lunaluna63

Newbie
May 23, 2023
26
5
46
Are the sex scenes on the softer side of things or is there like rough, rape and stuff? either way it looks interesting
 

Lucifer84

Well-Known Member
Jan 5, 2018
1,575
2,447
461
this game gets more updates than cyberpunk 2077 , itll be getting updates in 2030+ still
 

zasher

Newbie
Jul 11, 2017
17
17
154
The game is nearly as old as No Man’s Sky, yet it still feels more like an ever-growing animation library than a fully realized game. I really wish the devs would focus more on the map, fleshing out functionality, and delivering on the original plans for combat, story, and gameplay, instead of just adding more of the same. Right now it honestly feels like it’s just milking Patreon money while padding out animation counts. That said, it undeniably has the highest-quality animations out there, if the goal is to be an animation library, it does that better than anyone. But reading patch notes full of new animations with little real progress elsewhere just makes it feel dull and repetitive.
 

OrgansMissing

Member
Dec 3, 2022
155
308
178
Yay update.

Time to revisit the same complaints again :)

I am happy with more animations. If anyone has issues with the direction, might I suggest you do one of two things?

Donate and attempt to influence the direction that way.

Stop donating and attempt to influence the direction that way.

Anything else is... I mean I'll acknowledge and agree that it does kinda suck that they over-promised with the genre and gameplay. That was bad. You're right to be miffed. But... It's been that way for ages now.

If that part ever gets fleshed out and finished properly, it'll probably be a lonnnng time still.

It's pretty clear for all to see what this game is currently. It's the animations and character creator. Plus the map editor. If you aren't cool with that, I think you kinda gotta just let it go. Check back in a year or so to see what's up, and otherwise, uninvest.

Like, you can't say nothing is happening. Each update has a ton of things done. So if you don't like what IS being done, STILL, at this point? Don't upset yourself. It's free, it's better quality than a lot of things out there, and it's consistently getting more content. Just drop it, man.
 

Jinyo

Member
Apr 20, 2018
100
186
143
Anyone know what the hell i am supposed to find in rhocs home? Place is empty and there are no prompts for interaction anywhere.
 

zeranta

Member
Apr 23, 2023
285
261
172
I'm just gonna wait this to be check-out for a few days. Usually games get hjack immediately have less chances of malice.
 

ObeliskOfLight

New Member
Jul 31, 2024
7
9
47
Next time divide animations between lines - 1 anim per line, just like you divide outfits and new characters and watch ratio change.
I don't understand why people pay for someone's hobby really.
What are you saying though, that's like suggesting to add one line for each instances of changing to the map layout/design or one line for each prop they made?

I understand the tongue in cheek attempt here, but that's not a coherent argument, because they could really pad out the changelog with a lot of other things they did, if they described them in more detail?

If you dislike the current iteration, just pretend the game doesn't exist until their publicly released ETA for the main story release.
 
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Blair Winter

Member
Feb 26, 2022
339
723
216
What are you saying though, that's like suggesting to add one line for each instances of changing to the map layout/design or one line for each prop they made?

I understand the tongue in cheek attempt here, but that's not a coherent argument, because they could really pad out the changelog with a lot of other things they did, if they described them in more detail?

If you dislike the current iteration, just pretend the game doesn't exist until their publicly released ETA for the main story release.
Mr advocate, you should read the post I responded to. Also, let's be frank, this game is more like a gallery, without an actual gameplay for a few years now. This is a problem with most adult games on this site, and forum is for commenting, whether it's praise or critique.
I do dislike it and will still comment on it. Just like you disagree with me and decide to answer anyway. And it's fine. Pointless, because it's just my opinion, but still fine.
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
254
1,664
297
Another update, another load of useless sandbox stuff and one new quest.


