I went ahead and compiled the build for 32 Bit. Please note this is the first version put out to it so any trouble or feedback you have please let me know. 32 BIT VersionIs this only 64Bit????
You must be registered to see the links
I went ahead and compiled the build for 32 Bit. Please note this is the first version put out to it so any trouble or feedback you have please let me know. 32 BIT VersionIs this only 64Bit????
On screen 1280x1024:I went ahead and compiled the build for 32 Bit. Please note this is the first version put out to it so any trouble or feedback you have please let me know. 32 BIT VersionYou must be registered to see the links
I believe the slow walk up to the house is for atmosphere. After all, every creepy house in horror movies has the people slowly approach it, so it should be the same in horror games.On screen 1280x1024:
View attachment 516092
To go from start to the door was like walking in deep mud....
Something that was annoying is that you start talking to the people as soon as you approach them ... Even though I managed to turn on me, so I had my back against the person, the dialogue started again .... For my part I would like to use enter to start the dialogue .... Otherwise it was a very interesting game with spirits & ghosts ...
(Have use Google Translate)
That's great to hear. I'm happy it was able to run with the 32 bit version. Something I'm looking at is the standard walk up to NPC and press [F] for your dialouge but one thing at a time. When I make that change it will be for all of them.On screen 1280x1024:
View attachment 516092
To go from start to the door was like walking in deep mud....
Something that was annoying is that you start talking to the people as soon as you approach them ... Even though I managed to turn on me, so I had my back against the person, the dialogue started again .... For my part I would like to use enter to start the dialogue .... Otherwise it was a very interesting game with spirits & ghosts ...
(Have use Google Translate)
It sound's much better to press F (or T=Talk) when you should talk to somebody... Now i wait for the next version of 32Bit... Keep going....That's great to hear. I'm happy it was able to run with the 32 bit version. Something I'm looking at is the standard walk up to NPC and press [F] for your dialouge but one thing at a time. When I make that change it will be for all of them.
Only counts as half with the sisters, since you only share the same father with them. Guess that means the half and half equals a full course of incest in the end.Incest under Genre twice! Hopefully that means double the incest!
talk to the girl in the kitchen.I have a problem and that is because I can't get into the attic no matter how often I walk to the bookshelf or stand there is not
Go up #104....dev if you are reading, this considere the following:
-use something like "press F to interact" the automatic interac is anoying.
-add more dialogues and questions from the MC, because the first question i really want to ask was DO YOU SEE THAT SCARY GIRL ON THE THIRD FLOOR? besides, this people need to cach up a lot their firs chat should be a little more extense i think.
thats all, good luck fixing all the bugs and stuff, because i could only play like 5 minutes but already know this game is gonna be something scary.
I appreciate the feedback man. An update on everything for everyone here.I fell into the void under the map after talking with a ghost and went back to the stairs from the attic
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if you click Escape, then the mouse is blocked in the menu, you can’t choose anything, only alt + f4
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about art:
all models look the same, one height, the same proportions, no hair in the right places =), the same face shape
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about maps of the area:
In such huge rooms and very long corridors, there is no sense,you spend a lot of time running through vast areas, it’s possible to remove a lot of unnecessary textures, reduce the size of rooms and corridors, and you can start the game in front of the door to the house
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about the text:
you need to add an input block for 1.5 seconds after scrolling the text. Now, with one click, you can flip through 2-3 lines of text without having to read it.
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About the test version
You can make a flat floor under the entire map in case people fall under the map. On the floor there may be a bright teleporter to the center of the hallway. Otherwise, you have to constantly start a new game and go through the whole story
This will help to find all map bugs faster.