- Aug 10, 2021
- 9
- 2
why when opened is it coming out almost 9gigs?Winter Memories [v1.05] [DojinOtome] - Compressed
Use at your own risk.
Win [647 MB]
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Huh? Honestly no clue. If you unpack it should be 807 MB.why when opened is it coming out almost 9gigs?
yea no clue tried multiple times but same thing its weirdHuh? Honestly no clue. If you unpack it should be 807 MB.
Hmm I repacked it as 7z. Maybe try this.yea no clue tried multiple times but same thing its weird
Yes, 7 zip uses LZMA2, which takes advantage of multi-core processors, is faster to decompress with less memory, and compresses files to a smaller size in general. The main downside is compression can take longer than zip and more RAM.Hmm I repacked it as 7z. Maybe try this.You must be registered to see the links
I just saw the 7z compression is way better than the zip one I'll reupload the other too. If you need a a different hoster. Check my compression post in like 3 mins.
Honestly never really looked into the 7z vs zip differences, cause normally the differences in size are not that big, so I just use .zip as people can look into the zip on Pixeldrain before hand (that doesnt work with 7z), thats mainly used for my update patches though as it could be interesting for people to know what new images are there.Yes, 7 zip uses LZMA2, which takes advantage of multi-core processors, is faster to decompress with less memory, and compresses files to a smaller size in general. The main downside is compression can take longer than zip and more RAM.
Make sure you're creating solid archives, unless you're planning on altering the contents after you make the archive (most people don't do this.)
Ah, yeah, if you want to pull a file out of the middle, a solid archive performs badly.Honestly never really looked into the 7z vs zip differences, cause normally the differences in size are not that big, so I just use .zip as people can look into the zip on Pixeldrain before hand (that doesnt work with 7z), thats mainly used for my update patches though as it could be interesting for people to know what new images are there.
Yeah makes sense. Assumed as much, when I saw the 7z compression.Ah, yeah, if you want to pull a file out of the middle, a solid archive performs badly.
That said take this game for example. There are 32,000+ images, all of which have the first 16 bytes which are exactly the same. A solid archive can save that sequence once and use something short (1-byte sequence for example) and save 32,000 * 15 bytes. With a non-solid archive, each file has to be compressed independently. Does that make sense?
I built a decoder that might run a little faster:Yeah makes sense. Assumed as much, when I saw the 7z compression.
I hope they soon finish fixing this game, decrypting the 68k+ image files takes something around 20-30 minutes And I don't like using donor on picturs and/or Japanese RPGM games.
Well as I use UAGC, I don't do that stuff myself And as you decoder is around for a long time I assume megalol tested it (or it even is that one he uses, I have no clue about all that stuff KEK).I built a decoder that might run a little faster:
https://f95zone.to/threads/rpg-maker-mv-mz-asset-decoder-python-based.80599/
YMMV, offer good only on days that don't end in Y, and whatever other legalize is needed.
Of course you could just diff the directories to figure out the changes and only recompress what is needed.
I need to update my optimization script to do this (I recompress to AVIF/webp depending on which is better) myself and each update is taking 2ish hours because my system tries to recompress images that are already compressed.
NoI saw this scene in dev logs. Is this thigh scene appear in actual game?
How do i "carry over my progress" if I can't load the save files? If there truly is a way can you help me with it?you can move the save folder to this new version but you cant load the saves buut you can click new game and carry over your progress