Mick Thompson
Newbie
- Sep 25, 2019
- 42
- 63
- 85
This looks terrible though..The new update is Crazy, boosts the workflow real nice.
Made this in like 20 mins View attachment 5396016
maybe it looks better now after op put in more than 20mins. *shrugs* (show bob and vagene pls)This looks terrible though..
Well the game just in general looks bad. The lighting, the textures, the world design / object placement, the water and the sky.maybe it looks better now after op put in more than 20mins. *shrugs* (show bob and vagene pls)
What’s more, it needs a powerful PC.Well the game just in general looks bad. The lighting, the textures, the world design / object placement, the water and the sky.
Unreal out of box looks better. They made it worse somehow...
No one will do thatCan someone please drop a link to a list of all the scenes?
What makes us in pack1 (from left to right in the photo)
-Tomb raider 10
-Scarlett Johansson
-Asara commando (Mass Effect3)
-Samara (Mass Effect3)
-Model Ai and lots of underwear
- Zombies1 (2skins)
-Anna Henrietta (Witcher3)
-African type11
-African type1
-African type3
And 8 others (not in the "surprise" photo), clothes too
View attachment 5403456
First page - changelogCan someone please drop a link to a list of all the scenes?
it does have some short playthrough , but now you play as Max instead of Maya like beforeHi guys, before downloading the game I have a question, is there any gameplay in this game currently? Or is it just the sandbox where you create scenes?
Yeah this kind of game would have been better to be simpler. Wth, first make wild life 1 with the OG setting, maybe sell some dlc and then make the larger game WL2. Now they skipped this all and aim high from the start. Bet that they would get better financing from steam with simpler game 1 than the current way.I might express an unpopular opinion, but you destroyed your own brilliant idea.
I played the demo on Steam. It was magnificent, amazing, wonderful!
The idea of "downed pilots discovering a paradise oasis where they are welcome" was amazing. Yes, it took a lot of thought to develop that idea, but it would have been worth it!
And you... made a generic quest-based "expedition: go there, bring this, kill that" adventure.
I'm in mourning. But I will treasure the demo forever and will replay it from time to time.