Shogun144

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Aug 17, 2022
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Is there a way to make this game look better in full-screen window mode? because every time I go fullscreen, the quality drops and the game looks even more pixelated.
 
Feb 14, 2020
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I stuck on the Yui 80+ affection quest it says to do calligraphy PM and something else I already done both but the event didn't play out.
Any help?
 

Bob69

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yea no clue tried multiple times but same thing its weird
Hmm I repacked it as 7z. Maybe try this.
I just saw the 7z compression is way better than the zip one I'll reupload the other too. If you need a a different hoster. Check my compression post in like 3 mins.
 

kin-kun

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Jul 10, 2020
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Hmm I repacked it as 7z. Maybe try this.
I just saw the 7z compression is way better than the zip one I'll reupload the other too. If you need a a different hoster. Check my compression post in like 3 mins.
Yes, 7 zip uses LZMA2, which takes advantage of multi-core processors, is faster to decompress with less memory, and compresses files to a smaller size in general. The main downside is compression can take longer than zip and more RAM.

Make sure you're creating solid archives, unless you're planning on altering the contents after you make the archive (most people don't do this.)
 

Bob69

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Yes, 7 zip uses LZMA2, which takes advantage of multi-core processors, is faster to decompress with less memory, and compresses files to a smaller size in general. The main downside is compression can take longer than zip and more RAM.

Make sure you're creating solid archives, unless you're planning on altering the contents after you make the archive (most people don't do this.)
Honestly never really looked into the 7z vs zip differences, cause normally the differences in size are not that big, so I just use .zip as people can look into the zip on Pixeldrain before hand (that doesnt work with 7z), thats mainly used for my update patches though as it could be interesting for people to know what new images are there.
 

kin-kun

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Honestly never really looked into the 7z vs zip differences, cause normally the differences in size are not that big, so I just use .zip as people can look into the zip on Pixeldrain before hand (that doesnt work with 7z), thats mainly used for my update patches though as it could be interesting for people to know what new images are there.
Ah, yeah, if you want to pull a file out of the middle, a solid archive performs badly.

That said take this game for example. There are 32,000+ images, all of which have the first 16 bytes which are exactly the same. A solid archive can save that sequence once and use something short (1-byte sequence for example) and save 32,000 * 15 bytes. With a non-solid archive, each file has to be compressed independently. Does that make sense?
 
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Bob69

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Ah, yeah, if you want to pull a file out of the middle, a solid archive performs badly.

That said take this game for example. There are 32,000+ images, all of which have the first 16 bytes which are exactly the same. A solid archive can save that sequence once and use something short (1-byte sequence for example) and save 32,000 * 15 bytes. With a non-solid archive, each file has to be compressed independently. Does that make sense?
Yeah makes sense. Assumed as much, when I saw the 7z compression.

I hope they soon finish fixing this game, decrypting the 68k+ image files takes something around 20-30 minutes :HideThePain: And I don't like using donor on picturs and/or Japanese RPGM games.
 

kin-kun

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Yeah makes sense. Assumed as much, when I saw the 7z compression.

I hope they soon finish fixing this game, decrypting the 68k+ image files takes something around 20-30 minutes :HideThePain: And I don't like using donor on picturs and/or Japanese RPGM games.
I built a decoder that might run a little faster:
https://f95zone.to/threads/rpg-maker-mv-mz-asset-decoder-python-based.80599/

YMMV, offer good only on days that don't end in Y, and whatever other legalize is needed.

Of course you could just diff the directories to figure out the changes and only recompress what is needed.

I need to update my optimization script to do this (I recompress to AVIF/webp depending on which is better) myself and each update is taking 2ish hours because my system tries to recompress images that are already compressed.
 

Bob69

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I built a decoder that might run a little faster:
https://f95zone.to/threads/rpg-maker-mv-mz-asset-decoder-python-based.80599/

YMMV, offer good only on days that don't end in Y, and whatever other legalize is needed.

Of course you could just diff the directories to figure out the changes and only recompress what is needed.

I need to update my optimization script to do this (I recompress to AVIF/webp depending on which is better) myself and each update is taking 2ish hours because my system tries to recompress images that are already compressed.
Well as I use UAGC, I don't do that stuff myself :p And as you decoder is around for a long time I assume megalol tested it (or it even is that one he uses, I have no clue about all that stuff KEK).

I could even do that with UAGC, but I don't trust RPGM games especially if they are Japanese games if not everything was done the most standard way, I saw so much bullshit and as I let it run on a VM anyways so its not that big of a deal just annoying xD

Thankfully nothing will take so long on the VM (aside from Real porn games) but we do go a bit off topic now and I am heading to bed. :ROFLMAO: :sleep:
 

jackeasy

Active Member
Aug 23, 2017
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Patch 1.06 out on Kagura.

Changelog:
-Fixed censored images in a scene featuring various characters
-Fixed animation bugs in Menko and Calligraphy
-Fixed dialogue box issues in various events
-Fixed various event task messages
-Fixed an issue with Rio's Mood raising icon
 

cIoseopenbrutal

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Apr 2, 2021
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Im playing the game slow with no cheats, as there's really no point in rushing it.Esp since we wont get any games from the dev for a long while, so better to just take the moments slow and steady

Anyway, I just got Yui's 100 affection event, and there's a conversation that we may get spring memories. Though it may be there simply to entertain the idea of a possible 3rd game of the series.

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So far, no bug encounters on my end , from 1.01 patch until 1.06
 
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