Code:
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsive, and a set of long-standing issues has been cleaned up.
Combat Arena
The new Combat Arena focuses on player vs monster using the 10 weapon base classes. It includes a Main Arena that tracks points per weapon base class, so players can see how far they can push each one, plus three dedicated Encounter Arenas for focused testing. Analytics are integrated to support balancing and iteration, so please enable them. The Combat Arena will improve and shift its focus with each new release cycle. For the latest details, check the Info Box inside the arena level.
Other areas have progressed significantly too, we have improved the Lake Village and Pearl Village areas as well as the Apoc blockout. Our designers were very busy iterating and improving many quests and npc dialogues in the game and our sandbox has over 100 new finished props from our main story asset work. Check out the full changelog here:
Additions:
    • Added 40 new sandbox sex animations, see the full list here
    • Added new character: JekyllMutated model, implemented as NPC
    • Added new character: Ognar, Sandbox exclusive, based on JekyllMutated using Bol skeleton
    • Added new character: Chawn, Sandbox exclusive Rawn based wolf man
    • Added new character: Zeya, Koodie based sandbox exclusive
    • Added Empty characters for all skeletons
    • Added a new combat arena level
    • Added a major romance quest between Maya and Locu. The quest can be played from the start of chapter 3 by picking up the 'letter from an old friend' in Maya's house in the Warrior Village
    • Added new outfit: Rathunter (lite) for Bol, Alo, and Ognar
    • Added new outfit: Yoga Outfit, Goth Dress, and Wedding Dress for Aoi and Sonia
    • Added new outfit: Azea Style and Wedding Dress for Milanna, Jenny, and Janara
    • Added new outfit: Loose Dress and Greek Dresses for Jadeen
    • Added new outfit: Loose Dress and Flare Pants with Sweater for Geneva
    • Added new outfit: Sex version top of Maya's Warrior outfit
    • Added new outfit: Sexy Knight for Lala
    • Added new outfit: Nightgown for Mercer and Kylee
    • Added new hairstyle: Egyptian4 hairstyle for Maya and Shey
    • Sandbox editor: Added face pose override options to sex scenes
    • Sandbox editor: Added camera smoothness slider
    • Sandbox editor: Added attachment points and custom material support to rope prop
    • Sandbox editor: Added Skip Optimization option to character to better support custom clothing by disabling lower LODs
    • Sandbox editor: Added the ability to Load anyway when trying to load a sandbox save that was made in a newer version
    • Sandbox editor: Added word-based filtering for sex animation names and the bottom prop view
    • Sandbox editor: Added an indicator showing the current sub-path in the prop collection view
    • Sandbox editor: Added 105 new sandbox props
    • Sandbox editor: Added metallic and per-layer roughness options for new sandbox props
    • Lua: Added new functions: wl_get_all_prop_ids, wl_get_all_prop_ids_in_category, wl_get_all_prop_categories, wl_editor_spawn_prop_collection, wl_get_object_category
Improvements:
    • Updated start quest sequence
    • Resolved escape pods not being interactable
    • Resolved hitches caused by navmesh generation
    • Resolved stuttery movement of NPCs attacking in the distance
    • Improved movement and rotation during combat moves
    • Many improvements to combat
    • Improved AI behaviours
    • Jumping off ledges is more reliable now
    • Resolved character fur sometimes not showing for some outfits
    • To enter flying after a jump you now need to press space again (this change is to prevent accidentally starting to fly during combat)
    • Characters now dress up again after sex minigames
    • Improved item sorting in the inventory
    • Swapped sprint and dash input for controller
    • Resolved unreliable fall roll-out
    • Sandbox editor: Animation prop remembers sample rate now
    • Sandbox editor: Resolved an issue where the render target would not update correctly when using the CaptureEnabled optionID
    • Sandbox editor: Resolved incorrect outliner order on duplicated objects
    • Sandbox editor: Resolved material renaming not updating the inspector
    • Sandbox editor: Resolved broken collision on landscape prop
    • Sandbox editor: Resolved spline mesh waypoint index inconsistencies
    • Sandbox editor: Resolved inventory closing when typing ‘I’ in a text box
    • Sandbox editor: Resolved torch prop playing audio when invisible
    • Sandbox editor: Resolved spline prop not generating collision
    • Sandbox editor: Resolved packed props not loading correctly
    • Sandbox editor: Resolved character not being able to jump, fly, or open edit mode when possessed during flight
    • Sandbox editor: Resolved portal prop disabling all other portals if entered
    • Sandbox editor: Resolved spline mesh child object manipulating rotations they shouldn't
    • Sandbox editor: Resolved root offset in sleep bed pose
    • Various improvements to dialogues
    • Various improvements to quests
    • Various improvements to characters
    • Various improvements to animations
    • Various improvements to levels
 

User51

Newbie
Aug 12, 2017
17
5
187
Again update without new amims and scines for Kira... If you believe your table, Kira has not received updates for TWO YEARS.
 

