How is the modding scene for this now?
I am assuming those hairs and accessories as per the category ie props still aren't yet just able to be selected and still have to go through the hassle in the editor to add/align them? I also assume no physics for any of these new hairs?
Has anyone made any good animations, can that be done yet or is it the same deal?
Yes, the hair props are currently static meshes without skinning and physics. However, the modding community now has access to tools and tutorials that enable the creation of not only custom outfits but also hair that can deform with the body (hair physics are not supported though).
Custom animations are also now possible, using a keyframe-based system. It's more time-intensive compared to something like True Facials (which allows quick animations in minutes), but it offers significantly higher quality and flexibility compared to simple inverse kinematics loops. There are a few people already learning and showing their progress on the official WL discord.
Overall, we now have a robust collection of tools both within the game and externally, making modding and animation more accessible than ever before. That said, it's not for casual players who want an easy playground to create things quickly. Diving into it requires a considerable amount of effort and dedication.
As for the modding scene in general, we don't have many modders but most are still here with us pushing out more mods and slowly breaking limits of what can be done with WL. If you're considering being a WL modder, now is a good time to start in my opinion.