SortaLewd

Member
Feb 26, 2019
355
492
Image URL is not a good idea for long term. URL's often break and 404, so in the future, you'll end up loading a Sandbox with broken images links.

A proper texture import system would be better, with dynamic material creation. Then everyone shares Mat/Texture packs. That way you get a normal map too; or hell, even the greyscale bump map, and other maps if desired.
You can download the picture and use it locally. Both local images and URL links work for the image prop.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,114
3,318
You can download the picture and use it locally. Both local images and URL links work for the image prop.
First Issue: That's assuming everyone uses file path, but using file path is potentially problematic(/[username]/appdata/), unless they use a simple file path. And everyone is gonna use a different file path too, you might have to put files ALL over the place, it's gonna be a nightmare. (This is in regards to Sandbox scene sharing).

Second Issue: Architectural textures in the Image URL look bad without normal map and proper material setup. You can get away with it if it's just a poster or logo, but still, it looks low quality compared to everything else:

Wild Life Animations: AAA
Wild Life 3D Models: AAA
Wild Life In-Game Textures/Materials: AAA (For example the first 26 materials on a primitive look great)
Wild Life Image URL: B-Movie/Cheesy/Poor Quality in most cases.

No offense to anyone who reads this, but we're entering an ERA of Unreal Engine 5, and we're loading color map textures from a URL without normal map? Hmmm, doesn't seem right.

All textures should go into a contained folder, something like:
Code:
WildLifeC\Content\Custom\Textures\Primitives\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Primitives\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png

WildLifeC\Content\Custom\Textures\Characters\Maya\Skin\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Skin\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png

WildLifeC\Content\Custom\Textures\Characters\Maya\Eyes\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\Eyes\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png

WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_color_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_normal_uniqueName.png
WildLifeC\Content\Custom\Textures\Characters\Maya\BodyOverlays\UniquePackName_UniqueDescription\tex_map_opacity_uniqueName.png
Then you have code that loads them all into a custom texture/material library that can be easily accessed from the Sandbox Edit Mode UI, via dropdown, for primitives or for characters; skin, eyes, nails, overlays, similar, etc

It paves the way for custom skin textures, overlays, tattoos, dirt overlay, makeup, anything related to a material.

Then we can use professional textures like this:
g4g4.jpg

3553535.jpg

PBR UE textures from Epic store: (We load these ourselves into customs folder, the ones with color map and normal map for example)

:coffee: Anyways, just some friendly feedback! :)
 
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XyrexDread

Member
Apr 10, 2022
125
150
the sad critique i have to agree to is that one big selling point is the scenes/poses related content. personally i see most long term motivation for ppl to play this in the sandbox mode, even if many people want a campaign.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.

what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.

i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.

the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.

i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.

same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.

also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.

sorry for the wall of text.
 
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ipoop245

New Member
Feb 17, 2019
13
10
the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.



sorry for the wall of text.
Shame creating new animation using in-game engine is a pain in the butt since you're essentially using janky workarounds trying to be a 3D animation tool
 

Puma1978

Well-Known Member
Feb 25, 2022
1,506
1,866
the sad critique i have to agree to is that one big selling point is the scenes/poses related content. personally i see most long term motivation for ppl to play this in the sandbox mode, even if many people want a campaign.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.

what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.

i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.

the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.

i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.

same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.

also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.

sorry for the wall of text.
A campaign in an open world can be very good if the devs have talent in writing interesting stories and let player experience exciting and unusual situations. You must trigger all sorts of emotions (laughter, sadness, pity, envy, jalousy, amazed, shocking...) of the player with the story campaign otherwise it makes no sense. You are right currently all developers seem to create a great open world but mostly their stories are poor and i always pity the open world designers twho invested so many hours in details and physics etc...when the world is at the end just a dump backdrop without any interactions.
But i would agree to the sandbox idea when it could happen that gamers get the tool to write their own stories and missions just by building the world they want and write/programm some dialogs/actions between NPC's ...i think this would be a good approach because i can also play textbased games without sound.
 

