chris63

Member
Nov 21, 2019
166
270
110
Hello Haldinite01
So, in practice, it's not possible in the game, but I can do it with skinmesh; in fact, it's already done (and even all sorts of penises).

Hello ForumHopper29
Yes, indeed, like many things????

Hello DrVitanium
So, we would need quadrupedal armatures in the game. We should ask Adeptus (there are some in the combat creatures).

Hello Newbie
Thank you very much, I'm going to try a Patreon. I have so many things to give you; I'll show you other creations tomorrow.

Hello everyone
I'm going to finish this Africa pack and send it all to you. A superb Egypt pack will follow (Anubis, Pharaoh, mummy, queens, Ra, etc.). Kisses to all. Character pack1 et 2.png
From left to right: Red deer (3 types including Megaloceros), Arabian oryx, Antelope (3 types), Wildebeest, Triceratops, Gorilla, Goblin, Smilodon

I told you about my humanoid, this one is half finished, it's going to be awesome! Android1.png
 
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ponypon35

Newbie
Jun 20, 2021
50
25
132


View attachment 5415693

Hello everyone, welcome to this week's progress report.

Level:
This week, we have been working on improving the landscape look by adding little erosion details and other smaller features to make it look more detailed when you look at it from afar. We have also been continuing our work on the interior design in the Umbar houses. The models for the Sky Village houses and interiors are coming along very nicely, as well, and our huge task to create the final models for all trees and plants is well underway, although we have just begun.


View attachment 5415683
View attachment 5415688
View attachment 5415687
Code:
This week, we implemented an enemy respawn system. Normal enemies will be able to respawn after some amount of in-game time has passed.
We also expanded the aggro token system to work for ranged enemies and improved ranged combat AI behaviour in the same stroke. E.g. enemies will more reliably switch to melee combat when their target moves closer.

The tattoo system is making good progress, as well. In story mode, tattoos can be applied and removed via the Tattoo Shop UI we worked on last week, and in sandbox, external textures can be applied as tattoos.



Character:
We have been busy working on the little lizardman models and they are coming along very nicely. We have also been working on a new sandbox exclusive Kral-based character - a very badass looking Tigerman that we named Khan.

View attachment 5415685

Animations:
In the animation department, we finished up some investor requests for sandbox animations this week and also some player animations for world item interacts such as opening chests or pulling levers. We have also been working on a big transfer session that will result in a handful of Shey x Sethro animations, as well as preparing a new set of Maya x Kral animations to go along with the new sandbox character.

Design:
We revised the 'First Contact' main story quest in Lake Village, making it less linear and trying to implement more of a 'Schnitzeljagd' for the bits of information about the Kerpali. Also, the accessible information about the Kerpali is a bit more limited there, so there are more things to unveil at a later point in the main story. Additionally, a lot of dialogues for Lake Village inhabitants were changed and new lines were added. It's supposed to feel a bit more like an 'onboarding' early location, where the player learns the basics about the world and its factions. The side quests of Rhoc and Akil were changed so they are more in line with the game’s setting. Rawn was added as the 'almost' last Lake Villager, already foreshadowing his to-be-implemented romance with Maya. Samo's back has finally healed and he has risen from the sickbed to introduce the player to the ancestor shrine mechanic and talk a bit about the tribal's spiritualism.
We also submitted the first 1500 lines of dialogue for revision to our writer and continued work on the player progression designs and NPC stats and their editing workflow.

Thank you for all your continued support,

-Wild Life Team
Still no new female Kerpali and KxK animations…:cry:
 

KiWolfGirl

Member
Jun 13, 2018
256
337
247
Does anyone experience this weird graphics bug in current latest version when you start walking around map sometimes by just a little the day time brightness goes kinda dark and wont go back up brighter again.
isnt that like a default UE test scene behavior? I've played a bunch of WIPs where that happens and I never found the key to freeze or change time and its sooo annoying.
 
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Dec 17, 2018
158
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134
Hello Haldinite01
So, in practice, it's not possible in the game, but I can do it with skinmesh; in fact, it's already done (and even all sorts of penises).

Hello ForumHopper29
Yes, indeed, like many things????

Hello DrVitanium
So, we would need quadrupedal armatures in the game. We should ask Adeptus (there are some in the combat creatures).

Hello Newbie
Thank you very much, I'm going to try a Patreon. I have so many things to give you; I'll show you other creations tomorrow.

Hello everyone
I'm going to finish this Africa pack and send it all to you. A superb Egypt pack will follow (Anubis, Pharaoh, mummy, queens, Ra, etc.). Kisses to all. View attachment 5420416
From left to right: Red deer (3 types including Megaloceros), Arabian oryx, Antelope (3 types), Wildebeest, Triceratops, Gorilla, Goblin, Smilodon

I told you about my humanoid, this one is half finished, it's going to be awesome! View attachment 5420470
HELL YES! Brother this stuff looks amazing, cannot wait :3
 

leo000

New Member
Mar 9, 2021
3
0
20
Hello Haldinite01
So, in practice, it's not possible in the game, but I can do it with skinmesh; in fact, it's already done (and even all sorts of penises).

Hello ForumHopper29
Yes, indeed, like many things????

Hello DrVitanium
So, we would need quadrupedal armatures in the game. We should ask Adeptus (there are some in the combat creatures).

Hello Newbie
Thank you very much, I'm going to try a Patreon. I have so many things to give you; I'll show you other creations tomorrow.

