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Hello everyone, welcome to this week's progress report.
Level:
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design in the Umbar houses. The models for the Sky Village houses and interiors are coming along very nicely, as well, and our huge task to create the final models for all trees and plants is well underway, although we have just begun.
Code:
This week, we implemented an enemy respawn system. Normal enemies will be able to respawn after some amount of in-game time has passed.
We also expanded the aggro token system to work for ranged enemies and improved ranged combat AI behaviour in the same stroke. E.g. enemies will more reliably switch to melee combat when their target moves closer.
The tattoo system is making good progress, as well. In story mode, tattoos can be applied and removed via the Tattoo Shop UI we worked on last week, and in sandbox, external textures can be applied as tattoos.
Character:
We have been busy working on the little lizardman models and they are coming along very nicely. We have also been working on a new sandbox exclusive Kral-based character - a very badass looking Tigerman that we named Khan.
Animations:
In the animation department, we finished up some investor requests for sandbox animations this week and also some player animations for world item interacts such as opening chests or pulling levers. We have also been working on a big transfer session that will result in a handful of Shey x Sethro animations, as well as preparing a new set of Maya x Kral animations to go along with the new sandbox character.
Design:
We revised the 'First Contact' main story quest in Lake Village, making it less linear and trying to implement more of a 'Schnitzeljagd' for the bits of information about the Kerpali. Also, the accessible information about the Kerpali is a bit more limited there, so there are more things to unveil at a later point in the main story. Additionally, a lot of dialogues for Lake Village inhabitants were changed and new lines were added. It's supposed to feel a bit more like an 'onboarding' early location, where the player learns the basics about the world and its factions. The side quests of Rhoc and Akil were changed so they are more in line with the game’s setting. Rawn was added as the 'almost' last Lake Villager, already foreshadowing his to-be-implemented romance with Maya. Samo's back has finally healed and he has risen from the sickbed to introduce the player to the ancestor shrine mechanic and talk a bit about the tribal's spiritualism.
We also submitted the first 1500 lines of dialogue for revision to our writer and continued work on the player progression designs and NPC stats and their editing workflow.
Thank you for all your continued support,
-Wild Life Team