AdeptusSteve

Member
Game Developer
Jun 9, 2017
177
1,277
please bring Maya back as the protagonist.
Hey mate, I read you :)
Not sure how well informed you are but I can clarify this: Maya as the protag is still there. The game will have two protagonists and the story content will be evenly split between them. You start out as Max, an outworld member of an exploration mission and get to know Kerpal through the eyes of a newcomer first. After a certain point in the story you unlock Maya and from that point forward can switch freely between the two characters. Maya, still has her flight and has a lot of very nice quest content both in the main story and side quests.
I know this narrative design wont be well recieved by some people but it is what we think works best for the story we want to tell and the game we want to make.

Speaking from a completely personal viewpoint tho, between you and me.. I agree with you. But we are too far in development to make yet another massive change to the direction we are going. From here on out we just want to push for finishing this game. We have learned a lot about this genre and about what people want and also about what we want and intend to apply those learnings to the next project.

I hope this was able to clear some things for you,
Cheers
-S
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,950
3,329
Guess you prefer 1980 style text adventures and your favourite games is "The endless Quest for the purple hard". Writing billons of words to defeat Evil Steve and his minions... ;)
I prefer text based games to 3d "games" such as WL. And my favorite game is "triggering stupid people who still fall for such obvious scam tactics".
 

BeholdTheWizzard

Active Member
Oct 25, 2017
966
735
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades
Most naive thing I've read in a while.
You think people will not abuse the system? Skip sales? You'd think people will line up to buy screenshots made from this?

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.

Also Starfield sucks, you can surpass it without trying.


"Rizzob" said:
I guess all this to say, Steve, if you're reading this, I'm not saying your work or ideas are bad, but they are incredibly misguided for what people play the game for.
What do people play the game for?
Perhaps you should say what YOU play the game for.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
Most naive thing I've read in a while.
Sounds like a problem with your ability to comprehend things.

You think people will not abuse the system?
Doesn't matter, it's about those buying licenses because they want to run a legal business.

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.
That's because the 3 people you saw aren't even remotely something that comes close to the scenario I described. Nobody knows VN's made with Wild Life. You can go through the latest 100 uploaded games and you won't find a single one.

So don't act like an idiot and pretend we're already there so you can point at the idea and claim that it dOeSn't WoRk.

Also Starfield sucks, you can surpass it without trying.
I didn't mention Starfield once.
 

Nihil5320

Member
Jul 2, 2022
350
910
Most naive thing I've read in a while.
You think people will not abuse the system? Skip sales? You'd think people will line up to buy screenshots made from this?

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.
Marketing the game as a VN creation tool, oh yeah that's definitely where the money is at :LOL: You could get tens of sales that way, tens!
 

benisfug

Member
Aug 18, 2018
291
852
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Illusion pretty much gave up on gameplay leading up to the bankruptcy. Their last few games were mostly boring rehashed sandboxes and scene viewers with almost none of the simulation stuff they were known for back in the day.
 
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Sakura666

Newbie
Jul 15, 2019
19
10
Hello everyone, how are you?

Not sure if it's the right place to ask. Why my characters skin don't render? I mean look the nipples. I'm on sandbox mode, all the graphics are at maximum. Not sure what I am missing to change this. Thanks in advance for the answer!

Here is an example:
HighresScreenshot_2024.07.02-15.18.05.png
 

Saylapimp

Newbie
Jan 23, 2023
55
49
Hello everyone, how are you?

Not sure if it's the right place to ask. Why my characters skin don't render? I mean look the nipples. I'm on sandbox mode, all the graphics are at maximum. Not sure what I am missing to change this. Thanks in advance for the answer!

Here is an example:
View attachment 3796158
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
 
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Viixby

Member
Dec 19, 2019
379
590
That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
Illusion pretty much gave up on gameplay leading up to the bankruptcy. Their last few games were mostly boring rehashed sandboxes and scene viewers with almost none of the simulation stuff they were known for back in the day.
Nope. The sandbox is what made them stand out and so freaking popular and kept their games alive. It's the community creatings tons of assets and mods for it and creating content with it, not the story mode nobody played after 5 hours.

Illusion went bankrupt because they stopped to put effort into their new games. They once were next-gen state of the art and delivered quality nobody else had. But then they just repacked the same assets 3-4 times under different names over the next half decade, which of course, went to an extreme decline in sales.

The only new thing in these games were the stories, but nobody was interested in that.
 
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Sakura666

Newbie
Jul 15, 2019
19
10
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
Ok, thanks I will try that :)

That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
But what do you mean by hardware limitations? Is it related to my hardware you mean? Because the game runs smoothly, no lag at all.
 

benisfug

Member
Aug 18, 2018
291
852
When I say "sandbox" I refer to the actual sandbox. The mode that plays like Wild Life, where you can freely place models in poses, create the room they're in and film/render custom sex scenes.

That's what was most popular on Illusion games. The story-mode where you had to explore different locations at different times in order to progress with already created girls and work yourself up is what I mean when I say story-mode.