Hello everyone
I'm going to finish this Africa pack and send it all to you. A superb Egypt pack will follow (Anubis, Pharaoh, mummy, queens, Ra, etc.). Kisses to all. View attachment 5420416
From left to right: Red deer (3 types including Megaloceros), Arabian oryx, Antelope (3 types), Wildebeest, Triceratops, Gorilla, Goblin, Smilodon

I told you about my humanoid, this one is half finished, it's going to be awesome! View attachment 5420470
This looks amazing, awesome work will you add centaur's to the game.
 

chris63

Member
Nov 21, 2019
166
270
110
Hello leo000
Yes, it's included in the Egypt pack alongside:

-Anubis (Armored)
-Ra or Re
-Osiris
-Horus
-Seth
-Sekhem
-Sobeck
-Thoth
-Cleopatra
-Various workers, Pharaohs, mummies

Hello Dmitry888
It's Zeya with an Egyptian hairstyle.

Hello Haldinite01

Here are your penises
 
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StaN1slav

Newbie
Nov 15, 2019
33
10
125
Hello leo000
Yes, it's included in the Egypt pack alongside:

-Anubis (Armored)
-Ra or Re
-Osiris
-Horus
-Seth
-Sekhem
-Sobeck
-Thoth
-Cleopatra
-Various workers, Pharaohs, mummies

Hello Dmitry888
It's Zeya with an Egyptian hairstyle.

Hello Haldinite01

Here are your penises
Mega
Any plans for Resident Evil girls?
 

Sylvie<3

Newbie
Jul 22, 2023
33
3
50
is the game supposed to not work? When I click the .exe it says "couldn't start" and then a bunch of other stuff
 

chris63

Member
Nov 21, 2019
166
270
110
Hello everyone
-Okay, the underwear is progressing (video). There's something for everyone, and they're skinnable, adapted to the original textures so you can transfer them onto other bodies (skinmesh). The idea is to place them on your character and position them, and voilà...
-So, all my characters fit on a skimesh (optimized) and have their own "Blender" files in case Adeptus wants to incorporate them into the game, except for 3 or 4.

I'll show you Anubis tomorrow in the Assassin's Creed Origins style, and I'll finish Android 1, 2, and 3.

Hello StaN1slav
Yes, all the women, even Dimestrecu's sisters in "village."

Hello Sylvie<3
Wildlife requires the installation of the Unreal Engine, included in a file in the installation, or check your DirectX settings. Try launching it under DirectX 9.

Okay, friends, I'm sending you Deer, Novaraptor 4types, and Elephant from the pack. Africa 1, you already have Hippo and Pig.
Deer
Novaraptors
Elephant
Pack Africa1,2,3.png

Next shipment: Warthog, Arabian Oryx, and an antelope (Africa 2 pack).
Prepare your lists; you'll need them.
 
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ADCAP

New Member
Aug 7, 2017
8
5
51
Dumb question and I probably just missed something obvious, but how do I not play as the generic grunt guy and play as a female character? Is it something that you choose later on as you progress the story mode?
 

chris63

Member
Nov 21, 2019
166
270
110
Oh, I almost forgot, the following will be converted to Skinmesh:
Converted skinmesh.png -
-Alien Queen
-Ripley
-Alien Warrior
-Dryads
-Titan Doom Eternal
-Demon Boss
-Three Rape (video)
-Predator Type 1 (armored)
 
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KovyaG

Newbie
Jun 12, 2023
24
16
112
View attachment 5422890

what female character is this? and does anyone have a model preset or something for her? its from there official twitter, have a nice day
I can't say for sure because with extensive bone offset controls faces can be edited. The closest match is Denna as her default body and nose are very close to the picture and that char has access to all the pictured clothes except the fishnet stockings, which might be a mod or manual import because I can't find them on any char after a quick look but I might have missed them somewhere. Those can be substituted with slightly different stockings already included though. I can say the skin is #28, hair #48, eyes #2, eye shadow #22 or maybe #13, eye liner #4 or maybe #2 or #3. The piercings might be imported meshes, but they are simple enough to be made with in-game polygons; torus, sphere+cylinder
 

Khuraz

Newbie
Feb 18, 2023
25
8
37
Chris, your new models are great as usual (especially the raptors)! And your solution for different layers of clothing is much better than the limited slots in the game. (y)(y)(y)
While repopulationg the universe , please don`t forget some Maya-based nuns (Mercer & Denna). Can you add your fantastic high heels to them (and also to the Koodie-based version ?)
 

ForumHopper29

New Member
Aug 3, 2024
12
3
13
isnt that like a default UE test scene behavior? I've played a bunch of WIPs where that happens and I never found the key to freeze or change time and its sooo annoying.
Didnt know this was a standard test build error thats a real shame because this new updated version seems to have quite a few new animations but its just tough to see anything lol
 

Malchain

Newbie
Nov 23, 2019
57
94
141
Yeah I also wish you could remove the POV character's head when you enter POV
In the bone editor I shrink the head of the pov character's model and raise the position of the neck a bit, sometimes a bit forward. it turns the chara into a nightmare creature but for pov it works great
 
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chris63

Member
Nov 21, 2019
166
270
110
Hello Khuraz
No problem, I'm working on high heels (8 pairs) and adapting clothes for Mercer, Denna, and Rese. Koodie is done.

Hello blimblimblom2
I'm making the couple, okay, and even the one from the last movie, not bad at all.

Hello friends
You really appreciate the big Africa pack, so I'm adding:

-Gomphotherium (already done)
-Hairy Rhinoceros (already done)
-Dilophosaurus (already done)
-Buffalo
-Bison
-Doe
-and Watch out, Tyrannosaurus rex (3 types)

You're going to ask me what that plant is in the top photo, you'll understand... (Video)

You can't even imagine how I put these ladies in sexy situations, I've imagined everything, even the impossible, I'll show you ;-) , I love to laugh
Sensitive souls beware, I'll put it all to music (I'm a guitarist, I make tutorials online)
 
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