Thanks for the input here

We have been getting that feedback quite a lot about the combat being too hard.
The good thing is, making it easier isnt a problem. Its already a good sign that most people say the combat is hard and not just shit. Altho this is the first iteration of the base design and many aspects need to be tweaked still. Also keep in mind that we also havent incorporated player progression like weapon upgrades, player stat increase, status effects and such into the system yet so there will be a better curve of player power later on.
The basic idea is that there is easier mobs and harder mobs, and you start in the zones with the easier mobs, get better and stronger and then are able to progress into where the harder mobs are.