XyrexDread

Member
Apr 10, 2022
125
150
Shame creating new animation using in-game engine is a pain in the butt since you're essentially using janky workarounds trying to be a 3D animation tool
i am not asking for a animation tool.
as i described, but maybe it was unclear/too short cut, my idea would be a kinda modular version of what we have right now.

what we currently have is basically pick which and what order. im not trying to trashtalk the quality, i really like how well the animations are done, aside of some transitions...which just dont want to work.

but imagine this:
we keep choosing the pairs. we choose a general body position and then have a certain degree to change it within a range so that it wont become wonky.
then we can choose an animation type for both actors which fits the general body position, for example rough, soft, normal...whatever. something that defines the motion and flair of the scene. next we can change the exact position of limbs, withing a certain range. we can change the state of body parts, lets say mouth is open for whoever wants it to be ahegao like. just an example. or a hand is a fist. an ass is gaping...whatever. same applies to the poses ofc.

then we need some more objects to make part of scenes, maybe that could work with clothes though.
the mouths dont sync with voices already but it would also be good to be able to choose what sounds the characters make during a scene.

the other thing i already mentioned would be fusing scenes/poses, if we ever get the ability to script things to a certain decree.
like choosing a time when a nearby scene/pose is "pulled over" into another one and it combines into lets say a threesome.

basically making what we currently have kind of modular, for us to piece together scenes from premade "parts" with some freedom within the pieces range and to also script some things to a certain degree for a natural progression so to say. like having a 3rd person watch until he/she joins...stuff like that.

not sure if this would help the devs themselve for creating new things, also i cant talk about technical stuff so maybe this is too much dreaming but i'd still like to throw it here.

hope dies last, no ?
 

BeholdTheWizzard

Active Member
Oct 25, 2017
973
738
Doesn't matter if I'm actually the majority or not, like I said, may the majority win, whoever it is. If more people want gameplay aspects, then they should tell it to the devs. Meanwhile, I see plenty of people like me in this thread asking for more sandbox content. His argument is that we should stop asking for more characters, but I won't stop asking for what I want. If the devs are going to listen to me, or to you, it's up to them ;)

Plus, I support the game on patreon, do you?

PERCIEVED minority/majority does not matter.
Game Development is not a democracy and it shouldn't be. Try making a game yourself (I have) and you will see just how much
time n resources it takes. Efficient use of time/resources is most cruical.
And for something that is a GAME it NEEDS good gameplay by definition.
 
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BeholdTheWizzard

Active Member
Oct 25, 2017
973
738
A campaign in an open world can be very good if the devs have talent in writing interesting stories and let player experience exciting and unusual situations. You must trigger all sorts of emotions (laughter, sadness, pity, envy, jalousy, amazed, shocking...) of the player with the story campaign otherwise it makes no sense. You are right currently all developers seem to create a great open world but mostly their stories are poor and i always pity the open world designers twho invested so many hours in details and physics etc...when the world is at the end just a dump backdrop without any interactions.
But i would agree to the sandbox idea when it could happen that gamers get the tool to write their own stories and missions just by building the world they want and write/programm some dialogs/actions between NPC's ...i think this would be a good approach because i can also play textbased games without sound.

You don't need a great writer and fantastic stories. Just have things to do and options.

Example:
Start game by chooing a survivor. You have to explore the planet and survive as them. hink demo, but the entire game is basically exploring areas and avoiding/fighing, looking for other survivors and deciding what to do. Whom to ally with, whom to kill, whom to capture/enslave?
You can have randomy generated (or pre-writen) quests. Basically setting up a camp and brinigng people there would be the core gameplay.
The wild kerpali might rape you instead of kill you, etc..
Plenty of ideas.
 
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locoraptus_69

Member
Jan 26, 2021
165
278
PERCIEVED minority/majority does not matter.
Game Development is not a democracy and it shouldn't be. Try making a game yourself (I have) and you will see just how much
time n resources it takes. Efficient use of time/resources is most cruical.
And for something that is a GAME it NEEDS good gameplay by definition.
Tell that to the devs. But don't come telling me, a supporter, to stop asking for what I want in the game. They developing new sandbox tools is efficient use of time for me and the other people who enjoy the sandbox. I hope you get it this time, I don't think I can make this more clear for you.
 