One of Illusions most recent games - room girl - before they went bankrupt was one with the biggest step forward. For the first time in many years they tried a new perspective and setting, so you're working in an office in the city, can explore the city and meet girls in various places and so on.

But there was no sandbox (as in "true sandbox") and people didn't care much over the story mode. Illusion had the same "problem" Wild Life has: The little open world sandbox-story-stuff is just absolutely inferior to the option to create your very own girls and custom sex scenes, 100% matching your desires, building scenes the way you like and then create renderings or even movies from it.

Yeah, NSFW story games can be good, no question. But there are 1.000+ good ones out there already with dozens and dozens of new ones coming out every couple of months. What's not out there a few tenthousand times are powerful sandbox creation tools like those Illusion or Wild Life are offering.

They're sitting on liquid gold, but they seem not really recognizing it.
AA2 was a sandbox game the way Dwarf Fortress or The Sims are sandbox games. Simulation is the main reason people remember it so fondly and why it has a decently active community today. Decline in simulation mechanics went hand in hand with decline in game quality and decline in the company as a whole.
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
AA2 was a sandbox game the way Dwarf Fortress or The Sims are sandbox games. Simulation is the main reason people remember it so fondly and why it has a decently active community today. Decline in simulation mechanics went hand in hand with decline in game quality and decline in the company as a whole.
The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,950
3,329
The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
People used to play their games for the simulation elements and customization options, that's where their fame originally came from. It was not because of "Studio.exe" like you are saying.
 

benisfug

Member
Aug 18, 2018
291
852
The main reason are the crazy customization options with the powerful true sandbox for creation. That's why tons of games were developed with renderings from Illusions sandbox over a decade.

Illusion tried to push gameplay forward with room girl, but people weren't interested in that. They wanted more sandbox, more assets, more customization. Illusion didn't understand what they got famous for and where to concentrate their resources. So all their efforts went into gameplay which - unsurprisingly - wasn't received well, and they couldn't recover from that.

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.

And the unique gifts of Illusion and Wild Life are true sandbox studios. Not more, not less.
Most Illusion games didn't have a "powerful true sandbox for creation". You're specifically talking about KK and HS and completely ignoring the entire rest of their library that goes back like 30+ years.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
People used to play their games for the simulation elements and customization options, that's where their fame originally came from. It was not because of "Studio.exe" like you are saying.
Yes it was, I played it around that time and everyone spoke about it. It was the only alternative to the old "3D Sexvilla" by TK17 and it was ahead in terms of graphics. Nobody was fascinated by the generic 0815 story-sandbox that offered what 1000 other titles did as well.

Most Illusion games didn't have a "powerful true sandbox for creation". You're specifically talking about KK and HS and completely ignoring the entire rest of their library that goes back like 30+ years.
Then ask yourself why they survived 30+ years, then became the state of the art developer of true sandbox and managed to still die off after that.

Hint:

It's like with bands that excel at something very specific, and then they switch to a genre that everyone else is good at. Bands that grow up in that genre fit their audience's expectations, but if you make the switch and neglect the rare skills you were given, that's a no-no. People expect you to bloom with your unique gift, not to throw it away and do something ordinary instead.
There's a reason why KK and HS resulted in a decade of hundreds of VN's made with it. Their other titles are nothing in comparison.
 
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Nihil5320

Member
Jul 2, 2022
350
910
Yes it was, I played it around that time and everyone spoke about it. It was the only alternative to the old "3D Sexvilla" by TK17 and it was ahead in terms of graphics. Nobody was fascinated by the generic 0815 story-sandbox that offered what 1000 other titles did as well.

Then ask yourself why they survived 30+ years, then became the state of the art developer of true sandbox and managed to still die off after that.

Hint:

There's a reason why KK and HS resulted in a decade of hundreds of VN's made with it. Their other titles are nothing in comparison.
I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit. You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,041
1,695
I played Illusion games and never once used the Studio, and I've never played a VN built using the same but I'm going to go out on a limb and presume that they're shit. You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
It's funny how your last sentence speaks directly to yourself. You claim that "you" have never used the Studio or played a VN that uses Illusion assets, therefore it can't be popular.

Lesson: Your personal experience =/= what the rest of the world must look like.

There are tons of games out there made with Illusion assets, lots of them are on this site.

but I'm going to go out on a limb and presume that they're shit.
Many of the best rated and most popular games of all time on this site were / are being made with Illusion assets. ;)

You should probably stop just presuming that your opinion is equivalent to a general consensus, as it seems to deviate significantly from the norm.
Oh boy, the cringe. Next time think twice about being so bold when you clearly have no idea what you're talking about.
 
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Purple_Heart

Well-Known Member
Oct 15, 2021
1,950
3,329
Lesson: Your personal experience =/= what the rest of the world must look like.
Irony 1

There are tons of games out there made with Illusion assets, lots of them are on this site

Many of the best rated and most popular games of all time on this site were / are being made with Illusion assets.
They have nothing to do with "illusion assets", most if not all of those games use mod assets created by modding community. You have no idea what you're talking about.

Oh boy, the cringe. Next time think twice about being so bold when you clearly have no idea what you're talking about.
Irony 2
 
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