanics under 6 months using only already existing assets in the "game". It would be buggy like palworld currently is but he is a fast learner, in one year this would be a complete game ready to release on steam. But we can't have that, they need more money from patreon.
 

ZonesIntruder

Member
Jun 23, 2022
212
107
I just think expecting the Sandbox to be all encompassing is unrealistic and really leads to development hell. Personally I'm not disappointed with how Sandbox is, I actually really enjoy it. I prefer this style of giving players tools and letting them go crazy with what they can make(same as LBP).

I hope in the end the game turns out to be something everyone can enjoy, but as of now I think the devs already have a clear vision or at least an idea of how they want the sandbox to function. Maybe more larger scale suggestions can come into play after the game fully launches if there's enough demand for them. I know official mod support is something a lot of people want and is being considered post launch iirc, so there might be hope for other stuff too.

I do think more immersive interactions such as NPCs interacting with each other will become a thing once the campaign is fully developed. There's probably a good chunk of mechanics that aren't implemented yet for campaign that will also make its way into sandbox, same way all the other assets are included in it.

I was playing this morning and I was thinking about that seeing the way the NPCs I loaded behaved, just walking and idling around with no goal or other activity so I thought it was someway strange they are not using tools UE already has for giving them a purpose, alike a full daily circle [ to make it simple: sleep - wake up - eat - go to work - work - go home - eat - have sex - sleep ] of activities which several assets about AI and AI behaviours help to accomplish with different approaches. Personally, for example, I purchased a small asset that defines the activities of farmers but the developer planned to make it available for different professions as well, so I can tell it's 100% possible to achieve.

Might be that they actually implemented that system already indeed but are waiting to make it active until the story mode is actually launched or the environment and locations where those activities are supposed to take place [ houses, market/shops, farms and so on ] are set up. I'm positive about the fact Steve and his team won't sleep on that aspect, considering it ain't a big deal when you have at least one developer taking care of the necessary data. It's annoying to do, at least I personally struggle doing that on a steady basis developing my own game, but it's relatively easy and just needs consistency and patience [ which I lost completely in the last 10 years!].
 

GerP1

Newbie
Nov 4, 2022
61
63
People like that guy caused this situation in the first place. Low standards = shittier games. Why would anyone bother trying to make a decent porn game with decent graphics when devs know they can earn more or less same amount of money for doing way less work?
Gotta love the absolute logical fallacies of this guy's comments.
 
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torrents

watch?v=pIVFmC9EsUM
Donor
Feb 23, 2023
9,513
5,233
Sorry folks... I wanted to create a .torrent file to share, directly from the unzipped folder instead of a zipped file despite the size difference, but something seems going wrong. Any help?
This is how it seems to get sorta stuck. Dunno what I'm doing wrong.
View attachment 3387542
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.

As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.
 

SpicyHotBeef

Member
Mar 13, 2020
235
185
Oh I estimate this will make custom animations orders of magnitude easier to make. It goes from abstract connections between animated characters, events and poseable characters to simply keyframing objects and attributes.
Oooh man the possibilities when keyframing becomes availableeee
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,953
3,336
Gotta love the absolute logical fallacies of this guy's comments.
I would ask you to explain whatever "fallacy" you think my comments have but that would require logical thinking on your part instead of simping for a lying dev who couldn't keep their promises for 7+ years in a row.
 

azginkedyy

Member
Feb 10, 2018
197
454
Bruh, Its been added and its not a sexbot. If you check the google dock you can see that its a mini game with maya. You can't be this new can you?
Dock does not say this exactly; it merely suggests that you can test it with any Maya-based character. So, I assumed such a character would be added in the future. I also remember a similar situation happening before, with a sex mini-game being added before the character.
 

adamrekkler

Newbie
Apr 24, 2021
50
196
Gotta love the absolute logical fallacies of this guy's comments.
Just ignore him, this guy has been here for probs the past 4 years shaking his fists telling people to not like this game, literally almost every day as it seems. He doesn't spend a single cent and yet he feels obligated to call it a scam as if it was his 24/7 job.
People with a healthy mental state would just move on and search for other stuff, like people did with The Day Before, he ain't... so this tells us pretty much everything about his mental state we need to know
 

Negafir

New Member
Apr 12, 2023
2
0
I apologize if this has already been asked, but does anyone have the torrent or download for the uncensored version?
 

McAztec

Member
Mar 28, 2021
189
545
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.

As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.
In regards to the torrent of the unzipped version I do the same with Subverse. It's less efficient for torrenting for sure, but I don't need to have twice the disk space usage to have both the zipped and unzipped version so I can seed the one I already have and play. Thankfully WildLife isn't that big, 14-ish GB zipped so it's not that big of a deal.
 
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torrents

watch?v=pIVFmC9EsUM
Donor
Feb 23, 2023
9,513
5,233
In regards to the torrent of the unzipped version I do the same with Subverse. It's less efficient for torrenting for sure, but I don't need to have twice the disk space usage to have both the zipped and unzipped version so I can seed the one I already have and play. Thankfully WildLife isn't that big, 14-ish GB zipped so it's not that big of a deal.
Good point regarding that, especially with Subverse. I rarely torrent and play games on the same machine, so tend to forget about disk issues.
When you use the files you already have, do you do so after having played it? How do the files react to being used as a torrent and being played on simultaneously, wouldn't it break either one or the other?
 