T4t0rt

Well-Known Member
Feb 22, 2023
1,170
525
237
Code:
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsive, and a set of long-standing issues has been cleaned up.
Combat Arena
The new Combat Arena focuses on player vs monster using the 10 weapon base classes. It includes a Main Arena that tracks points per weapon base class, so players can see how far they can push each one, plus three dedicated Encounter Arenas for focused testing. Analytics are integrated to support balancing and iteration, so please enable them. The Combat Arena will improve and shift its focus with each new release cycle. For the latest details, check the Info Box inside the arena level.
Other areas have progressed significantly too, we have improved the Lake Village and Pearl Village areas as well as the Apoc blockout. Our designers were very busy iterating and improving many quests and npc dialogues in the game and our sandbox has over 100 new finished props from our main story asset work. Check out the full changelog here:
Additions:
    • Added 40 new sandbox sex animations, see the full list here
    • Added new character: JekyllMutated model, implemented as NPC
    • Added new character: Ognar, Sandbox exclusive, based on JekyllMutated using Bol skeleton
    • Added new character: Chawn, Sandbox exclusive Rawn based wolf man
    • Added new character: Zeya, Koodie based sandbox exclusive
    • Added Empty characters for all skeletons
    • Added a new combat arena level
    • Added a major romance quest between Maya and Locu. The quest can be played from the start of chapter 3 by picking up the 'letter from an old friend' in Maya's house in the Warrior Village
    • Added new outfit: Rathunter (lite) for Bol, Alo, and Ognar
    • Added new outfit: Yoga Outfit, Goth Dress, and Wedding Dress for Aoi and Sonia
    • Added new outfit: Azea Style and Wedding Dress for Milanna, Jenny, and Janara
    • Added new outfit: Loose Dress and Greek Dresses for Jadeen
    • Added new outfit: Loose Dress and Flare Pants with Sweater for Geneva
    • Added new outfit: Sex version top of Maya's Warrior outfit
    • Added new outfit: Sexy Knight for Lala
    • Added new outfit: Nightgown for Mercer and Kylee
    • Added new hairstyle: Egyptian4 hairstyle for Maya and Shey
    • Sandbox editor: Added face pose override options to sex scenes
    • Sandbox editor: Added camera smoothness slider
    • Sandbox editor: Added attachment points and custom material support to rope prop
    • Sandbox editor: Added Skip Optimization option to character to better support custom clothing by disabling lower LODs
    • Sandbox editor: Added the ability to Load anyway when trying to load a sandbox save that was made in a newer version
    • Sandbox editor: Added word-based filtering for sex animation names and the bottom prop view
    • Sandbox editor: Added an indicator showing the current sub-path in the prop collection view
    • Sandbox editor: Added 105 new sandbox props
    • Sandbox editor: Added metallic and per-layer roughness options for new sandbox props
    • Lua: Added new functions: wl_get_all_prop_ids, wl_get_all_prop_ids_in_category, wl_get_all_prop_categories, wl_editor_spawn_prop_collection, wl_get_object_category
Improvements:
    • Updated start quest sequence
    • Resolved escape pods not being interactable
    • Resolved hitches caused by navmesh generation
    • Resolved stuttery movement of NPCs attacking in the distance
    • Improved movement and rotation during combat moves
    • Many improvements to combat
    • Improved AI behaviours
    • Jumping off ledges is more reliable now
    • Resolved character fur sometimes not showing for some outfits
    • To enter flying after a jump you now need to press space again (this change is to prevent accidentally starting to fly during combat)
    • Characters now dress up again after sex minigames
    • Improved item sorting in the inventory
    • Swapped sprint and dash input for controller
    • Resolved unreliable fall roll-out
    • Sandbox editor: Animation prop remembers sample rate now
    • Sandbox editor: Resolved an issue where the render target would not update correctly when using the CaptureEnabled optionID
    • Sandbox editor: Resolved incorrect outliner order on duplicated objects
    • Sandbox editor: Resolved material renaming not updating the inspector
    • Sandbox editor: Resolved broken collision on landscape prop
    • Sandbox editor: Resolved spline mesh waypoint index inconsistencies
    • Sandbox editor: Resolved inventory closing when typing ‘I’ in a text box
    • Sandbox editor: Resolved torch prop playing audio when invisible
    • Sandbox editor: Resolved spline prop not generating collision
    • Sandbox editor: Resolved packed props not loading correctly
    • Sandbox editor: Resolved character not being able to jump, fly, or open edit mode when possessed during flight
    • Sandbox editor: Resolved portal prop disabling all other portals if entered
    • Sandbox editor: Resolved spline mesh child object manipulating rotations they shouldn't
    • Sandbox editor: Resolved root offset in sleep bed pose
    • Various improvements to dialogues
    • Various improvements to quests
    • Various improvements to characters
    • Various improvements to animations
    • Various improvements to levels
Honestly those new animations gives me more material for some fan made ideas i had for a long time. And finally some update for girls outfit. Still hoping for Nun outfits and more duilding options, but baby steps and patience.
 
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