XyrexDread

Member
Apr 10, 2022
125
150
Tell that to the devs. But don't come telling me, a supporter, to stop asking for what I want in the game. They developing new sandbox tools is efficient use of time for me and the other people who enjoy the sandbox. I hope you get it this time, I don't think I can make this more clear for you.
the thing many people forget:

how much time do u get out of a campaign unless its real open world with a lot to do, which requires an experienced dev i dare say and/or much time, which is missing elsewhere especially when its not a dev who has a big budget already.

on the other side though, imagine a game with mod support and a thriving sandbox-like feature for players to be creative themselves. just check building/survival games. if one only wants the creativity and doesnt care about farming ressources for hours to practice that creativity then thats still legit and allows hundreds of hours of "playtime"...which can even result in a lot of shared things for others to also experience.

i dare say for longevity sandbox should AT LEAST be treated equally. if there is no such longevity people will stop caring once they made it through the campaign. the ones who remain supportive are those long term "players". u wont get the same out of a campaign unless its REALLY well done and open world-ish. i dont expect this game to go there, at least not in a way that beats sandbox longevity wise.

they might try to make the campaign worthwhile, but personally i only look forward to what they do with sandbox.
 
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Graiden

Newbie
May 22, 2017
32
12
I leave it in 'auto' mode. Should I make it bigger than windows allocates?
It depends. Windows auto pagefile allocation have some built in limits which may be not enough. I set it to max of ~20Gb of my least used HDD and it actually uses about 10Gb when WL is running.
 
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hakarlman

Engaged Member
Jul 30, 2017
2,114
3,318
the sad critique i have to agree to is that one big selling point is the scenes/poses related content. personally i see most long term motivation for ppl to play this in the sandbox mode, even if many people want a campaign.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.
Agreed. Sandbox is the way to go. I wonder if most patrons are team Single Player Story or team Sandbox?

I'm surprised Adeptus Steve hasn't done a simple Patreon poll asking users what they want?

Poll

Do you want us to:
A) Work on Single Player Story ONLY.
B) Work only on Immersive Sandbox ONLY.
C) Work on both.

Working on both is not smart, it may result in a mediocre single player story and mediocre sandbox. Both sides get fucked as a result. Also, they don't have enough coders to make an immersive sandbox and single player story, at the same time. One of the basic aspects of immersion is having the NPC look at other NPC or look at props, but that isn't even planned right now. How can you have immersion, if the NPC just stares into space like a dumb ass?

I love Sandbox, but if the Single Player Story crowd wins, so be it, then at least I won't get my hopes up. Then they go ALL IN on Single Player Story, and just put Sandbox on hold. That's realistic.

what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.
Well said. I say this in Discord all the time. It's good to see other people with the same mindset. We need more people like you in their discord.

i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.
FUCK THE CAMPAIGN, hahahah. They're talking about stupid shit like Boss Fights and non-porn related stuff. Why the hell would anyone want to kill a boss with a machine gun in a porn game? Death, Blood, and Porn don't mix unless you're into some really sick shit.
EDIT: As much as I hate non-porn combat in a porn game, I still actually look forward to the single player story because it's gonna be filled with kinky stuff.

the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes"
If they could just make the Sandbox Open source, I would be able to make it highly interactable. I have a design document that outlines everything from start to end, a professional Immersive Sandbox. I already have what you're saying planned. I was going to give the document to the team and HOPE they consider some of its functionality. I'd never do this for anyone, but fuck, for Wild Life it's worth taking the risk.

i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.
If it was open source, a Pose Editor could be added, it would just take a little bit of time. They already have the hard parts done, which is an UNDO system and Save/Load JSON ability. They already have a micro pose editor. E.g., when you make an NPC look at Direction, you move the head around, and it saves that head rotation, that's technically the basis of a pose editor.

same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.
YES EXACTLY!

also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.
sorry for the wall of text.
If it was open source, it wouldn't even need mod support.

The open source could be a limited license of some sort, so they don't get screwed, so they can DMCA anyone who tries to rip them off. The community would also call anyone out who tried to rip them off, or profit from their work.

They could move all their coders to Single Player Story, then let the community work on the Sandbox. It's better the Sandbox is designed by someone who actually uses it for porn-related purposes, LIKE JACKING OFF. The guy who is working on the Sandbox now is brilliant, highly skilled, but he has no clue how to design an intuitive interface for a porn game, I don't even think he realizes that people are using Sandbox to jerk off. I don't even think he realizes that people are using Lovense products, or else no one in their right mind would design the Sandbox how it currently is.