McAztec

Member
Mar 28, 2021
189
545
Good point regarding that, especially with Subverse. I rarely torrent and play games on the same machine, so tend to forget about disk issues.
When you use the files you already have, do you do so after having played it? How do the files react to being used as a torrent and being played on simultaneously, wouldn't it break either one or the other?
I did so while playing it with no issues (at least none on my end). Neither broke as far as I could tell, the game ran fine and the torrent was seeding happily. Might differ between clients but at least with qBittorrent it doesn't seem like the files get locked for reading or anything. You obviously might have issues trying to delete them (haven't tried this one yet so I'm not sure), but using them is not an issue as far as I can see.
You may run into issues if they're on a slow disk, a HDD or a very dodgy SSD, but on a normal modern-ish SSD it should be fine. After all, games don't read continuously at high speed, and seeding a torrent with up to 30MB/s can't mean more than 30MB/s of read so it should be well within reason.
 
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GerP1

Newbie
Nov 4, 2022
61
63
I would ask you to explain whatever "fallacy" you think my comments have but that would require logical thinking on your part instead of simping for a lying dev who couldn't keep their promises for 7+ years in a row.
Believe me, I could participate in your fun multi quoting battles but even after a months of hammering it into your head you still wouldn't get it. So I save my time and leave you to be mad about the game and wasting your own time fighting other people here.
 

Wlms

Active Member
Apr 17, 2021
910
1,433
Gotta love the absolute logical fallacies of this guy's comments.
Pretty nice try to win an argument by using an educated vocabulary, but it would be more efficient to back your claims with actual precise exemples. Because, so far, it resumes as fancy dressing with zero substance.
 
Last edited:

meatslinger

Newbie
Feb 26, 2022
67
41
Believe me, I could participate in your fun multi quoting battles but even after a months of hammering it into your head you still wouldn't get it. So I save my time and leave you to be mad about the game and wasting your own time fighting other people here.
I'm almost convinced their whole thing is "meta-masturbation" at this point. They don't get off to WL itself, but they sure as shit do get their rocks off repeatedly telling everyone within listening/reading distance how much they don't like it.
 

ZonesIntruder

Member
Jun 23, 2022
212
107
I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.

As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.

Hi.
I appreciate your comment, it does make solid points, of course, and I'm aware it can become annoying downloading the many files games usually have. When it comes to WildLife by the way we are not talking about that many smaller files but just a bunch of them pretty easy to download and install with zero issues. The problem is Steve and his team keep on releasing the game using a unique .pak file which is over 25GB, instead of splitting it in smaller ones like Fallout and Skyrim do with the .esp and .esm files. Which means two things:

1. from the point of view of the download process has the same optimal condition you have mentioned about P2P transfers.

2. from the point of view of a zipped file things get particularly annoying because of the way that damn system we cannot avoid, called Windows, deals with zipped files and disk management. I shouldn't have to explain this but I do, making my case which I'm damn sure is not mine alone and many face the same nightmare. So... to be able to download the 13-14GB size zipped file and unzip its 26-27GB kingsized content I need a total of at least 55, if 60 better, Gygabites. That might be something easy to deal for gamers with TBs of free disks I, developing in UE5, easily destroy with contents on a weekly if not daily basis.
In order to have the upgraded WildLife I had to spend an entire night to find the way to get the free space I needed, deleting files which I actually needed to keep but had to sacrifice, moving files over the many disks I have, spotting the few empty spaces, moving 2-3GB sized files from disk to disk back and forth each time. All that because Windows need that damn twice space in a disk to create a temporary copy that then "moves" into the installation folder instead of cutting the process by half, avoiding such a blatant redundancy.

If this has been tedious for you to read, as I suspect if you reached this point, then you might have an idea of why a torrent was such a better idea to my eyes. Speaking of my issues creating it... as you could see I'm using uTorrent and the game is installed in my D SSD drive. My idea, right or wrong, was that it might take longer downloading 27GB rather than 14GB but might also allow me to still do my things and save time and nerves later.


Anyway... I'm going to delete the zipped file of the torrent we shared here so I won't be able to seed anymore but I need those 14GB of space back. I hope I helped somebody to speed up the download process enough and I hope you enjoy the game as much as I do, despite all the current flaws [Steve, if you're reading,... damn... those materials/textures on the characters... can't we really fix that!?? Please... ─ I'm literally begging!]. Enjoy!
 
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limesseur

Member
Oct 7, 2019
245
246
Ironically what sandbox means to me is the exact opposite of this goober:

It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it.
Listen here you illiterate daft cunt, I didn't say Kenshi didn't have a fucking sandbox, I said it didn't fucking have one like WL did. I've put nearly 1,000 hours into Kenshi over the years, I know the experience it gives, I know what the game is like. Sandboxes are not all the fucking same, what you think a sandbox is, is what the fucking AAA open world games are calling a sandbox. GTA 5 is a sandbox, Palworld is a sandbox, Kenshi is a sandbox, they all let you do whatever you want within the confines of their fucking games with all that "reacting dynamically and realistically". Meanwhile WL has a sandbox; it still restricts you to the confines of what the game can do, even if it apparently is too close to a game engine for some people, and you can make or download whatever you want within those limits of the game.

I don't have a single "this is what sandbox means to me" because there's not just one definitive way to apply "sandbox" to a game. If anyone here is a fucking goober it's you for thinking your definition of "sandbox" is the only correct one and that WL's sandbox has to cater to special little fucking you.
 
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