If the current developer for sandbox actually did research, he'd immediately know there is another porn game out there (with 10 years of development; nope NOT honey select or koikatsu), that is nearly identical to Wild Life Sandbox, then use that as a model for building a proper Play mode and Edit mode(for Wild Life Sandbox). I'm not going to say what the competitor software is, he should know already, he should know the industry and genre.

Whew! I don't mean to upset anyone BTW! Just spitting fire because I love Wild Life Sandbox! It deserves more! MORE!
 
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Malchain

Newbie
Nov 23, 2019
44
86
communal shower for wild life
a small modern build
put it in AppData\Local\WildLifeC\Saved\SandboxSaveGames\MySaves\Showroom
steam and unsteam the room with the arrow keys
turn showers on by unhiding them and setting the volume to 0.4 [default]
the floor tile graphics act strangely when next to a character in motion so a "simple floor" version is included
they look good otherwise
the outside is ugly
View attachment Communal Shower.zip
wl1.jpg wl2.jpg wl3.jpg
edit and share OK
 

SortaLewd

Member
Feb 26, 2019
355
492
Agreed. Sandbox is the way to go. I wonder if most patrons are team Single Player Story or team Sandbox?

I'm surprised Adeptus Steve hasn't done a simple Patreon poll asking users what they want?

Poll

Do you want us to:
A) Work on Single Player Story ONLY.
B) Work only on Immersive Sandbox ONLY.
C) Work on both.

Working on both is not smart, it may result in a mediocre single player story and mediocre sandbox. Both sides get fucked as a result. Also, they don't have enough coders to make an immersive sandbox and single player story, at the same time. One of the basic aspects of immersion is having the NPC look at other NPC or look at props, but that isn't even planned right now. How can you have immersion, if the NPC just stares into space like a dumb ass?

I love Sandbox, but if the Single Player Story crowd wins, so be it, then at least I won't get my hopes up. Then they go ALL IN on Single Player Story, and just put Sandbox on hold. That's realistic.



Well said. I say this in Discord all the time. It's good to see other people with the same mindset. We need more people like you in their discord.



FUCK THE CAMPAIGN, hahahah. They're talking about stupid shit like Boss Fights and non-porn related stuff. Why the hell would anyone want to kill a boss with a machine gun in a porn game? Death, Blood, and Porn don't mix unless you're into some really sick shit.



If they could just make the Sandbox Open source, I would be able to make it highly interactable. I have a design document that outlines everything from start to end, a professional Immersive Sandbox. I already have what you're saying planned. I was going to give the document to the team and HOPE they consider some of its functionality. I'd never do this for anyone, but fuck, for Wild Life it's worth taking the risk.



If it was open source, a Pose Editor could be added, it would just take a little bit of time. They already have the hard parts done, which is an UNDO system and Save/Load JSON ability. They already have a micro pose editor. E.g., when you make an NPC look at Direction, you move the head around, and it saves that head rotation, that's technically the basis of a pose editor.



YES EXACTLY!



If it was open source, it wouldn't even need mod support.

The open source could be a limited license of some sort, so they don't get screwed, so they can DMCA anyone who tries to rip them off. The community would also call anyone out who tried to rip them off, or profit from their work.

They could move all their coders to Single Player Story, then let the community work on the Sandbox. It's better the Sandbox is designed by someone who actually uses it for porn-related purposes, LIKE JACKING OFF. The guy who is working on the Sandbox now is brilliant, highly skilled, but he has no clue how to design an intuitive interface for a porn game, I don't even think he realizes that people are using Sandbox to jerk off. I don't even think he realizes that people are using Lovense products, or else no one in their right mind would design the Sandbox how it currently is.

If the current developer for sandbox actually did research, he'd immediately know there is another porn game out there (with 10 years of development; nope NOT honey select or koikatsu), that is nearly identical to Wild Life Sandbox, then use that as a model for building a proper Play mode and Edit mode(for Wild Life Sandbox). I'm not going to say what the competitor software is, he should know already, he should know the industry and genre.

Whew! I don't mean to upset anyone BTW! Just spitting fire because I love Wild Life Sandbox! It deserves more! MORE!
I support on patreon on and off, I personally lean more towards sandbox but I am also excited for the campaign, so I'd probably vote both. Sandbox in Wild Life is already the best I've seen in a game so far that wasn't made specifically for building such as Minecraft.

Also, I gotta disagree on combat and sex not mixing, it's one of the reasons Skyrim is ironically a contender for being one of the best porn games - it offers more than just sex. People come for a quick fap or whatever, sure, but with games like that that are purely sex, like Honey Select for example, it gets stale really fast. I like the idea of players being able to create arenas for combat, or little quests of their own in Sandbox mode, doesn't even necessarily have to have any combat - it just needs to be more than sex, which is what it seems like WL team is currently aiming for.
 

XyrexDread

Member
Apr 10, 2022
125
150
I support on patreon on and off, I personally lean more towards sandbox but I am also excited for the campaign, so I'd probably vote both. Sandbox in Wild Life is already the best I've seen in a game so far that wasn't made specifically for building such as Minecraft.

Also, I gotta disagree on combat and sex not mixing, it's one of the reasons Skyrim is ironically a contender for being one of the best porn games - it offers more than just sex. People come for a quick fap or whatever, sure, but with games like that that are purely sex, like Honey Select for example, it gets stale really fast. I like the idea of players being able to create arenas for combat, or little quests of their own in Sandbox mode, doesn't even necessarily have to have any combat - it just needs to be more than sex, which is what it seems like WL team is currently aiming for.
skyrim being "porn" is really an overrating imo, since its done by modders and the animations arent all that amazing imo. the best part are high quality armor mods paired with the high rez skin textures and improved body models. animations arent really all that great really.

in terms of wildlife, lets be real though:

this game is special because of its unrivaled sex scenes and their quality and not because the combat has potential. the only animation quality ive seen that rivals it is from fallen doll: operation lovecraft and these dont have the transitioning and option to choose an order, so flexibility doesnt even seem to come close. especially the details show that the devs really want to deliver good animation because they seem to realise whats the big selling point here, aside of the good graphics and style in general. lets not mention optimisation right now though...

i think the dev would do well to keep the core thats making this special the focus and go ham on the selling point, rather than trying to compete with typical AAA open world RPGs or generally RPGs, even if on rails.
that selling point is the sexual content de facto.

this all is no issue for sandbox where u want to be creative and here its basically all about building themes for scenes or just viewing scenes, if one only wants that. gameplay is not an issue here, unless we also get the option to add enemy NPCs and build some kind of collosseum or gladiator prison and stuff. i could see that.

im really wishing both will be really awesome so that everyone, especially current patreons who keep development going get what they want, but many people playing this arent but are still relevant since they might become supporting customers, especially when this drops on steam.

still, i hope most patreons agree that scenes/poses/sandbox are what have the most long term potential.
 
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Sakura666

Newbie
Jul 15, 2019
19
10
Hi everyone! How are you?

Does anyone here have the Patreon Build of the 2019.03.12 Build? I have a "Potato Laptop" :(. These old builds are the only ones that work for me.
I browsed through this forum from page 10 to 100 give or take searching for a link to download, however I only found the Public Build of that version.

If someone has any build of 2019, please share with me.

Thanks in advance! Have a nice day!​
 

method76

New Member
Oct 15, 2018
8
7
I don't know if the answer has already been said but can someone explain me the procedure to import an image in the game using the "image" object in the Sandbox mode please ?
 

gustavo2006

Member
Aug 30, 2020
157
113
communal shower for wild life
a small modern build
put it in AppData\Local\WildLifeC\Saved\SandboxSaveGames\MySaves\Showroom
steam and unsteam the room with the arrow keys
turn showers on by unhiding them and setting the volume to 0.4 [default]
the floor tile graphics act strangely when next to a character in motion so a "simple floor" version is included
they look good otherwise
the outside is ugly
View attachment 1827668
View attachment 1827669 View attachment 1827671 View attachment 1827673
edit and share OK
Map?
 
Oct 8, 2019
210
413
Hi everyone! How are you?

Does anyone here have the Patreon Build of the 2019.03.12 Build? I have a "Potato Laptop" :(. These old builds are the only ones that work for me.
I browsed through this forum from page 10 to 100 give or take searching for a link to download, however I only found the Public Build of that version.

If someone has any build of 2019, please share with me.

Thanks in advance! Have a nice day!​
Found 1 surviving link
 
3.80 star(s) 178 Votes